Interacting with Others Shared Experience Collaborative Interaction Work together Competition.

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

Procedurals Exam Readings Experiments. Virtual Reality as a Communication Medium Define VR, discuss central concepts People interacting with virtual people.
Virtual Collaboration for your Work Environment Avaya Government Solutions Presented by: Paul Gwaltney, Gino Brancatelli.
Haptic Devices & VR Devices: Body-based Ground-based Tactile displays VR displays.
Mixed Reality Reality – Virtuality Continuum Antonio Camurri Casa Paganini – InfoMus Lab –
Augmented Reality David Johnson.
UBIGIous – A Ubiquitous, Mixed-Reality Geographic Information System Daniel Porta Jan Conrad Sindhura Modupalli Kaumudi Yerneni.
Understanding Users: Designing for Collaboration & Communication Dr. Dania Bilal IS 588 Spring 2008.
A System for Exploring Open Issues in VR-based Education Gustav Taxén and Ambjörn Naeve.
VIRTUAL REALITY ENVIRONMENT (WXGE 6310) Future of Virtual Reality.
Networking Issues for WED, WestGrid, and Heritage Projects Dr. Pierre Boulanger Advanced Man-Machine Interface Laboratory University of Alberta
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
Emanuel GruengardParadigms of Distant Learning1 Paradigms of Distributed Education Prof. Emanuel Gruengard Shenkar College of Engineering & Design.
Virtual Reality at Boston University Glenn Bresnahan Boston University Scientific Computing and Visualization (
1 Fostering Asynchronous Collaborative Visualization Francis T. Marchese and Natasha Brajkovska Pace University New York, NY 10038
Lecture 4: Perception and Cognition in Immersive Virtual Environments Dr. Xiangyu WANG.
The introduction of the Active Video Technology. Current video technologies (television broadcast, films, advertisement) suggest to user the only variant.
T.Sharon-A.Frank 1 Multimedia Various Applications.
CMPUT 301: Lecture 35 Computer Assisted Collaboration Martin Jagersand Department of Computing Science University of Alberta Based on notes from Pierre.
Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of 1-1 HCI Human Computer Interaction Week 10.
IT+Kapfenberg THE HUMAN BODY IN THE VIRTUAL WORLD A MISSING PART OF A PERFECT ONLINE LEARNING COMMUNICATION page 1 Ulm, M.; Brickmann,
Use of real time video to allow two or more people at remote sites to view the same content, exchange ideas and interact with one another. What is Videoconferencing?
Introduction to Virtual Environments CIS 4930/6930
2.03B Common Types and Interface Devices and Systems of Virtual Reality 2.03 Explore virtual reality.
Introduction to Graphics and Virtual Environments.
Welcome to the world of G.V.Ram Mohan Reddy G.V.Ram Mohan Reddy.
Converging Contemporary Technologies Intermediate 2 Computing MMT Topic 6.
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
Virtual Reality Design and Representation. VR Design: Overview Objectives, appropriateness Creating a VR application Designing a VR experience: goals,
CCT 333: Imagining the Audience in a Wired World Class 8: Understanding Interaction in Complex Environments.
 Before a BCI can be used for control purposes, several training sessions are necessary ◦ Operant conditioning  Feed back, real-time changes to the.
Interaction in the Virtual World: Overview
Virtual Humanoid “Utsushiomi” Michihiko SHOJI Venture Business Laboratories, Yokohama National University
Computer Visualization BIM Curriculum 03. Topics  History  Computer Visualization Methods  Visualization Workflow  Technology Background.
Learning Game and Simulation Design through Multilayer Synchronous Collaboration A Pre-Prospectus Proposal Lewis F. Jones III February 15th, 2011.
Virtual Reality: An Emerging Technology Presented by: Tommy, Ashley, Ryan, and Alexei.
Videoconferencing over the Internet Graeme Horton.
Introduction to Virtual Environments Slater, Sherman and Bowman readings.
VR - The Historical Context Part 2 Rudy Darken & Michael Zyda Naval Postgraduate School { Darken, Zyda Rudy Darken & Michael Zyda Naval.
CCT 333: Imagining the Audience in a Wired World Class 9: Complexity, Activity Theory and Final Test Review.
Vokis, Wikis and Other Quickies: Part 2 Wiki what?!??!
Miguel Tavares Coimbra
VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Introduction to Virtual Reality. Topic Papers Brooks, F. P. (1999). What's Real About Virtual Reality? Zyda, M. (2005). From Visual Simulation to Virtual.
The Future of Immersive Virtual Environments: issues and challenges Dr. Xiangyu Wang Acknowledge to Dr. Doug Bowman’s lecture notes.
2.03 Explore virtual reality design and use.
Virtual Systems Engineering Course objective: To study methods for design and analysis of virtual systems What is a virtual system ? A virtual system is.
W E L C O M E. A U G M E N T E D R E A L I T Y A SEMINAR BY JEFFREY J M EC7A ROLL NO:
Web-based virtual reality in manufacturing applications
Immersive Displays The other senses…. 1962… Classic Human Sensory Systems Sight (Visual) Hearing (Aural) Touch (Tactile) Smell (Olfactory) Taste (Gustatory)
1 Developing a 2.5-D video avatar Tamagawa, K.; Yamada, T.; Ogi, T.; Hirose, M.; Signal Processing Magazine, IEEE Volume 18, Issue 3, May 2001 Page(s):35.
OCS Remote Viewer Release 0.12 March 21, 2007 Confidential.
Video Conferencing Uses For Teachers In The Classroom.
TELE IMMERSION AMAN BABBER
Made By: Pallavi Chhikara
An Online Instructional Design Studio Albert L. Ingram, Ph.D. Jason Piatt Kent State University.
Appropriate Appearance Presenting Information The ways you present information on the screen depend on the type of information: such as Text, Numbers,
Remote / Conferencing Tools – ILP Training. CONFIDENTIAL Virtual Meeting Audio Conferencing Web Conferencing Video Conferencing Virtual meetings use advanced.
CCT 333: Imagining the Audience in a Wired World Class 8: Complex Interaction/ Activity Theory.
© 2013 TILA Petra Hoffstaedter – Steinbeis-Transferzentrum Sprachlernmedien 1 Tila Teacher Training Tools for Synchronous and Asynchronous Telecollaboration.
Nosipho Masilela COSC 480.  Define Augmented Reality  Augmented Reality vs. Reality  History of AR and its Applications  Augmented Tracking  Future.
Virtual Reality - by Arpit Gupta. Introduction  Virtual reality is an artificial environment that is created with software and presented to the user.
This is the what of teaching
3.03 Explore virtual reality design and use.
Virtual Reality.
December 12th, 2003 Benjamin Lok
Presentation transcript:

Interacting with Others Shared Experience Collaborative Interaction Work together Competition

Shared Experience The purpose of any communication medium is to share information and experiences with others. Movie and TV are often watched by a group. Many VR systems allow only one participant. Some VR systems allow additional viewers (e.g. the CAVE, figure 6-57)

What Can be Shared Ideas Virtual World Sharing control View Interacting with the virtual world Others Culture,Education,Emotion,etc.

Ways of Sharing One immersed participant with onlookers (HMD + external monitors) Two(or more) immersed participants Open display Multiperson cockpit The primary participant leads others to tour around the virtual world

Collaborative Interaction People need to work with others Two design engineers located hundreds of miles apart work in cyberspace. Car racing in the virtual world Group control (figure 6-60)

Communication among People Visual Aural Haptic Video teleconferencing equipment Avatars (figure 6-61(a)) Video information texture mapped onto a box (figure 6-61(b))

Synchronous and Asynchronous Communication Annotation Who, When, What, Documentation, etc. Visual, Aural, Haptic, etc. Information display Floor Control (i.e. who has the right to talk or act) World Congruity Appear what you done

Interacting with VR System (Metacommands) Commands that operate beneath the surface of the virtual world can be referred to as metacommands Load data Change global parameters