User Testing 101. Recruiting Users Find people with the same experience level as the typical user Don’t get people who are familiar with the product or.

Slides:



Advertisements
Similar presentations
Questioning and Feedback Imagine you are about to start a presentation You are presenting a workshop on athlete selection issues You want to capture every.
Advertisements

Testing through user observations User Observation: Guidelines for Apple Developers, Kathleen Gomoll & Anne Nicol, January 1990 Notes based on:
GIVING INSTRUCTIONS  An essentially simple activity can become impossible, not because the Ss couldn’t do it, but because they didn’t understand what.
6.811 / PPAT: Principles and Practice of Assistive Technology Wednesday, 16 October 2013 Prof. Rob Miller Today: User Testing.
HCI 특론 (2007 Fall) User Testing. 2 Hall of Fame or Hall of Shame? frys.com.
Deciding How to Measure Usability How to conduct successful user requirements activity?
Group Project. Don’t make me think Steve Krug (2006)
1 User Testing. 2 Hall of Fame or Hall of Shame? frys.com.
Observation Watch, listen, and learn…. Agenda  Observation exercise Come back at 3:40.  Questions?  Observation.
User Interface Testing. Hall of Fame or Hall of Shame?  java.sun.com.
Usable Privacy and Security Carnegie Mellon University Spring 2008 Lorrie Cranor 1 Designing user studies February.
Digital Capture for Usability Testing…and more! Janet Yanosko and Sara Memmott University of Michigan-Dearborn.
Longitude Usability Study Interim Presentation May 6, 2010 Sabel Braganza Fiel Guhit Amir Malik Viet Pham.
Training Math Tutors To Tutor Developmental Math Students
CS 4730 Play Testing CS 4730 – Computer Game Design Credit: Several slides from Walker White (Cornell)
Lesson 3-Learning a Story Begin Learning a Story Now it is time for you to find a great story! Really begin to learn the story and learn how to tell.
Preparing a User Test Alfred Kobsa University of California, Irvine.
Empathy and Communication: giving and Getting Support
Chapter 14: Usability testing and field studies
Publishing Your Research Introduction Thinking about publication Publishing by podcasting Getting some feedback Taking time to reflect Talk About It Your.
Test Taking Skills. Study in a comfortable place where you won’t be distracted. Schedule review time. Don’t leave it to the last minute. Write a study.
KAREN PHELPS Spontaneous Sponsoring. Your Home Presentations “A Valuable Source for Recruits”
This slide presentation is Confidential and Proprietary to ProtoTest LLC.
Human Computer Interaction
Usability Testing intro.12.ppt CS 121 “Ordering Chaos” “Mike” Michael A. Erlinger.
Usability testing IS 403: User Interface Design Shaun Kane.
1 RN CERTIFICATION: HOW TO PREPARE Created By: The St. James Healthcare Education Collaborative Butte, Montana 2012.
PET for Schools. Paper 3: Speaking What’s in the Speaking Test? Part 1: You answer the examiner’s questions about yourself and give your opinions. Part.
SE 204, IES 506 – Human Computer Interaction Lecture 7: Evaluating Interface Designs Lecturer: Gazihan Alankuş 1 Please look at the end of the presentation.
Usability testing: A reality check for Plain Talk A brief overview October 7, 2008 Dana Howard Botka Manager, Customer Communications, L&I Plain Talk Coordinator,
Introduction to Web Authoring Ellen Cushman Class mtg. #21.
User Interface Design & Usability for the Web Card Sorting You should now have a basic idea as to content requirements, functional requirements and user.
CS5714 Usability Engineering Formative Evaluation of User Interaction: During Evaluation Session Copyright © 2003 H. Rex Hartson and Deborah Hix.
Studying for Tests Before the Test Be sure to find out ahead of time. –what material the test will cover –what type of test it will be (multiple choice,
AMSc Research Methods Research approach IV: Experimental [1] Jane Reid
Facilitate Group Learning
MY DIGITAL FOOTPRINT. WHAT IS A DIGITAL FOOTPRINT? Each time you log onto social media, you leave a trail behind you, mostly based on what you search.
Communicative Oral Language in the Classroom PEER Center Trainings Day 2 Hua Hin April 2014.
English Language II (5). Audio practice Listen to Katia talking with Alex about what she likes to do on the weekend with friends and family. Then, choose.
Introduction to Evaluation without Users. Where are you at with readings? Should have read –TCUID, Chapter 4 For Next Week –Two Papers on Heuristics from.
Giving Classroom Instructions & Writing Instruction Manuals
Prof. James A. Landay University of Washington Autumn 2006 User Testing November 30, 2006.
User Testing. CSE490f - Autumn 2006User Interface Design, Prototyping, & Evaluation2 Hall of Fame or Hall of Shame? frys.com.
Spring /6.831 User Interface Design and Implementation1 Lecture 13: User Testing next 3 lectures required for 6.831G only nanoquizzes on those.
Soap Operas Lesson 2. Lesson Objectives By the end of this lesson pupils will have: Learnt about the main difference between acting for the stage and.
Charles Lindbergh Middle School Treat Computer Lab Nicely Leave the computer lab neat and clean. No eating or drinking in lab!
Usability Evaluation or, “I can’t figure this out...do I still get the donuts?”
Steps in Planning a Usability Test Determine Who We Want To Test Determine What We Want to Test Determine Our Test Metrics Write or Choose our Scenario.
Screen Out the Mean!! What can you do when someone is mean to you online?
Christian Citizenship in a Digital World Lesson 4:Digital Etiquette.
MAKING IT WORK FOR THE USER: A CRASH WORKSHOP INTO USABILITY TESTING FOR LIBRARY WEBSITES JUNIOR TIDAL WEB SERVICES & MULTIMEDIA LIBRARIAN NEW YORK CITY.
The Information School of the University of Washington Information System Design Info-440 Autumn 2002 Session #20.
Interview Techniques LM10597 Designed by Learning Materials.
PET WRITING & LISTENING.
Software Development Languages and Environments. Computer Languages Just as there are many human languages, there are many computer programming languages.
Judeth Oden Choi, Jodi Forlizzi, Michael Christel, MacKenzie Bates, Rachel Moeller, Jessica Hammer Carnegie Mellon University Playtesting Workshops: Playtesting.
Hi there. Please silence your mobile phone. Offenders will be invited
Digital Footprint November 2016
Stop, Think, and Be Mature Personal Skills: Professionalism
Interviewing Strategies & Skills
Tattling and Correcting Others
Year 3 – Feeling good and being me
User Testing 101.
User Testing 101.
Chapter 23 Deciding how to collect data
Designing Mobile User Experiences 13) Design at Scale Assignment
From Controlled to Natural Settings
Year 3 – Feeling good and being me
Year 3 – Feeling good and being me
Empirical Evaluation Data Collection: Techniques, methods, tricks Objective data IRB Clarification All research done outside the class (i.e., with non-class.
Presentation transcript:

User Testing 101

Recruiting Users Find people with the same experience level as the typical user Don’t get people who are familiar with the product or your views on it. – Be careful about “friends and family” testing – Public places like libraries, dining halls, coffee shops can be good places to find people who wouldn’t mind helping for a few minutes. – Some companies have user testing labs that they set up and they handle recruiting users. – In academia, we often post fliers or set up agreements with local organizations. – A small budget to give out gift certificates or something can help. 2

Realistic Situation If you can, find a quiet, distraction free room for user testing. Consider recording audio or video of the user tests. – This can be useful, but you can get lots of great info without recording. What if that’s not where it will be used? 3

User Instructions Tell users: – You are testing a piece of software, not them. – It’s ok for them to stop at any time. How do you handle cases where people do leave? – Demonstrate equipment that users will need to use (unless the equipment is what you are testing) (so for example, if you are developing for a touch screen and your user has never seen one, it’s entirely appropriate to show how to move the pointer and click) 4

Tasks These should basically be the tasks you developed in M1. For user testing – – Rephrase as “you” – If there’s a decision to make, the task shouldn’t state what choice the user should make. – (Note: these are both important parts of the task, but they get used in forms of testing without a user, which are coming up soon).

Think Aloud Protocol Ask users to “think aloud” as they are working. – Explain why – rich information source for you – You may need to model it once for them – You may also want to get them to practice once with an unrelated task – Are pairs problematic? – If problematic, try retrospective. 6

As an observer Capture the user’s behavior – What they do – But especially the thoughts behind it 7

Listen for… I’m looking for…. I’m guessing that… I’m confused… Oh, so this is the… 8

Dealing with silence… Can you tell me what you’re thinking? Can you tell me why you clicked on x? 9

No Help You *cannot* provide help. – Tell users. – When users have questions, they should ask them anyway – you can note the question and answer it at the end. – In some cases, you can intercede. But. Know in advance when you’ll step in. For example, users have to be making no progress for 3 minutes for the experimenter to help. 10

11 Evaluating Results You should find lots of problems – what do you go after? – Importance – is this a nit, a minor hurdle, or a complete showstopper in terms of users completing tasks. – Difficulty – is this an easy fix or a major rewrite (note major rewrite can to come into play when there’s a digital prototype, not on paper. That’s the point of the low-fi – you have to be willing to chuck it).

Stages Phase 1 – Can people tolerate this intervention at all? – Do they get sick (yes/no)? Phase 2 – small scale lab studies – Dosing requirements – Does it work Phase 3 – large multi-center trials – Larger numbers, sometimes less tightly controlled. Paper prototyping – can people complete the tasks at all? – (yes/no) If not, fix Digital Prototype – which tasks are the most problematic per cost to change? – Timing, errors, etc. Deployed Beta – – Bug reports, complaints…real world scenarios, more variable data.