Internet2: Advanced Networking for Higher Education Gregory Wood Director of Communications University of Maine 20 January 2000
Yesterday’s Internet Thousands of users Remote login, file transfer Applications capitalize on underlying technology Experimental uses
Today’s Internet Hundreds of millions of users Web, , low-quality audio & video Applications adapt to underlying technology Important, not mission-critical uses
Tomorrow’s Internet Billions of users and devices Convergence of today’s applications and services with real time rich media environments New technologies enable unanticipated applications (and create new challenges) Mission-critical uses
Why Internet2? The Internet was not designed for: Millions of users Congestion Multimedia Real time interaction But, only the Internet can: Accommodate explosive growth Enable convergence of information work, mass media, and human collaboration
Research and Development Commercialization Partnerships Privatization Internet Development Spiral Today’s Internet Internet2 NGI
More Time Performance Less hype technological potential actual performance reality gap Innovating to Close the Gap
Internet2 Mission Develop and deploy advanced network applications and technologies, accelerating the creation of tomorrow’s Internet
Internet2 Goals Enable new generation of applications Re-create leading edge R&E network capability Transfer technology and experience to the global production Internet
Internet2/NGI Relationship Separate but interdependent U.S. Next Generation Internet Led by Federal government Focused on Federal agency needs Internet2 Led by higher education Focused on research and education needs
Advanced Applications
What are “Internet2 applications”? They deliver qualitative and quantitative improvements in how we conduct research and engage in teaching and learning They require advanced networks to work
Different Disciplines/Contexts Sciences Arts Humanities Health care Business/Law Administration … Instruction Collaboration Streaming video Distributed computation Data mining Virtual reality Digital libraries …
Application Attributes Interactive collaboration and instruction Real-time access to remote resources
Attributes, cont. Large-scale, multi- site computation and database processing Shared virtual reality Any combination of the above
Video Encyclopedia of the 20th Century Northwestern University
Space Physics and Aeronomy Research Collaboratory University of Michigan
Remote Scanning Electron Microscope University of Michigan
Philips XL30
Distributed nanoManipulator UNC-Chapel Hill
Advanced Regional Prediction System University of Oklahoma
3D Brain Mapping: “Watching the Brain in Action” University of Pittsburgh Carnegie Mellon University Pittsburgh Supercomputing Center
Tele-immersion Telecubicle -- The distributed virtual office Advanced Network & Services Brown University Naval Postgraduate School University of North Carolina Chapel Hill University of Pennsylvania
First Generation Telecubicle
Re-creating leading edge networking capabilities...
Applications Engineering MotivateEnables Applications and Engineering
Internet2 Initiatives Quality of Service: QBone Multicast Internet2 Middleware Initiative Distributed Storage: I2-DSI dsi.internet2.edu Digital Video: I2-DV dv.internet2.edu
Campus networks GigaPoPs National backbones End-to-End Network Performance
Internet2 GigaPoPs
National Networks Internet2 Backbone Networks vBNS(+) Abilene Federal Backbone Networks DREN ESnet NREN …
Abilene Network Cleveland New York Atlanta Indianapolis Kansas City Houston Denver Los Angeles Sacramento Seattle Abilene Router Node Abilene Access Node Operational January 1999 Planned 1999
Technology Transfer Collaboratively developing and deploying advanced applications Developing pre-commercial infrastructure and protocols Establishing expertise and human capital
Internet2 Universities 171 Members as of January 2000
Internet2 Corporate Partners ITC^Deltacom Lucent Technologies MCI Worldcom Microsoft Newbridge Networks Nortel Networks Qwest Communications StarBurst WCI Cable 3Com Advanced Network & Services Alcatel Ameritech AT&T Cabletron Systems Cisco Systems FORE Systems IBM
Internet2 International Partners CANARIE (Canada) Stichting SURF (Netherlands) NORDUnet (Nordic countries) TERENA (pan-European association) UKERNA (UK) INFN-GARR (Italy) DFN-Verein (Germany) GIP RENATER (France) JAIRC (Japan) CANARIE (Canada) Stichting SURF (Netherlands) NORDUnet (Nordic countries) TERENA (pan-European association) UKERNA (UK) INFN-GARR (Italy) DFN-Verein (Germany) GIP RENATER (France) JAIRC (Japan) SingAREN (Singapore) CUDI (Mexico) APAN (Asia-Pacific region) Israel-IUCC (Israel) DANTE (European network) AAIREP (Australia) HEAnet (Ireland) CESnet (Czech Republic) SWITCH (Switzerland) SingAREN (Singapore) CUDI (Mexico) APAN (Asia-Pacific region) Israel-IUCC (Israel) DANTE (European network) AAIREP (Australia) HEAnet (Ireland) CESnet (Czech Republic) SWITCH (Switzerland)
Information Collaboration Today’s Internet focuses on access to and delivery of information and entertainment Tomorrow’s Internet will support human collaboration in an information and media rich environment The vision is vision!
Unanticipated Innovation Lesson of the Web Network growth and value are non- linear New technologies enable qualitatively different uses Users become innovators
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