Chapter 12 Computer Programming. 12 Chapter 12: Computer Programming 2 Chapter Contents  Section A: Programming Basics  Section B: Procedural Programming.

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Presentation transcript:

Chapter 12 Computer Programming

12 Chapter 12: Computer Programming 2 Chapter Contents  Section A: Programming Basics  Section B: Procedural Programming  Section C: Object-Oriented Programming  Section D: Declarative Programming  Section E: Secure Programming

12 SECTION A Chapter 12: Computer Programming 3 Programming Basics  Computer Programming and Software Engineering  Programming Languages and Paradigms  Program Planning  Program Coding  Program Testing and Documentation  Programming Tools

12 Chapter 12: Computer Programming 4 Computer Programming and Software Engineering  The instructions that make up a computer program are sometimes referred to as code  Programs can have millions of lines of code –Developed by computer programmers Computer programming

12 Computer Programming and Software Engineering Chapter 12: Computer Programming 5

12 Chapter 12: Computer Programming 6 Programming Languages and Paradigms  Programming languages are made up of keywords and grammar rules designed for creating computer instructions  Low-level languages typically include commands specific to a particular CPU or microprocessor family  High-level languages use command words and grammar based on human languages

12 Chapter 12: Computer Programming 7 Programming Languages and Paradigms  First-generation languages –Machine language  Second-generation languages –Assembly language  Third-generation languages –Easy-to-remember command words

12 Chapter 12: Computer Programming 8 Programming Languages and Paradigms  Fourth-generation languages –More closely resembles human language  The programming paradigm refers to a way of conceptualizing and structuring the tasks a computer performs

12 Programming Languages and Paradigms Chapter 12: Computer Programming 9

12 Chapter 12: Computer Programming 10 Program Planning  The problem statement defines certain elements that must be manipulated to achieve a result or goal  You accept assumptions as true to proceed with program planning

12 Chapter 12: Computer Programming 11 Program Planning  Problem statement: Assuming that there are two pizzas to compare, that both pizzas contain the same toppings, and that the pizzas could be round or square, and given the prices, shapes, and sizes of the two pizzas, the computer will print a message indicating which pizza has the lower price per square inch

12 Chapter 12: Computer Programming 12 Program Coding  A VDE (visual development environment) provides programmers with tools to build substantial sections of a program –Form design grid –Control –Properties –Event –Event- handling code

12 Program Coding Chapter 12: Computer Programming 13

12 Program Coding Chapter 12: Computer Programming 14

12 Chapter 12: Computer Programming 15 Program Testing and Documentation  A computer program must be tested to ensure that it works correctly  Program errors include: –Syntax errors –Runtime errors –Logic errors  A debugger can help a programmer read through lines of code and solve problems

12 Chapter 12: Computer Programming 16 Program Testing and Documentation  Remarks or “comments” are a form of documentation that programmers insert into the program code

12 Chapter 12: Computer Programming 17 Programming Tools  An SDK (software development kit) is a collection of language-specific programming tools that enables a programmer to develop applications for a specific computer platform –An IDE (integrated development environment) is a type of SDK that packages a set of development tools into a sleek programming application

12 Chapter 12: Computer Programming 18 Programming Tools  A component is a prewritten module, typically designed to accomplish a specific task  An API is a set of application program or operating system functions that programmers can access from within the programs they create  C and Visual Basic are the most popular programming languages  Particle renderers –Pathfinder algorithms

12 SECTION B Chapter 12: Computer Programming 19 Procedural Programming  Algorithms  Expressing an Algorithm  Sequence, Selection, and Repetition Controls  Procedural Languages and Applications

12 Chapter 12: Computer Programming 20 Algorithms  Set of steps for carrying out a task that can be written down and implemented  Start by recording the steps you take to solve the problem manually  Specify how to manipulate information  Specify what the algorithm should display as a solution

12 Algorithms Chapter 12: Computer Programming 21

12 Expressing an Algorithm  Structured English  Pseudocode Chapter 12: Computer Programming 22

12 Chapter 12: Computer Programming 23 Expressing an Algorithm  Flowchart The pizza program flowchart illustrates how the computer should proceed through the instructions in the final program.

12 Chapter 12: Computer Programming 24 Sequence, Selection, and Repetition Controls  Selection control structure The computer executes a decision indicated on the flowchart by the question in the diamond shape.

12 Chapter 12: Computer Programming 25 Sequence, Selection, and Repetition Controls  Subroutines, procedures, and functions are sections of code that are part of the program, but not included in the main sequential execution path

12 Chapter 12: Computer Programming 26 Sequence, Selection, and Repetition Controls  Repetition control structure To execute a loop, the computer repeats one or more commands until some condition indicates that the looping should stop.

12 Chapter 12: Computer Programming 27 Procedural Languages and Applications  Popular procedural languages include COBOL, FORTH, APL, ALGOL, PL/1, Pascal, C, Ada, and BASIC  The procedural approach is best used for problems that can be solved by following a step-by-step algorithm –Does not fit well with certain types of problems  Produces programs that run quickly and efficiently

12 SECTION C Chapter 12: Computer Programming 28 Object-Oriented Programming  Objects and Classes  Inheritance  Methods and Messages  Object-oriented Program Structure  Object-oriented Languages and Applications

12 Chapter 12: Computer Programming 29 Objects and Classes  An object represents an abstract or real-world entity  A class is a template for a group of objects with similar characteristics

12 Chapter 12: Computer Programming 30 Methods  Methods define actions for –Collect input, perform calculations, etc. –A method is activated by an event

12 Chapter 12: Computer Programming 31 Object-Oriented Program Structure When the pizza program runs, on-screen prompts ask for the shape, size, and price of each pizza; then the program displays a message that indicates which pizza is the best deal.

12 Chapter 12: Computer Programming 32 Object-Oriented Languages and Applications  Popular object-oriented languages today are Visual Basic, and C#  The OO paradigm results in –decreased runtime efficiency –Faster development

12 SECTION E Chapter 12: Computer Programming 33 Secure Programming  Black Hat Exploits  Secure Software Development  Mitigation

12 Chapter 12: Computer Programming 34 Black Hat Exploits  Today’s operating systems, utilities, and application software are full of defects that create security holes, which are exploited by black hats  A buffer overflow (also called a buffer overrun) is a condition in which data in memory exceeds its expected boundaries and flows into memory areas intended for use by other data

12 Chapter 12: Computer Programming 35 Black Hat Exploits  Verbose error messages can also present attackers with information about the directory location of programs or files, the structure of a database, or the layout of the program in memory

12 Chapter 12: Computer Programming 36 Secure Software Development  Most software security problems can be traced back to defects that programmers unintentionally introduce in software during design and development  Formal methods help programmers apply rigorous logical and mathematical models to software design, coding, testing, and verification  Threat modeling (risk analysis)

12 Secure Software Development Chapter 12: Computer Programming 37

12 Chapter 12: Computer Programming 38 Secure Software Development  Defensive programming (also referred to as secure programming) is an approach to software development in which programmers anticipate what might go wrong as their programs run and take steps to smoothly handle those situations –Source code walkthroughs –Simplification –Filtering input

12 Secure Software Development  Signed code is a software program that identifies its source and carries a digital certificate attesting to its authenticity Chapter 12: Computer Programming 39

12 Chapter 12: Computer Programming 40 Mitigation  Despite defensive programming and other tactics to produce secure software, some defects inevitably remain undiscovered in products that end up in the consumers’ hands. When bugs are discovered, the programmer’s remaining line of defense is to produce a bug fix or patch

12 Chapter 12: Computer Programming 41 Mitigation  Take the following steps to avoid security problems that stem from software defects –Select applications from software publishers with a good security track record –Watch for patches and apply them –Consider using open source software, which has been extensively reviewed by the programming community –Keep your firewall and antivirus software deployed and up-to-date

Chapter 12 Complete Computer Programming