Implementing the Direct Snap Into Your Offense 2009 Nike Coach of The Year Jack Gregory © 2009
Appear Multiple Use simple single wing conceptsUse simple single wing concepts Single Straight SeriesSingle Straight Series Alter your base formation into a direct snap formation that compliments your base plays and stays true to your blocking scheme, play scheme, and base formationAlter your base formation into a direct snap formation that compliments your base plays and stays true to your blocking scheme, play scheme, and base formation Keep the formation changes simple and make sure they will blend into your overall offensive philosophy.Keep the formation changes simple and make sure they will blend into your overall offensive philosophy.
Pros 1)Alleviates the center/QB exchange issue 2)Gives your interior linemen more space to operate in for pulling, folding, zone blocking, and pass blocking. 3)It increase the amount of time the backfield has to carry out fakes and make pass reads. 4)It speeds up the play by.2 to.5 seconds. I have timed it! 5)It puts the ball into your best players hands. 6)It gives you the ability to adapt to the loss of a QB (injury/grades/travel/sickness) 7)It gives your opponents a different look while running your base offense. The appearance of being multiple. 8)It gives you more options to adapt the play with tags and adjustments.
Cons 1)The snap must be consistent or the play will not be consistent. Inconsistent snaps can cause turnovers. 2)Can be an issue in poor weather (rain, snow, ice, hard wind). 3)The back receiving the snap must have good hands and secure the ball quickly often while on the move. 4)Direct snaps allow defensive ends and other perimeter defenders to attack the landing point where the ball will be. You have to use misdirection (split flow) to keep the perimeter defenders alert to defending the edge.
Double Wing Is My Base I have run the Double Wing for twelve years. I have used some form of direct snap with the Double Wing for six seasons. I will use our power series as an example in this presentation and specifically our WB POWER play which is our base play. You can adapt the direct snap to ANY standard series with very little change in the base concepts.
Play Calling Formation Tag Formation Motion Back/Hole Blocking Scheme Over Tight Rip 26 Seal Keep Additional Tags Formation will often never be called. Simply the tag (if any), motion (if any) along with the hole, blocking scheme, and wall side. We have a WALL SIDE and PULLING SIDE of our line. WALL side will always line up on the play side (unless it is wedge then it does not matter).
Power Series Base Play WB POWER (SEAL) WB MONSTER SWEEP WB COUNTER TRAP (KICK) WB REVERSE BB WEDGE BB COUNTER TRAP (KICK) POWER PASS (off of WB POWER)
Tight Formation LWB (20) QB (10)/BB (30)RWB (40)
Shift Formation LWB/QB/BB RWB LWB/QB/BB RWB
Star Formation BB/QB LWB /RWB BB/QB LWB /RWB
Comet Formation QB BB/LWB /RWB QB BB/LWB /RWB
Tight Tight Over Tight LooseTight Tight Loose Over
Tight Tight On Over Tight OffsetTight On Tight On Over Offset
Tight Tight Trips Tight Bunch Tight Trips Over Tight Over Bunch LWB – SE – RWB LWB – SE - RWB BB – RWB – SE
I I Over I LooseI I Loose Over
Shift Shift Over Shift LooseShift Shift Loose Over (Spread)
Shift Shift Trips Shift Bunch Shift Trips Over Shift Over Bunch LWB – SE – RWB LWB – SE - RWB LWB – RWB – SE QB- BB
Star Star Over Star LooseStar Star Loose Over BB - QB LWB – SE – RWB LWB – RWB – SE LWB – SE – RWB LWB – RWB – SE
Star Star Bunch OverStar Bunch Star Trips OverStar Trips LWB – SE – RWB BB - QB LWB – RWB – SE
Comet Comet Over Comet LooseComet Comet Loose Over QB BB – LWB – RWB BB – LWB RWB – SE QB BB – LWB RWB – SE BB – LWB – RWB QB
Comet Comet Trips Comet Trips Over LWB – BB RWB – SE QB Comet Bunch Comet Bunch Over LWB – BB – SE – RWB QB
Tight Rip 26 Seal
Shift Rip BB QB LWB RWB
Shift Rip 26 Seal
Shift Loose Over Rip 26 Seal
Star Rip LWB RWB QB BB
Star Rip 36 Seal Two WB’s aligned together automatically double team the EMLOS outside on SEAL plays (they are the kick out) unless tagged not to (MONSTER) Third blocking back will lead into the hole and wall off first defender to show. (INSIDE – WALL IN/ OUTSIDE – WALL OUT) (ISO)
Star Bunch Over Rip 36 Seal
WB Power Video CKS – 1 st rnd Play Off
Comparing the Variations in the WB POWER Tight Rip 26 Seal / Tight Liz 45 Seal 1)Keep 2)Boot 3)Fly/Switch 4)Look/Rook (Loose/Bunch/Trips only) 5)Punt Shift Rip 26 Seal / Shift Liz 45 Seal 1)Keep 2)Boot 3)Fly/Switch 4)Razzle 5)Opposite 6)Look/Rook (Loose/Bunch/Trips only) 7)Jet (Loose/Bunch/Trips) (Jet/Jet Keep/ Jet Look/ Jet Fade) 8)Punt
Comparing the Variations in the WB POWER Star Rip 36 Seal / Star Liz 35 Seal 1)Keep 2)Boot 3)Fly/Switch 4)Opposite 5)Razzle 6)Look/Rook (Loose/Bunch/Trips only) 7)Jet (Loose/Trips/Bunch) (Jet/Jet Keep/Jet Look/ Jet Fade) 8)Punt Comet Rip 16 Seal / Comet Liz 15 Seal 1)Fly/Switch 2)Razzle 3)Opposite 4)Look/Rook (Loose/Bunch/Trips only) 5)Jet (Loose/Trips/Bunch) (Jet/Jet Keep/Jet Look/ Jet Fade) 6)Punt
WB Power Video St. Monica – 2 nd Rnd Playoffs
Shift Rip 26 Seal Keep
Shift Rip 26 Seal Boot
Shift Rip 26 Seal Fly MOFO/MOFC Concept can be taught
Shift Rip 26 Seal Switch MOFO/MOFC Concept can be taught
Shift Rip 26 Seal Razzle Called when defense is shifting/stemming/ slanting to our strong side to stop power
Shift Rip 26 Seal Opposite
Shift Loose Over Rip 26 Seal Rook/Look MDM – most dangerous man 1:2 on perimeter 1:2 is defined as only one defender within 10 yards of the Split end. Any time you see this you can ROOK/LOOK audible to the SE.
Shift Loose Over Rip 26 Seal Jet
Shift Loose Over Rip 26 Seal Jet Keep
Shift Loose Over Rip 26 Seal Jet Fade
Shift Loose Over Rip 26 Seal Jet Rook/Look
Shift Rip 26 Seal Punt
Star Rip 36 Seal Boot
Star Rip 36 Seal Fly
Star Rip 36 Seal Switch
Star Rip 36 Seal Razzle
Star Rip 36 Seal Opposite
Star Rip 36 Seal Jet
Star Rip 36 Seal Jet Keep
Star Rip 36 Seal Jet Fade
Star Rip 36 Seal Jet Rook/Look
Comet Rip 16 Seal
Comet Rip 16 Seal Fly
Comet Rip 16 Seal Switch
Comet Rip 16 Seal Look/Rook Most Dangerous Man to SE
Comet Loose Rip 16 Seal Jet
Comet Loose Rip 16 Seal Jet Keep
Comet Loose Rip 16 Seal Jet Fade
WB Power Video St. Thomas – Game 6
We Can Run One Base Play But Do A lot More! Keys: 1.Formations that put your players into positions to take advantage of defensive weaknesses. 2.Tags that change only two or three assignments at most. 3.The ability to call them from the sideline or add them to the play. 4.Keep them guessing at all times. 5.Force them to defend the base play. 6.Key on their adjustments to formation. (Perimeter Triangle) 7.One or two formations and a few formation tags is all you need to appear multiple.
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