Right-click to Rename each sprite Name them: Player Monster Bullet Explosion.

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Presentation transcript:

Right-click to Rename each sprite

Name them: Player Monster Bullet Explosion

Change Blend Mode to Additive

Zoom Out: Ctrl + Scroll

Move the bullet and explosion outside the Layout

Select Player

Click

Click Add New (plus sign)

Scroll Up Or Down

Select “8 Direction” then Click Add

Click Again

Click Add New (plus sign) again

Select “Scroll To” then Click Add

Click Add New (plus sign) again

Select “Bound To layout” then Click Add

Close popup

Select Bullet

Click

Click Add New (plus sign)

Select “Bullet” then Click Add

Click Add New (plus sign) again

Select “Destroy outside layout” then Click Add

Close popup

Select Explosion

Click

Click Add New (plus sign)

Select “Fade” then Click Add

Close popup

Update Bullet Speed = 600 Update Explosion Fade out time = 0.5

Select Monster

Click

Click Add New (plus sign)

Select “Bullet” then Click Add

Close popup

Update Monster’s Bullet Behavior Speed = 80

Select Monster Ctrl-Click and Drag to create more!

Add events to the Event Sheet

Object Condition Event An “Event” happens when a Condition is True for an Object

Right-Click, then Add Event

Select “System” then Next!

Select “Every tick” then Done!

Click to Add Action

Select “Player” then Next!

Select “Set angle toward position” then Next!

Enter Parameters X = Mouse.X Y = Mouse.Y Done!

Click to Add Event

Select “Mouse” then Next!

Select “On click” then Next!

Done!

Click to Add Action

Select “Player” then Next!

Select “Spawn another object” then Next!

Click to Choose

Select “Bullet” then OK!

Done! Enter Layer = 1 Image point = 0

Right-Click Player then Edit animations

Click to Set origin and image points

Click to add

Click in front of gun Then, close popup

Right-Click Spawn then Click Edit

Done! Update Image point = 1

Click to Add Event

Select “Bullet” then Next!

Select “On collision with another object” then Next!

Click to choose

Select “Monster” then OK!

Done!

Click to Add Action

Select “Monster” then Next!

Select “Destroy” then Done!

Click to Add Action

Select “Bullet” then Next!

Select “Spawn another object” then Next!

Click to Choose

Select “Explosion” then OK!

Done! Enter Layer = 1 Image point = 0

Click to Add Action

Select “Bullet” then Next!

Select “Destroy” then Done!

Go to your Event Sheet

Click to Add Event

Select “System” then Next!

Select “On start of layout” then Done!

Click to Add Action

Select “Monster” then Next!

Select “Set angle” then Next!

Enter Angle random(360) Done!

Go to your Event Sheet

Click to Add Event

Select “Monster” then Next!

Select “Is outside layout” then Done!

Click to Add Action

Select “Monster” then Next!

Select “Set angle towards position” then Next!

Enter paramters X = Player.X Y = Player.Y Done!

Select Monster

Click

Click Add New (plus sign)

Enter the following: Name: health Type: Number Initial Value = 5 Description (optional) OK!

Right-click Monster – Destroy then click Replace action

Select “Monster” then Next!

Select “Subtract from” then Next!

Enter Value = 1 “Monster” Done!