 2005 Pearson Education, Inc. All rights reserved. 1 15 Recursion.

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 2005 Pearson Education, Inc. All rights reserved Recursion

 2005 Pearson Education, Inc. All rights reserved. 2 It's a poor sort of memory that only works backwards. — Lewis Carroll, Alice in Wonderland We must learn to explore all the options and possibilities that confront us in a complex and rapidly changing world. — James William Fulbright Push on—keep moving. — Thomas Morton O! thou hast damnable iteration, and art indeed able to corrupt a saint. — William Shakespeare Life can only be understood backwards; but it must be lived forwards. — Soren Kierkegaard

 2005 Pearson Education, Inc. All rights reserved. 3 OBJECTIVES In this chapter you will learn:  The concept of recursion.  How to write and use recursive methods.  How to determine the base case and recursion step in a recursive algorithm.  How recursive method calls are handled by the system.  The differences between recursion and iteration, and when it is appropriate to use each.

 2005 Pearson Education, Inc. All rights reserved Introduction 15.2 Recursion Concepts 15.3 Example Using Recursion: Factorials 15.4 Example Using Recursion: Fibonacci Series 15.5 Recursion and the Method Call Stack 15.6 Recursion vs. Iteration 15.7 String Permutations 15.8 Towers of Hanoi 15.9 Fractals Recursive Backtracking Wrap-Up Internet and Web Resources

 2005 Pearson Education, Inc. All rights reserved Introduction Earlier programs structured as methods that call one another in a disciplined, hierarchical manner Recursive methods – Call themselves – Useful for some problems to define a method to call itself – Can be called directly or indirectly through another method

 2005 Pearson Education, Inc. All rights reserved. 6 Fig | Summary of the 32 recursion examples and exercises in this text. (Part 1 of 2)

 2005 Pearson Education, Inc. All rights reserved. 7 Fig | Summary of the 32 recursion examples and exercises in this text. (Part 2 of 2)

 2005 Pearson Education, Inc. All rights reserved Recursion Concepts Recursive problem-solving elements – Base case Recursive method capable of solving only simplest case—the base case If method is called with base case, method returns result – If method is called with more complex problem, problem divided into two pieces—a piece the method knows how to do and a piece the method does not know how to do (called recursive call or recursion step) – Recursive call/recursion step Must resemble original problem but be slightly simpler or smaller version Method calls fresh copy of itself to work on smaller problem Normally includes return statement Indirect recursion – Recursive method calls another method that eventually makes call back to recursive method

 2005 Pearson Education, Inc. All rights reserved Example Using Recursion: Factorials Factorial of n, or n! is the product n · (n – 1) · (n – 2) · … · 1 With 1! equal to 1 and 0! Defined to be 1. Can be solved recursively or iteratively (nonrecursively) Recursive solution uses following relationship: n! = n · (n – 1)! Infinite recursion – recursive calls are continuously made until memory has been exhausted – Caused by either omitting base case or writing recursion step that does not converge on base case

 2005 Pearson Education, Inc. All rights reserved. 10 Fig | Recursive evaluation of 5!.

 2005 Pearson Education, Inc. All rights reserved. 11 Outline Factorial Calculator.java Base case returns 1 Portion method knows how to do Recursion step breaks problem into two parts: one the method knows how to do, one the method does not Recursive call: Portion method does not know how to do; smaller version of original problem Original call to recursive method

 2005 Pearson Education, Inc. All rights reserved. 12 Common Programming Error 15.1 Either omitting the base case or writing the recursion step incorrectly so that it does not converge on the base case can cause a logic error known as infinite recursion, where recursive calls are continuously made until memory has been exhausted. This error is analogous to the problem of an infinite loop in an iterative (nonrecursive) solution.

 2005 Pearson Education, Inc. All rights reserved. 13 Outline FactorialTest.java Calculate and display factorials

 2005 Pearson Education, Inc. All rights reserved Example Using Recursion: Fibonacci Series Fibonacci series begins with 0 and 1 and has property that each subsequent Fibonacci number is the sum of previous two Fibonacci numbers. Series occurs in nature, ratio of successive Fibonacci numbers converges on golden ratio or golden mean Fibonacci series defined recursively as: fibonacci(0) = 0 fibonacci(1) = 1 fibonacci(n) = fibonacci(n – 1) + fibonacci(n – 2) Recursive solution for calculating Fibonacci values results in explosion of recursive method calls

 2005 Pearson Education, Inc. All rights reserved. 15 Outline Fibonacci Calculator.java Two base casesTwo recursive calls Original call to recursive method

 2005 Pearson Education, Inc. All rights reserved. 16 Outline FibonacciTest.java Calculate and display Fibonacci values

 2005 Pearson Education, Inc. All rights reserved. 17 Fig | Set of recursive calls for fibonacci( 3 ).

 2005 Pearson Education, Inc. All rights reserved. 18 Avoid Fibonacci-style recursive programs, because they result in an exponential “explosion” of method calls. Performance Tip 15.1

 2005 Pearson Education, Inc. All rights reserved Recursion and the Method Call Stack Method call stack used to keep track of method calls and local variables within a method call Just as with nonrecursive programming, recursive method calls are placed at the top of the method call stack As recursive method calls return, their activation records are popped off the stack and the previous recursive calls continue executing Current method executing is always method whose activation record is at top of stack

 2005 Pearson Education, Inc. All rights reserved. 20 Fig | Method calls made within the call fibonacci( 3 ).

 2005 Pearson Education, Inc. All rights reserved. 21 Fig | Method calls on the program execution stack.

 2005 Pearson Education, Inc. All rights reserved Recursion vs. Iteration Any problem that can be solved recursively can be solved iteratively Both iteration and recursion use a control statement – Iteration uses a repetition statement – Recursion uses a selection statement Iteration and recursion both involve a termination test – Iteration terminates when the loop-continuation condition fails – Recursion terminates when a base case is reached Recursion can be expensive in terms of processor time and memory space, but usually provides a more intuitive solution

 2005 Pearson Education, Inc. All rights reserved. 23 Software Engineering Observation 15.1 Any problem that can be solved recursively can also be solved iteratively (nonrecursively). A recursive approach is normally preferred over an iterative approach when the recursive approach more naturally mirrors the problem and results in a program that is easier to understand and debug. A recursive approach can often be implemented with fewer lines of code. Another reason to choose a recursive approach is that an iterative one might not be apparent.

 2005 Pearson Education, Inc. All rights reserved. 24 Outline Factorial Calculator.java Iterative solution uses counter-controlled repetition

 2005 Pearson Education, Inc. All rights reserved. 25 Outline FactorialTest.java

 2005 Pearson Education, Inc. All rights reserved. 26 Avoid using recursion in situations requiring high performance. Recursive calls take time and consume additional memory. Performance Tip 15.2

 2005 Pearson Education, Inc. All rights reserved. 27 Common Programming Error 15.2 Accidentally having a nonrecursive method call itself either directly or indirectly through another method can cause infinite recursion.

 2005 Pearson Education, Inc. All rights reserved String Permutations Permutations of a string of text – all the different strings that can be created by rearranging characters of original string Words created from permutations are known as anagrams Recursive solution: Remove one character, find permutations of remaining characters (recursive case), combine permutations with character that was removed Base case: Finding permutations for just one character – character itself is the only permutation Any string provides n! permutations for n characters

 2005 Pearson Education, Inc. All rights reserved. 29 Outline Permutation.java (1 of 2) Base case: Combine removed characters ( beginningString ) with endingString, which is only one character Remove one character; We will find permutations for remaining characters

 2005 Pearson Education, Inc. All rights reserved. 30 Outline Permutation.java (2 of 2) Recursive call: find permutations for remaining characters then reattach removed characters

 2005 Pearson Education, Inc. All rights reserved. 31 Outline PermutationTest.java (1 of 2) Initial call to recursive method; There are no removed characters yet, so first argument is “”

 2005 Pearson Education, Inc. All rights reserved. 32 Outline PermutationTest.java (2 of 2)

 2005 Pearson Education, Inc. All rights reserved Towers of Hanoi Classic problem – Priests in Far East are attempting to move a stack of disks from one peg to another. One disk must be moved at a time, at no time may a larger disk be placed above a smaller disk Recursive solution: – Move n – 1 disks from peg 1 to peg 2, using peg 3 as temporary holding area – Move the last disk (the largest) from peg 1 to peg 3 – Move the n – 1 disks from peg 2 to peg 3, using peg 1 as a temporary holding area Base case: When only one disk needs to be moved – no temporary holding area needed, disk is simply moved

 2005 Pearson Education, Inc. All rights reserved. 34 Fig | Towers of Hanoi for the case with four disks.

 2005 Pearson Education, Inc. All rights reserved. 35 Outline TowersOfHanoi.java (1 of 2) Base case: Simply display move

 2005 Pearson Education, Inc. All rights reserved. 36 Outline TowersOfHanoi.java (2 of 2) Move n-1 disks from peg 1 to peg 2 Move last disk from peg 1 to peg 3 Move n-1 disks from peg 2 to peg 3Use peg 1 as temporary holding area Use peg 3 as temporary holding area

 2005 Pearson Education, Inc. All rights reserved. 37 Outline TowersOfHanoiTest.java Make initial call to recursive method

 2005 Pearson Education, Inc. All rights reserved Fractals Fractal – a geometric figure that often can be generated from a pattern repeated recursively an infinite number of times Pattern applied to each segment of original figure Benoit Mandelbrot introduced term “fractal,” along with specifics of how fractals are created and their practical applications – Help us better understand patterns in nature, the human body and the universe – Popular art form

 2005 Pearson Education, Inc. All rights reserved Fractals Self-similar property – fractals have this property in the case that, when subdivided into parts, each resembles a reduced-size copy of the whole If part is exact copy of original, fractal is said to be strictly self similar Each time pattern is applied, fractal is said to be at new level or depth Fractal examples: Koch Curve, Koch Snowflake

 2005 Pearson Education, Inc. All rights reserved. 40 Fig | Koch Curve fractal. (a)(b) (c)(d) (e)(f)

 2005 Pearson Education, Inc. All rights reserved. 41 Fig ’ | “Lo fractal” at level 0.

 2005 Pearson Education, Inc. All rights reserved. 42 Fig | Determining points C and D for level 1 of “Lo fractal.”

 2005 Pearson Education, Inc. All rights reserved. 43 Fig | “Lo fractal” at level 1, with C and D points determined for level 2. [Note: The fractal at level 0 is included as a dashed line as a reminder of where the line was located in relation to the current fractal.]

 2005 Pearson Education, Inc. All rights reserved. 44 Fig | “Lo fractal” at level 2, with dashed lines from level 1 provided.

 2005 Pearson Education, Inc. All rights reserved. 45 Fig | “Lo fractal” at level 2.

 2005 Pearson Education, Inc. All rights reserved. 46 Outline Fractal.java (1 of 5)

 2005 Pearson Education, Inc. All rights reserved. 47 Outline Fractal.java (2 of 5)

 2005 Pearson Education, Inc. All rights reserved. 48 Outline Fractal.java (3 of 5) Retrieve current levelDecrease levelSet new level Redraw fractal up to new level

 2005 Pearson Education, Inc. All rights reserved. 49 Outline Fractal.java (4 of 5) Retrieve current levelIncrease levelSet new level Redraw fractal up to new level

 2005 Pearson Education, Inc. All rights reserved. 50 Outline Fractal.java (5 of 5)

 2005 Pearson Education, Inc. All rights reserved. 51 Outline FractalJPanel.java (1 of 6)

 2005 Pearson Education, Inc. All rights reserved. 52 Outline FractalJPanel.java (2 of 6) Coordinates of first point for line where fractal is being applied Coordinates of second point for line where fractal is being applied Base case: Simply draw line, pattern is not applied Recursion step: Apply fractal pattern Calculate midpointCalculate point to form right triangle Apply pattern to three new lines

 2005 Pearson Education, Inc. All rights reserved. 53 Outline FractalJPanel.java (3 of 6) Make first call to recursive method whenever window is repainted

 2005 Pearson Education, Inc. All rights reserved. 54 Outline FractalJPanel.java (4 of 6)

 2005 Pearson Education, Inc. All rights reserved. 55 Outline FractalJPanel.java (5 of 6)

 2005 Pearson Education, Inc. All rights reserved. 56 Outline FractalJPanel.java (6 of 6)

 2005 Pearson Education, Inc. All rights reserved Recursive Backtracking Recursive Backtracking – process of using recursion to return to earlier decision point If one set of recursive calls does not result in solution, program backs up to previous decision point and makes different decision, often resulting in another set of recursive calls Examples – Maze problem – Eight-Queens problem