Red Black Trees Top-Down Insertion. Review of Bottom-Up Insertion In B-Up insertion, “ordinary” BST insertion was used, followed by correction of the.

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Red Black Trees Top-Down Insertion

Review of Bottom-Up Insertion In B-Up insertion, “ordinary” BST insertion was used, followed by correction of the tree on the way back up to the root This is most easily done recursively –Insert winds up the recursion on the way down the tree to the insertion point –Fixing the tree occurs as the recursion unwinds

Top-Down Insertion Strategy In T-Down insertion, the corrections are done while traversing down the tree to the insertion point. When the actual insertion is done, no further corrections are needed, so no need to traverse back up the tree. So, T-Down insertion can be done iteratively which is generally faster

Goal of T-D Insertion Insertion is always done as a leaf (as in ordinary BST insertion) Recall from the B-Up flow chart that if the uncle of a newly inserted node is black, we restore the RB tree properties by one or two local rotations and recoloring – we do not need to make changes further up the tree

Goal (2) Therefore, the goal of T-D insertion is to traverse from the root to the insertion point in such a way that RB properties are maintained, and at the insertion point, the uncle is Black. That way we may have to rotate and recolor, but not propagate back up the tree

Possible insertion configurations X (Red or Black) Y Z If a new node is inserted as a child of Y or Z, there is no problem since the new node’s parent is black

Possible insertion configurations X Y Z If new node is child of Z, no problem since Z is black. If new node is child of Y, no problem since the new node’s uncle (Z) is black – do a few rotations and recolor…. done

Possible insertion configurations X Y Z If new node is inserted as child of Y or Z, it’s uncle will be red and we will have to go back up the tree. This is the only case we need to avoid.

Top-Down Traversal X Y Z As we traverse down the tree and encounter this case, we recolor and possible do some rotations. There are 3 cases. Remember the goal – to create an insertion point at which the parent of the new node is Black, or the uncle of the new node is black.

Case 1 – X’s Parent is Black X Z Y P X Z P Just recolor and continue down the tree Y

Case 2 X’s Parent is Red (so Grandparent is Black) and X and P are both left/right children –Rotate P around G –Color P black –Color G red Note that X’s uncle, U, must be black because it (a) was initially black, or (b) would have been made black when we encountered G (which would have had two red children -- X’s Parent and X’s uncle)

Case 2 diagrams X Z Y P G U S X Z Y P G US Rotate P around G. Recolor X, Y, Z, P and G

Case 3 X’s Parent is Red (so Grandparent is Black) and X and P are opposite children –Rotate P around G –Color P black –Color G red Again note that X’s uncle, U, must be black because it (a) was initially black, or (b) would have been made black when we encountered G (which would have had two red children -- X’s Parent and X’s uncle)

Case 3 Diagrams (1 of 2) X ZY P G U S X Y S P G U Z Step 1 – recolor X, Y and Z. Rotate X around P.

Case 3 Diagrams (2 of 2) X Y S P G U Z P YS X G UZ Step 2 – Rotate X around G. Recolor X and G

An exercise – insert F D T W Z V L J P EK

Top-Down Insert Summary P X YZ Case 1 P is Black Just Recolor P X YZ Case 2 P is Red X & P both left/right P X Y Z G P X YZ G Recolor X,Y,Z P X Y Z G Rotate P around G Recolor P,G Case 3 P is Red X and P are opposite children P X YZ G Recolor X,Y,Z Rotate X around P X P Y Z G Rotate X around G Recolor X, G Recolor X,Y,Z X P YZ G