Renan Paul Blanco William Hansen Elizabeth Montes.

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Presentation transcript:

Renan Paul Blanco William Hansen Elizabeth Montes

Basic Graphic Techniques  Importing 3D Models Unresolved Ongoing Problems: ○ Importing Google SketchUp into Blender for export ○ Loading.md2 objects into the game engine  3D Viewing and Transformations Basics figured out Ongoing  User Interactions Keys mapped Will change as features are added (i.e. attacking, etc…)

Basic Graphic Techniques  Lighting and Texture Mapping Basic lighting implemented ○ Fog Ongoing ○ Light maps ○ Shadows Basic texturing implemented Ongoing ○ Mipmapping ○ Bump mapping ○ Multi-texturing Problems: ○ Texture mapping to more complex objects  Shaders Unresolved

Basic Graphic Techniques  Sound Unresolved  Collision Detection/Response Basic collision detection with the floor and walls are working Ongoing ○ Better algorithm Problems: ○ Collisions stick until you back away

Advanced Features  Artificial Intelligence Unresolved  Multiple Levels Unresolved  Radiosity Unresolved  On-screen control panel and In-game menu Unresolved

What We’re Working On Next  William Bump mapping Mipmapping Alpha-blending  Paul In-game menu Modeling  Elizabeth Sound