Renan Paul Blanco William Hansen Elizabeth Montes
Basic Graphic Techniques Importing 3D Models Unresolved Ongoing Problems: ○ Importing Google SketchUp into Blender for export ○ Loading.md2 objects into the game engine 3D Viewing and Transformations Basics figured out Ongoing User Interactions Keys mapped Will change as features are added (i.e. attacking, etc…)
Basic Graphic Techniques Lighting and Texture Mapping Basic lighting implemented ○ Fog Ongoing ○ Light maps ○ Shadows Basic texturing implemented Ongoing ○ Mipmapping ○ Bump mapping ○ Multi-texturing Problems: ○ Texture mapping to more complex objects Shaders Unresolved
Basic Graphic Techniques Sound Unresolved Collision Detection/Response Basic collision detection with the floor and walls are working Ongoing ○ Better algorithm Problems: ○ Collisions stick until you back away
Advanced Features Artificial Intelligence Unresolved Multiple Levels Unresolved Radiosity Unresolved On-screen control panel and In-game menu Unresolved
What We’re Working On Next William Bump mapping Mipmapping Alpha-blending Paul In-game menu Modeling Elizabeth Sound