Computer Graphics Prof. Muhammad Saeed
Hardware I Computer Graphics Introduction & Hardware 1 August 1, 2012
Introduction Computer Graphics 1. Hardware i. Graphic Cards ii. Display Devices iii. Printers and Plotters iv. Processors 2. Software i. Applications (Maya, 3DS Max, Photoshop, Flash, AutoCad, Matlab, etc. ) ii. Programming a) Visual C++, Java, C# b) OpenGL c) DirectX d) WPF
Mathematics for Graphics Introduction Computer Graphics Mathematics for Graphics i. Vectors ii. Matrices iii. Geometry and Trigonometry iv. A little Calculus 4. Applications and uses Nearly every field of science, technology and arts, particularly ,computer vision,designing, entertainment, education, training, simulation, image processing, movies, multimedia, etc.
Introduction Computer Graphics 5) Books i) Computer Graphics using OpenGL by Francis Hill Jr. and others ii) OpenGL Programming Guide by Dave Shreiner, Mason Woo, others. 4th Edition iii) 3D Computer Graphics by Alan Watt iv) Mathematical Elements for Computer Graphics by David F. Rogers and J. Alan Adams v) Computer Graphics Principles & Practice by Foley, Van Dam and others 5
CRT and Graphic Card Basics Hardware I Computer Graphics CRT and Graphic Card Basics 6
Display Device, CRT (Cathode Ray Tube) Hardware I Computer Graphics Display Device, CRT (Cathode Ray Tube) August 1, 2012
Graphic Card (Simplified) Hardware I Computer Graphics Graphic Card (Simplified) August 1, 2012
Graphic Card (Simplified) Hardware I Computer Graphics Graphic Card (Simplified) August 1, 2012
Color Display Device, CRT Hardware I Computer Graphics Color Display Device, CRT Phosphors: ZnS:Ag, Y3Al5O12:Ce, and Y2SiO5:Ce. ZnO, Cd:ZnS, Y2O2S:Eu B G R August 1, 2012
Display Device & Graphic Card Hardware I Computer Graphics Display Device & Graphic Card X Y Graphic Card Simplified August 1, 2012
Hardware I Computer Graphics End Hardware 1 August 1, 2012