Right-click to Rename each sprite
Name them: Player Monster Bullet Explosion
Change Blend Mode to Additive
Zoom Out: Ctrl + Scroll
Move the bullet and explosion outside the Layout
Select Player
Click
Click Add New (plus sign)
Scroll Up Or Down
Select “8 Direction” then Click Add
Click Again
Click Add New (plus sign) again
Select “Scroll To” then Click Add
Click Add New (plus sign) again
Select “Bound To layout” then Click Add
Close popup
Select Bullet
Click
Click Add New (plus sign)
Select “Bullet” then Click Add
Click Add New (plus sign) again
Select “Destroy outside layout” then Click Add
Close popup
Select Explosion
Click
Click Add New (plus sign)
Select “Fade” then Click Add
Close popup
Update Bullet Speed = 600 Update Explosion Fade out time = 0.5
Select Monster
Click
Click Add New (plus sign)
Select “Bullet” then Click Add
Close popup
Update Monster’s Bullet Behavior Speed = 80
Select Monster Ctrl-Click and Drag to create more!
Add events to the Event Sheet
Object Condition Event An “Event” happens when a Condition is True for an Object
Right-Click, then Add Event
Select “System” then Next!
Select “Every tick” then Done!
Click to Add Action
Select “Player” then Next!
Select “Set angle toward position” then Next!
Enter Parameters X = Mouse.X Y = Mouse.Y Done!
Click to Add Event
Select “Mouse” then Next!
Select “On click” then Next!
Done!
Click to Add Action
Select “Player” then Next!
Select “Spawn another object” then Next!
Click to Choose
Select “Bullet” then OK!
Done! Enter Layer = 1 Image point = 0
Right-Click Player then Edit animations
Click to Set origin and image points
Click to add
Click in front of gun Then, close popup
Right-Click Spawn then Click Edit
Done! Update Image point = 1
Click to Add Event
Select “Bullet” then Next!
Select “On collision with another object” then Next!
Click to choose
Select “Monster” then OK!
Done!
Click to Add Action
Select “Monster” then Next!
Select “Destroy” then Done!
Click to Add Action
Select “Bullet” then Next!
Select “Spawn another object” then Next!
Click to Choose
Select “Explosion” then OK!
Done! Enter Layer = 1 Image point = 0
Click to Add Action
Select “Bullet” then Next!
Select “Destroy” then Done!
Go to your Event Sheet
Click to Add Event
Select “System” then Next!
Select “On start of layout” then Done!
Click to Add Action
Select “Monster” then Next!
Select “Set angle” then Next!
Enter Angle random(360) Done!
Go to your Event Sheet
Click to Add Event
Select “Monster” then Next!
Select “Is outside layout” then Done!
Click to Add Action
Select “Monster” then Next!
Select “Set angle towards position” then Next!
Enter paramters X = Player.X Y = Player.Y Done!
Select Monster
Click
Click Add New (plus sign)
Enter the following: Name: health Type: Number Initial Value = 5 Description (optional) OK!
Right-click Monster – Destroy then click Replace action
Select “Monster” then Next!
Select “Subtract from” then Next!
Enter Value = 1 “Monster” Done!