Chapter 3: Images Yaqoob Al-Slaise ITBIS351
Outline Work out your graphical approach by planning your approach Organizing your tools Configuring your computer workspace Differentiate among bitmap, vector, and 3-D images Describe the use of colors and palettes in multimedia Cite the various image file types used in multimedia
Plan your approach
“ The organizing and creative process begins with drawings in pen or pencil on paper. Too many times we are enthused about the color and the computer graphics tools, but they can overwhelm the creative design process ”. - Dennis Woytek, Assistant Professor, Duquesne University
Organize your tools O Many multimedia designers do not limit their toolkits to the features of a single authoring platform. O They employ a variety of applications and tools to accomplish many specialized tasks.
Configure Your Computer Workspace O Have more than one monitor to provide lots of screen real estate (viewing area).
Making Still Images O Still images are generated in two ways: O Bitmaps O Vectors
Bitmaps O Used for photo-realistic images and for complex drawings requiring fine detail. O Uses ‘Painting’ software i.e. Adobe Photoshop, Paint, etc. O Are used in many file formats including:.BMP,.GIF,.JPG,.PNG
Bitmaps
Bitmap sources O Make a bitmap from scratch with a paint or drawing program. O Grab a bitmap from an active computer screen with a screen capture.
Bitmap sources O Capture a bitmap from a photo or other artwork using a scanner to digitize the image. O Once made, a bitmap can be copied, altered, ed, and otherwise used in many creative ways.
Morphing O
Morphing
Vector Drawing O A vector is a line that is described by the location of its two endpoints.
Home Type the following in Notepad: SVG Save as (.svg) file then open on an HTML 5 compatible browser
SVG O SVG: Scalable Vector Graphic O Small in size and can be scaled without distortion. O Supported by mobile browser as an alternative to Flash.
Converting between Bitmaps and Vectors O From Vector to Bitmap Easy to do with drawing software O Bitmap to Vector Autotracing ( Can cause great inflation of file size!)
3D Drawing and Rendering
Z axis
Working in 3D O 3D applications create scenes. O Scenes consist of numerous objects, the more objects in the scene, the more complex and realistic the scene is. O Objects are created by modeling them.
3d Modeling
Making models realistic O Texturing: Applying images as a skin to models to make them look real.
Making models realistic O Lighting: Setting the mood of the scene or to simulate the environment in a realistic manner.
Making models realistic O Rendering: When the computer uses intricate algorithms to apply the effects you have specified on the objects you have created.
Computerized Colours
Additive Colours O a color is created by combining colored light sources in three primary colors: red, green, and blue (RGB).
Subtractive Colours O Colour is created by combining colored media such as paints or ink that absorb (or subtract) some parts of the color spectrum of light and reflect the others back to the eye. O Subtractive color is the process used to create color in printing (CYMK).
CMYK
Computer Colour Models O RGB hexidecimal
Computer Colour Models O HSB (Hue, Saturation, Brightness)
Computer Colour Models O HSL (Hue, Saturation, Lightness)
Colour Palettes O Palettes are mathematical tables that define the color of a pixel displayed on the screen Microsoft MacintoshWeb Safe
Color Depth
Dithering
Image Formats FormatColor DepthCompressionTransparencyUses.JPG24 bit (16.7 million colours) LossyDoes not support Rich color photographs Gradients Web images.BMP24 bitLosslessDoes not support Native format for Windows.PNG8 bit – 24 bitLosslessSupports Logos Free format Does not support Animation.GIF8 bit (256 colors)LosslessSupports Logos Animation