Module Code: CU1025NI 3D Modelling and Animation Basics Week - 2.

Slides:



Advertisements
Similar presentations
Color: This channel applies color, textured patterns, or images to the surface.
Advertisements

Scalability with Many Lights 1 Lightcuts & Multidimensonal Lightcuts Course: Realistic Rendering with Many-Light Methods Note: please see website for the.
Ray tracing. New Concepts The recursive ray tracing algorithm Generating eye rays Non Real-time rendering.
GAM532 DPS932 – Week 7 Introduction to shadows. Shadow Effects Light Surface No Shadows Shadows.
ATEC Procedural Animation Introduction to Procedural Methods in 3D Computer Animation Dr. Midori Kitagawa.
Scalability with many lights II (row-column sampling, visibity clustering) Miloš Hašan.
 Engineering Graphics & Introductory Design 3D Graphics and Rendering REU Modeling Course – June 13 th 2014.
Based on slides created by Edward Angel
(conventional Cartesian reference system)
Shading Languages By Markus Kummerer. Markus Kummerer 2 / 19 State of the Art Shading.
3D Models, Textures and Bone Animations for Games.
Spring 2015: 3D Animation Project requirements 1.
© Siemens Product Lifecycle Management Software Inc. All rights reserved Siemens PLM Software Solid Edge ST4 Training Rendering assemblies.
UFCFY5-30-1Multimedia Studio 3D Modelling & Animation.
MULTIMEDIA TECHNOLOGY SMM 3001 MEDIA - GRAPHICS. In this chapter how the computer creates, stores, and displays graphic images how the computer creates,
UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation Materials and Textures Maps.
Matte Painting 2.5D Environment Milestone 3 March 2009 Øyvind Lien.
Computer Visualization BIM Curriculum 03. Topics  History  Computer Visualization Methods  Visualization Workflow  Technology Background.
Chapter 10: Computer Graphics
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 10: Computer Graphics Computer Science: An Overview Tenth Edition.
Course Introduction CSIS 5835: Graphics and Animation for Gaming.
Shading. What is Shading? Assigning of a color to a pixel in the final image. So, everything in shading is about how to select and combine colors to get.
Project Raytracing. Content Goals Idea of Raytracing Ray Casting – Therory – Practice Raytracing – Theory – Light model – Practice Output images Conclusion.
Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise.
CSC418 Computer Graphics n Illumination n Lights n Lightinging models.
3D Work by Tim Jones Use arrow keys or click on slide to navigate.
Introduction to Computer Aided Modeling Instructor: Brent Rossen CGS 3220 Lecture 4 Shaders, Textures, and Light.
Business and Computing Deanery 3D Modelling Tools Week 18 More on materials.
Autodesk VIZ Fundamentals Chapters 1-2 Ethier and Ethier PART ONE: Introduction To Computer Animation Chapters 1&2: Introduction to Three- Dimensional.
© 2012 Autodesk MA3848-L - Animation of Autodesk® Inventor® Assemblies Using Autodesk 3ds Max® Design Steven Schain Autodesk Certified Instructor.
Introduction to Radiosity Geometry Group Discussion Session Jiajian (John) Chen 9/10/2007.
MS2 Progress Report Olle Rydberg Tomas Tjernberg.
Maya 8 at a Glance Chapter 4: Creating Textures. Shaders 2 Lambert: No highlights Phong: Distinct specular highlights Phong E: Greater controls for softer.
Samuli Helin.  Valon ominaisuudet luonnossa  Valaisumalleja tietokonegrafiikassa  Raytracing eli säteenseuranta  Global illumination  Renderöinti.
Course Introduction to virtual engineering Óbuda University John von Neumann Faculty of Informatics Institute of Applied Mathematics Lecture and laboratory.
Graphics Graphics Korea University cgvr.korea.ac.kr 1 Surface Rendering Methods 고려대학교 컴퓨터 그래픽스 연구실.
UV Mapping After a 3D object has been modeled it must be prepared for texturing. 3D surfaces can be “unwrapped” into a 2D representation with. This process.
谢程、赵紫晶 郑人杰、李建锋. Shading with lambert and phong shaders Lighting by point light, directional light and spotlight.
Lights in the Phong Model 2. What are these? 1. How to compute these?
Graphics Graphics Korea University cgvr.korea.ac.kr Lighting, Fogging, Alpha Blending & Progressive Meshes Byeong-Seon Jeong
ANIMATIONS. max remembers… state of model at different points in time.
Color: This channel applies color, textured patterns, or images to the surface.
Overview  Basic requirements of implementation  Image resource  Texture mapping  Advanced requirements of implementation  KGL sprite class.
1 CSCE 441: Computer Graphics Lighting Jinxiang Chai.
CS552: Computer Graphics Lecture 33: Illumination and Shading.
Computer Graphics Ken-Yi Lee National Taiwan University (the slides are adapted from Bing-Yi Chen and Yung-Yu Chuang)
3D Animation 1. Introduction Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
1© 2009 Autodesk Hardware Shade – Presenting Your Designs Hardware and Software Shading HW Shade Workflow Tessellation Quality Settings Lighting Settings.
Illumination and Shading Prof. Lizhuang Ma Shanghai Jiao Tong University.
Chapter 10: Computer Graphics
Games Development Practices 3D Modelling
Character Design for Animation and Games
Photorealistic Rendering vs. Interactive 3D Graphics
Rendering, Cameras & Lighting
ATEC Procedural Animation
ATCM 3310 Procedural Animation
Alias/Autodesk Maya 第三組 林秉賢.
Understanding Theory and application of 3D
Chapter 10: Computer Graphics
Animation Workshop Week 2
Understanding Theory and application of 3D
An Algorithm of Eye-Based Ray Tracing on MATLAB
Understanding Theory and application of 3D
Illumination and Shading
14th Lecture – Final Lecture
Texture Mapping 고려대학교 컴퓨터 그래픽스 연구실.
Adding Surface Detail 고려대학교 컴퓨터 그래픽스 연구실.
Adding Surface Detail 고려대학교 컴퓨터 그래픽스 연구실.
TRANSFORM! SEUNGYONG CAR CITE 김동현, 안종민, 이승희, 이유경.
Presentation transcript:

Module Code: CU1025NI 3D Modelling and Animation Basics Week - 2

Overview of the Creation Process

IDEA! -May be from Designer or Customer- Preparation - Workspace - Building Blocks - Tools Housekeeping - Managing of Resources

Overview of the Creation Process Modelling of the Scene - Using Polygons (Recommended) - Using Nurbs/Surfaces

Overview of the Creation Process Animation of the Scene Soft ObjectsSolid Objects - IK (inverse kinematics)- Path & Key frames Camera Animation - Move - Zoom

Overview of the Creation Process Choosing Materials Material Type - Rubber (Lambert) – Used for rough surfaces - Metal (Blinn or Phong) – Used for smooth & shiny surfaces - Other Maya or Mental Ray Materials & Presets

Overview of the Creation Process Color & Texture Solid Color / Texture Presets UV Map Texture

Overview of the Creation Process Lighting Types of light - Ambient - Directional - Point - Spot Area Indirect Lighting (Mental Ray) - Physical Sun and Sky - Image Based Lighting

Overview of the Creation Process Playblast (Rough Animation Test)

Overview of the Creation Process Refining / Final Production - Fixing Modelling Errors - Fixing Animation Error - Rearranging timing - Fixing Light Issues - Making Overall Changes

Overview of the Creation Process Rendering (1 Frame or Multiple Frames) - Setting Up - Resolution - Quality - Time Frame - Final File Type (Image Sequence is Recommended)

Overview of the Creation Process Idea Modelling Materials & Lighting Test Rendering Cameras & Views Refinement or Production? Final Production (Rendering) Life Cycle of Creation Process

END OF SLIDES