ECE 477 Final Presentation Team 21 - Spring 2013 Team Members: Duncan Swartz, Jacqueline Greer, Tom Pansino, Mark Tubergen.

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Presentation transcript:

ECE 477 Final Presentation Team 21 - Spring 2013 Team Members: Duncan Swartz, Jacqueline Greer, Tom Pansino, Mark Tubergen

Outline Project Overview Block Diagram Design Challenges Individual Contributions Project Demonstration Questions / Discussion

Project Overview Electronic version of Rock 'Em Sock 'Em Robots One or two players control movements of robots using Nintendo WiiMote and Nunchuk Player punches and dodges translate into robot movements Hits are recorded and deplete a health bar Selectable battle music

Block Diagram

Design Challenges Tracking player movements o Began with Kinect  Incompatible with Raspberry Pi  Software very complicated o Moved to WiiMotes  Easy to program and use  Not very accurate, could not track dodges Designing proper motor subsystem o Difficulty selecting solenoid/actuator o Required redesigning PCB several times o Handle large transient currents needed for punching

Individual Contributions Team Leader - Thomas Pansino Team Member 2 - Jacqueline Greer Team Member 3 - Mark Tubergen Team Member 4 - Duncan Swartz

Team Leader - Thomas Pansino Design Constraints - HW 3 Schematic - HW 5 Raspberry Pi software o LED control library o Code framework Microcontroller software Hardware testing, integration, debugging o Microcontroller o Shift-register & LCDs o H-bridges

Member 2 - Jacqueline Greer PSSC #3 - An ability to track player movements with WiiMotes o WiiMote software on Raspberry Pi PSSC #5 - An ability to play in either single or dual player mode o AI software on Raspberry Pi

Member 3 - Mark Tubergen PSSC #1- An ability to power and control electric motors Packaging Design and Construction o Modified original packaging to fit our needs o Mounted all components o Soldered a majority of PCB parts Patent Liability and Safety Analysis

Member 4 - Duncan Swartz PCB design and HW5 Reliability and Safety Analysis and HW11 PSSC #2 - An ability to detect a "hit" on an opponent (hardware side) Power supply design and analog component prototyping Wiring of all external components to the PCB via headers and other misc. hardware production Website maintenance PSSC video production

Project Demonstration An ability to power and control electric motors. An ability to detect a "hit" on an opponent. An ability to track player movements with WiiMotes. An ability to provide player feedback using audio speakers and LCDs. An ability to play in either single or dual- player mode.

Questions?