Module Code: CU1025NI 3D Modelling and Animation Basics Week - 2
Overview of the Creation Process
IDEA! -May be from Designer or Customer- Preparation - Workspace - Building Blocks - Tools Housekeeping - Managing of Resources
Overview of the Creation Process Modelling of the Scene - Using Polygons (Recommended) - Using Nurbs/Surfaces
Overview of the Creation Process Animation of the Scene Soft ObjectsSolid Objects - IK (inverse kinematics)- Path & Key frames Camera Animation - Move - Zoom
Overview of the Creation Process Choosing Materials Material Type - Rubber (Lambert) – Used for rough surfaces - Metal (Blinn or Phong) – Used for smooth & shiny surfaces - Other Maya or Mental Ray Materials & Presets
Overview of the Creation Process Color & Texture Solid Color / Texture Presets UV Map Texture
Overview of the Creation Process Lighting Types of light - Ambient - Directional - Point - Spot Area Indirect Lighting (Mental Ray) - Physical Sun and Sky - Image Based Lighting
Overview of the Creation Process Playblast (Rough Animation Test)
Overview of the Creation Process Refining / Final Production - Fixing Modelling Errors - Fixing Animation Error - Rearranging timing - Fixing Light Issues - Making Overall Changes
Overview of the Creation Process Rendering (1 Frame or Multiple Frames) - Setting Up - Resolution - Quality - Time Frame - Final File Type (Image Sequence is Recommended)
Overview of the Creation Process Idea Modelling Materials & Lighting Test Rendering Cameras & Views Refinement or Production? Final Production (Rendering) Life Cycle of Creation Process
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