Battle of Bombers 김정수, 박현욱, 백대현, 윤지석
UML, Development progress, Index
Concept Bomberman, Crazy Arcade- like game Characters are from the game “Angry Bird” All of the items are associated with birds Story After a brutal journey to defeat the pigs, some Angry birds became Crazy Angry birds. They became crazed about the flesh of other birds, and started fight for food. The flesh of birds are so good that they even explode their eggs to kill each other. Some even eat their eggs to strengthen their power…. Game Description
Specification Swing JOGL(Java OpenGL), LWJGL(Light Weight Java Game Library) Sprite Socket Networking Game Description
1 st week : Plan(UML write) 2 st week : Main Frame, Control, Draw, Design 3 st week : Map, Item, Battle 4 st week : Network 5 st week : Beta Test Proposed Schedule
1 st week : Plan 2 nd week, 3 rd week : GUI, Key Control, Design 4 th week : Network, graphics We believe our actual schedule was not so far away from the proposed schedule!! Actual Schedule
4 characters (animated) 2 maps Two players can meet in network interface Graphics Development progress
Design - Character
Design - Item
SPEED UP Design - Item
Egg bomb Design - Item
Egg bomb range +1 Design - Item
Health point ++ Development progress - design
Number of egg boms +1 Development progress - design
Development progress - Graphic
Network briefly explained 1 st : Send map information to first client. 2 nd : The client prompts the user to choose the character then sends it to the server. 3 rd : The server sends map information and banned character to the second client. 4 th ~: The server receives and sends to each client the key event. Development progress - Networking
As 2 person player on one computer is not established, network playing does not work. However, it performs all the work it needs to do. Development progress - Networking
UML
Two player support (local and network) Graphics completion ‘Bomb’ – code, design(explosion) Future Schedule