+ The Practice of Statistics, 4 th edition – For AP* STARNES, YATES, MOORE Chapter 4: Designing Studies Section 4.2 Experiments.

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+ The Practice of Statistics, 4 th edition – For AP* STARNES, YATES, MOORE Chapter 4: Designing Studies Section 4.2 Experiments

+ Chapter 4 Designing Studies 4.1Samples and Surveys 4.2Experiments 4.3Using Studies Wisely

+ Section 4.2 Experiments After this section, you should be able to… DISTINGUISH observational studies from experiments DESCRIBE the language of experiments APPLY the three principles of experimental design DESIGN comparative experiments utilizing completely randomized designs and randomized block designs, including matched pairs design Learning Objectives

+ Experiments Observational Study versus Experiment In contrast to observational studies, experiments don’t just observe individuals or ask them questions. They activelyimpose some treatment in order to measure the response. Definition: An observational study observes individuals and measures variables of interest but does not attempt to influence the responses. An experiment deliberately imposes some treatment on individuals to measure their responses. When our goal is to understand cause and effect, experiments are the only source of fully convincing data. The distinction between observational study and experiment is one of the most important in statistics.

+ Experiments Examples Is Soy Good For You? Does Taking Hormones Reduce Heart Attack RiskAfter Menopause? The Miracle of Vitamin D – Sound Science or Hype? Texting While Driving Owning More Cars Leads to a Longer Life

+ Experiments Observational Study versus Experiment Observational studies of the effect of one variable on another often fail because of confounding between the explanatory variable and one or more lurking variables. Definition: A lurking variable is a variable that is not among the explanatory or response variables in a study but that may influence the response variable. Confounding occurs when two variables are associated in such a way that their effects on a response variable cannot be distinguished from each other. Well-designed experiments take steps to avoid confounding.

+ Experiments The Language of Experiments An experiment is a statistical study in which we actually do something (a treatment ) to people, animals, or objects (the experimental units ) to observe the response. Here is the basic vocabulary of experiments. Definition: A specific condition applied to the individuals in an experiment is called a treatment. If an experiment has several explanatory variables, a treatment is a combination of specific values of these variables. The experimental units are the smallest collection of individuals to which treatments are applied. When the units are human beings, they often are called subjects. Sometimes, the explanatory variables in an experiment are called factors. Many experiments study the joint effects of several factors. In such an experiment, each treatment is formed by combining a specific value (often called a level) of each of the factors.

+ Experiment A Louse-y Situation A study published in the New England Journal of Medicine(March 11, 2010) compared two medicines to treat head lice:an oral medication called ivermectin a topical lotion containingmalathion. Researchers studied 812 people in 376households in seven areas around the world. Of the 185randomly assigned to ivermectin, 171 were free from head liceafter two weeks compared to only 151 of the 191 householdsrandomly assigned to malathion. Alternate Example Problem: Identify the experimental units, explanatory and response variables, and the treatments in this experiment. Solution: The experimental units are the households, not the individual people, since the treatments were assigned to entire households, not separately to individuals within the household. The explanatory variable is type of medication and the response variable is whether the household was lice-free. The treatments were ivermectin and malathion.

+ Experiment Growing Tomatoes Does adding fertilizer affect the productivity of tomato plants?How about the amount of water given to the plants? Toanswer these questions, a gardener plants 24 similar tomatoplants in identical pots in his greenhouse. He will add fertilizerto the soil in half of the pots. Also, he will water 8 of the plantswith 0.5 gallons of water per day, 8 of the plants with 1 gallonof water per day and the remaining 8 plants with 1.5 gallons ofwater per day. At the end of three months he will record thetotal weight of tomatoes produced on each plant. Alternate Example Problem: Identify the explanatory and response variables, experimental units, and list all the treatments. Solution: The two explanatory variables are fertilizer and water. The response variable is the weight of tomatoes produced. The experimental units are the tomato plants. There are 6 treatments: (1)fertilizer, 0.5 gallon(2) fertilizer, 1 gallon (3) fertilizer, 1.5 gallons(4) no fertilizer, 0.5 gallons (5) no fertilizer, 1 gallon(6) no fertilizer, 1.5 gallons

+ Experiment How to Experiment Badly Experiments are the preferred method for examining the effectof one variable on another. By imposing the specific treatmentof interest and controlling other influences, we can pin downcause and effect. Good designs are essential for effectiveexperiments, just as they are for sampling. Example, page 236 A high school regularly offers a review course to prepare students for the SAT. This year, budget cuts will allow the school to offer only an online version of the course. Over the past 10 years, the average SAT score of students in the classroom course was The online group gets an average score of That’s roughly 10% higher than the long- time average for those who took the classroom review course. Is the online course more effective? Students -> Online Course -> SAT Scores

+ Experiment Does Caffeine Affect Pulse Rate Many students regularly consume caffeine to help them stayalert. Thus, it seems plausible that taking caffeine mightincrease an individual’s pulse rate. Is this true? One way toinvestigate this is to have volunteers measure their pulserates, drink some cola with caffeine, measure their pulsesagain after 10 minutes and calculate the increase in pulse rate. Alternate Example Unfortunately, even if every student’s pulse rate wentup, we couldn’t attribute the increase to caffeine.Perhaps the excitement of being in an experiment madetheir pulse rates increase. Perhaps it was the sugar inthe cola and not the caffeine. Perhaps their teacher toldthem a funny joke during the 10 minute waiting periodand made everyone laugh! In other words, there aremany variables that are potentially confounded withcaffeine.

+ Experiment How to Experiment Badly Many laboratory experiments use a design like the one in theonline SAT course example: Experimental Units Treatment Measure Response In the lab environment, simple designs often work well. Field experiments and experiments with animals or people deal with more variable conditions. Outside the lab, badly designed experiments often yield worthless results because of confounding.

+ Experiments How to Experiment Well: The RandomizedComparative Experiment The remedy for confounding is to perform a comparative experiment in which some units receive one treatment and similar units receive another. Most well designed experimentscompare two or more treatments. Comparison alone isn’t enough, if the treatments are given togroups that differ greatly, bias will result. The solution to the problem of bias is random assignment. Definition: In an experiment, random assignment means that experimental units are assigned to treatments at random, that is, using some sort of chance process.

+ Experiment More Caffeine Suppose you have a class of 30 students whovolunteer to be subjects in the caffeineexperiment described earlier. Problem: Explain how you would randomly assign 15 students to each of the two treatments. Alternate Example Solution: Using 30 identical slips of paper, write A on 15 and B on the other 15. Mix them thoroughly in a hat and have eachstudent select one paper. Have each student who received an Adrink the cola with caffeine and each student who received a Bto drink the cola without caffeine.

+ Experiments The Randomized Comparative Experiment Definition: In a completely randomized design, the treatments are assigned to all the experimental units completely by chance. Some experiments may include a control group that receives an inactive treatment or an existing baseline treatment. Experimental Units Random Assignment Group 1 Group 2 Treatment 1 Treatment 2 Compare Results

+ Experiment Dueling Diets A health organization wants to know if a low-carb or low-fat diet ismore effective for long-term weight loss. The organization decidesto conduct an experiment to compare these two diet plans with acontrol group that is only provided with brochure about healthyeating. Ninety volunteers agree to participate in the study for oneyear. Problem: Outline a completely randomized design for this experiment. Write a few sentences describing how you wouldimplement your design. Alternate Example 90 Volunteers Random Assignment Group 1 30 Subjects Group 1 30 Subjects Group 3 30 Subjects Group 3 30 Subjects Treatment 1 Low Carb Treatment 3 Control Compare Weight Loss Group 2 30 Subjects Group 2 30 Subjects Treatment 2 Low Fat

+ Experiments Three Principles of Experimental Design Randomized comparative experiments are designed to givegood evidence that differences in the treatments actuallycause the differences we see in the response. 1.Control for lurking variables that might affect the response: Use a comparative design and ensure that the only systematic difference between the groups is the treatment administered. 2.Random assignment: Use impersonal chance to assign experimental units to treatments. This helps create roughly equivalent groups of experimental units by balancing the effects of lurking variables that aren’t controlled on the treatment groups. 3.Replication: Use enough experimental units in each group so that any differences in the effects of the treatments can be distinguished from chance differences between the groups. Principles of Experimental Design

+ Experiment More Caffeine Problem: Explain how to use all three principles of experimental design in the caffeine experiment. Alternate Example Solution:Control: There should be a control group that receives non-caffeinated cola. Also, the subjects in each group should receive exactly the same amount ofcola served at the same temperature. Also, each type of cola should lookand taste exactly the same and have the same amount of sugar. Subjectsshould drink the cola at the same rate and wait the same amount of timebefore measuring their pulse rates. Try to control lurking variables.Randomization: Subjects should be randomly assigned to one of the two treatments. This should roughly balance out the effects of the lurkingvariables we cannot control, such as body size, caffeine tolerance, and theamount of food recently eaten.Replication: We want to use as many subjects as possible to help make the treatment groups as equivalent as possible. This will give us a betterchance to see the effects of caffeine, if there are any.

+ Experiments Example: The Physicians’ Health Study Read the description of the Physicians’ Health Study on page241. Explain how each of the three principles of experimentaldesign was used in the study. A placebo is a “dummy pill” or inactive treatment that is indistinguishable from the real treatment.

+ Experiments Experiments: What Can Go Wrong? The logic of a randomized comparative experiment dependson our ability to treat all the subjects the same in every wayexcept for the actual treatments being compared. Good experiments, therefore, require careful attention todetails to ensure that all subjects really are treated identically. A response to a dummy treatment is called a placebo effect. The strength of the placebo effect is a strong argument for randomized comparative experiments. Whenever possible, experiments with human subjects should be double-blind. Definition: In a double-blind experiment, neither the subjects nor those who interact with them and measure the response variable know which treatment a subject received.

+ Experiments Inference for Experiments In an experiment, researchers usually hope to see a differencein the responses so large that it is unlikely to happen justbecause of chance variation. We can use the laws of probability, which describe chancebehavior, to learn whether the treatment effects are larger thanwe would expect to see if only chance were operating. If they are, we call them statistically significant. Definition: An observed effect so large that it would rarely occur by chance is called statistically significant. A statistically significant association in data from a well-designed experiment does imply causation.

+ Experiments Activity: Distracted Drivers Is talking on a cell phone while driving more distracting than talking to a passenger? Read the Activity on page 245. Perform 10 repetitions of your simulation and report the number of drivers in the cell phone group who failed to stop Teacher: Right-click (control-click) on the graph to edit the counts. In what percent of the class’ trials did 12 or more people in the cell phone group fail to stop? Based on these results, how surprising would it be to get a result this large or larger simply due to chance involved in random assignment? Is this result statistically significant?

+ Experiments Blocking Completely randomized designs are the simplest statistical designsfor experiments. But just as with sampling, there are times when thesimplest method doesn’t yield the most precise results. Definition A block is a group of experimental units that are known before the experiment to be similar in some way that is expected to affect the response to the treatments. In a randomized block design, the random assignment of experimental units to treatments is carried out separately within each block. Form blocks based on the most important unavoidable sources of variability (lurking variables) among the experimental units. Randomization will average out the effects of the remaining lurking variables and allow an unbiased comparison of the treatments. Control what you can, block on what you can’t control, and randomize to create comparable groups.

+ Experiment Better Texting? A cell phone company is considering two differentkeyboard designs (A and B) for its new line of cellphones. Researchers would like to conduct anexperiment using subjects who are frequent texters andsubjects who are not frequent texters. The subjects willbe asked to text several different messages in 5minutes. The response variable will be the number ofcorrectly typed words. Alternate Example Problem:(a) Explain why a randomized block design might be preferable to acompletely randomized design for this experiment.(b) Outline a randomized block experiment using 100 frequent texters and200 novice testers.

+ Experiments Matched-Pairs Design A common type of randomized block design for comparing twotreatments is a matched pairs design. The idea is to create blocks bymatching pairs of similar experimental units. Definition A matched-pairs design is a randomized blocked experiment in which each block consists of a matching pair of similar experimental units. Chance is used to determine which unit in each pair gets each treatment. Sometimes, a “pair” in a matched-pairs design consists of a single unit that receives both treatments. Since the order of the treatments can influence the response, chance is used to determine with treatment is applied first for each unit.

+ Experiments Example: Standing and Sitting Pulse Rate Consider the Fathom dotplots from a completely randomizeddesign and a matched-pairs design. What do the dotplotssuggest about standing vs. sitting pulse rates?

+ Section 4.2 Experiments In this section, we learned that… We can produce data intended to answer specific questions by observational studies or experiments. In an experiment, we impose one or more treatments on a group of experimental units (sometimes called subjects if they are human). The design of an experiment describes the choice of treatments and the manner in which the subjects are assigned to the treatments. The basic principles of experimental design are control for lurking variables, random assignment of treatments, and replication (using enough experimental units). Many behavioral and medical experiments are double-blind. Summary

+ Section 4.2 Experiments In this section, we learned that… Some experiments give a placebo (fake treatment) to a control group that helps confounding due to the placebo-effect. In addition to comparison, a second form of control is to form blocks of individuals that are similar in some way that is important to the response. Randomization is carried out within each block. Matched pairs are a common form of blocking for comparing just two treatments. In some matched pairs designs, each subject receives both treatments in a random order. Summary, con’t

+ Looking Ahead… We’ll learn how to use studies wisely. We’ll learn about The Scope of Inference The Challenges of Establishing Causation Data Ethics In the next Section…