BlindAid: a Virtual Exploration Tool for People who are Blind O. Lahav, Ph.D., D. Schloerb, Ph.D., S. Kumar, and M. A. Srinivasan, Ph.D Touch Lab, RLE,

Slides:



Advertisements
Similar presentations
Chapter 14: Usability testing and field studies
Advertisements

The Implications of a City`s layout's Visibility on Wayfinding Performance (preliminary study) Itzhak Omer and Ran Goldblatt Tel Aviv University, Israel.
Cross-modal perception of motion- based visual-haptic stimuli Ian Oakley & Sile OModhrain Palpable Machines Research Group
Copyright 1999 all rights reserved The HCI Design Process n User Interfaces are not just built by sitting down and drawing up designs for them n Just like.
Advanced Instructor Course. Unit 8 During this unit of instruction the student will learn to recognize the types and uses of multimedia.
Differences in Navigational Ability and Memory in Males and Females A Focus on Road Map usage versus Landmark Map usage in Navigation.
Project Proposal.
Chapter 14: Usability testing and field studies. 2 FJK User-Centered Design and Development Instructor: Franz J. Kurfess Computer Science Dept.
Chapter 14: Usability testing and field studies. Usability Testing Emphasizes the property of being usable Key Components –User Pre-Test –User Test –User.
A Lightweight Computer- Vision-based Electronic Travel Aid Andrew B. Raij Enabling Tech Project Final Report 4/17/2003.
SienceSpace Virtual Realities for Learning Complex and Abstract Scientific Concepts.
Interactive Mesh Sculpting Using a Haptic Device.
Design and Evaluation of Iterative Systems n For most interactive systems, the ‘design it right first’ approach is not useful. n The 3 basic steps in the.
Sketchify Tutorial Graphics and Animation in Sketchify sketchify.sf.net Željko Obrenović
An evaluation framework
12/09/051 Olin CollegeHFID – Team Stilton Blue Franklin W. Olin College of Engineering, December 09, 2005 Team Stilton Blue: Zach Brock,Luis Diego Cabezas,
Lecture 5: Interaction and Navigation Dr. Xiangyu WANG Acknowledge the notes from Dr. Doug Bowman.
COMS E6125 WHIM Prof. Gail Kaiser Presented by Shuai Yue (sy2342)
Discussion Silvia Lindtner INF 132 April 07. Fitts’ law - recap A predictive model of time to point at an object Help decide the location and size of.
By: Hossein and Hadi Shayesteh Supervisor: Mr. James Connan.
Research Design Interactive Presentation Interactive Presentation
Chapter 14: Usability testing and field studies
1 Perception and VR MONT 104S, Spring 2008 Lecture 22 Other Graphics Considerations Review.
Copyright John Wiley & Sons, Inc. Chapter 3 – Interactive Technologies HCI: Developing Effective Organizational Information Systems Dov Te’eni Jane.
Evaluation Framework Prevention vs. Intervention CHONG POH WAN 21 JUNE 2011.
ENTERFACE ‘08: Project4 Design and Usability Issues for multimodal cues in Interface Design/ Virtual Environments eNTERFACE ‘08| Project 4.
Chapter 11: An Evaluation Framework Group 4: Tony Masi, Sam Esswein, Brian Rood, & Chris Troisi.
Designing 3D Interfaces Examples of 3D interfaces Pros and cons of 3D interfaces Overview of 3D software and hardware Four key design issues: system performance,
Programming with Alice Computing Institute for K-12 Teachers Summer 2011 Workshop.
A haptic presentation of 3D objects in virtual reality for the visually disabled MSc Marcin Morański Professor Andrzej Materka Institute of Electronics,
What is an interface? How many different types of interfaces can you think of?
A haptic presentation of 3D objects in virtual reality for the visually disabled MSc Marcin Morański Professor Andrzej Materka Institute of Electronics,
Visual, auditory, and haptic displays Dr. Xiangyu Wang Acknowledgment of Dr. Doug Bowman’s lecture notes.
Usability testing. Goals & questions focus on how well users perform tasks with the product. – typical users – doing typical tasks. Comparison of products.
Heuristic evaluation Functionality: Visual Design: Efficiency:
Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at.
3D Interaction Techniques for Virtual Environments
Chapter 8 Usability Studies and Usability Testing Human Performance Engineering Robert W. Bailey, Ph.D. Third Edition.
Human Factors Issues Chapter 9. Human Factors = ergonomics WWII based – military significance… … a necessary part of medical device design…
Siemens.com© Siemens AG 2015 – All rights reserved. Haptic information for reliable displays Marc Burkhardt, Birgit Milius, Damaris Dose / RHF2015 September.
Haptic Interfaces Virtual Environment (week 11th seminar) Presenters: Fu Cao Marios Panayides Kenny Choo Ioannis Makris.
A Case Study of Interaction Design. “Most people think it is a ludicrous idea to view Web pages on mobile phones because of the small screen and slow.
Usability Assessment Methods beyond Testing Chapter 7 Evaluating without users.
Longitude Usability Study Final Presentation Amir Malik Fiel Guhit Viet Pham Sabel Braganza.
Evaluation and metrics: Measuring the effectiveness of virtual environments Doug Bowman Edited by C. Song.
1 SY DE 542 Navigation and Organization Prototyping Basics Feb 28, 2005 R. Chow
Chapter 10 Interacting with Visualization 박기남
Chapter 12: Introducing Evaluation. The aims To illustrate how observation, interviews and questionnaires that you encountered in Chapters 7 and 8 are.
1 What is a Virtual Environment? Wide field presentation of computer- generated, multi-sensory information with user tracked in real time Computer simulation.
Comp 15 - Usability and Human Factors
User Performance in Relation to 3D Input Device Design  Studies conducted at University of Toronto  Usability review of 6 degree of freedom (DOF) input.
Improving O&M Skills Through the Use of VE for People Who Are Blind: Past Research and Future Potential O. Lahav School of Education, Tel Aviv University.
1 What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments Alissa N. Antle, Greg Corness, Milena Droumeva.
1 Evaluating the User Experience in CAA Environments: What affects User Satisfaction? Gavin Sim Janet C Read Phil Holifield.
Copyright John Wiley & Sons, Inc. Chapter 3 – Interactive Technologies HCI: Developing Effective Organizational Information Systems Dov Te’eni Jane.
1 Design and evaluation methods: Objectives n Design life cycle: HF input and neglect n Levels of system design: Going beyond the interface n Sources of.
Introduction to Computer Haptics Chris Harding
COGNITIVE APPROACH TO ROBOT SPATIAL MAPPING
Musical Instrument Virtual
CS 321: Human-Computer Interaction Design
17 March, 2011 Presenter Prof. Shih-Chung Kang
NBKeyboard: An Arm-based Word-gesture keyboard
Group 4 - Library Usability Study
Technological Design, Third Edition
Exploring Naturalistic Gestures for Digital Tabletops
Fundamentals of Human Computer Interaction (HCI)
BlindAid: a Virtual Exploration Tool for People who are Blind
1. INTRODUCTION.
Chapter 9 System Control
Presentation transcript:

BlindAid: a Virtual Exploration Tool for People who are Blind O. Lahav, Ph.D., D. Schloerb, Ph.D., S. Kumar, and M. A. Srinivasan, Ph.D Touch Lab, RLE, MIT CT13, San Diego, June 2008

The Theory Blinds’ exploration Spatial cognitive map Knowledge technology

Spatial cognitive map The Theory Blinds’ cognitive map Blinds’ exploration Knowledge technology O&M KT devices for blind KT devices for spatial cognitive mapping

BlindAid System NEI - R21) present (NEI - R21)

Research Aims 1. Design and develop a VE system for users who are blind 2. Conduct experiments on the usability of the VE system

BlindAid System - Conclusion Back to simple Clear Based on previous knowledge Intuitive Avoid overload processing

The Learning Mode – User Interface

The Learning Mode – Researcher Interface

Methodology – Participants The study included four total blind participants years old; one participant was congenitally blind; one was female

Methodology – Research Instruments Implementation Instruments: Unknown simulated space (13 virtual environments) Exploration task Collection of the Data Instruments: Observations Usability questionnaire Open interview Modeling kit Computer log

Research Studies First study - Haptic properties Second study - Audio properties Third study - Exploration tools

First Study – Haptic Properties Which haptic feedback properties used in the VE strongly affected people who are blind? The VE consisted of 20 objects of three types: Different stiffness properties ‘S’ (soft-hard) Different texture properties ‘T’ (smooth-rigid) Different stiffness+texture properties ‘S+T’

First Study – Haptic Properties Seven objects randomly chosen over six VEs

First Study – Haptic Properties – Result All participants preferred objects with ‘S’ properties then ‘T’ or ‘S+T’ properties All seven ‘S’ objects were listed as preferable Participants preferred objects with ‘T’ properties only with large height irrespective of the type of bump

First Study – Haptic Properties – Result All participants preferred a limited number of feedbacks: Different haptic feedbacks (wall,window, and door) Hard objects and soft objects Designation of area or objects with safety issues

Second Study - Audio Properties Which audio feedback properties used in the VE strongly affected people who are blind? Audio type: mono, stereo, or stereo with rotation Component’s description: short or long Hearcon versa audio-labeled Background sound

Six VEs Second Study – Audio Properties

Second Study – Audio Properties – Result Three participants chose stereo. Stereo helped them determine which direction to go and provided more orientation to the overall space. The stereo-rotation was an additional variable that they needed to track. They continually needed to imagine their orientation at the time they heard the audio feedback.

Second Study – Audio Properties – Result The short component’s description and hearcon need to be clear, recognizable, and short, without the need to process it. The ability to have background sound (e.g., street noise) continuously with the stereo effect was effective and needed. The participants did not report feeling overloaded by the audio effect or try to avoid interaction with the VE components.

Third Study – Exploration Tools What are the exploration tools that maximized the participants’ exploration performance in the VE? Move the VE workspace: Using the arrow keys Using the phantom button Install and recall landmarks by: User Researcher Zoom in - Zoom out (eliminate objects)

Third Study – Exploration Tools

Third Study – Exploration Tools – Result Each of the four participants chose to use the phantom button: Much more intuitive and a natural motion for the participants More immediately associated with the white cane Sense of having control over movements Did not have to take their hands off the Phantom Able to drag the workspace at an angle In a complex VE the participants used mostly their own landmarks, and they usually installed two of their own.

BlindAid System - Conclusion Back to simple Clear Based on previous knowledge Intuitive and a natural Avoid overload processing

BlindAid System - Future To Collect spatial information in advance (Mapquest) Integrating the system in traditional O&M trainee

BlindAid System – Acknowledgments The participants NIH / NEI - R21 Jay Desloge Carroll Center for the Blind