There’s No “You” In “User” Seeing the Digital World Through Users' Eyes Jeffrey Veen Partner, Adaptive Path www.adaptivepath.com/presentations/gospelcom/

Slides:



Advertisements
Similar presentations
User Experience Krista Van Laan. Agenda What is User Experience? How does a User Experience team support the rest of the organization? What processes.
Advertisements

Practicing Information Architecture Faye Hoffman Information Architect University of Victoria.
User Interface Structure Design
Virtual University - Human Computer Interaction 1 © Imran Hussain | UMT Imran Hussain University of Management and Technology (UMT) Lecture 16 HCI PROCESS.
The design process IACT 403 IACT 931 CSCI 324 Human Computer Interface Lecturer:Gene Awyzio Room:3.117 Phone:
IS2210: Systems Analysis and Systems Design and Change
Bridge building: outcomes and the humanities. Ian Saunders.
Bridge building: outcomes and the humanities. Ian Saunders.
Web E’s goal is for you to understand how to create an initial interaction design and how to evaluate that design by studying a sample. Web F’s goal is.
Location Based Social Networking For All Presenter: Danny Swisher.
Saul Greenberg User Centered Design Why User Centered Design is important Approaches to User Centered Design.
PowerPoint Presentation for Dennis, Wixom & Tegarden Systems Analysis and Design Copyright 2001 © John Wiley & Sons, Inc. All rights reserved. Slide 1.
Inspection Methods. Inspection methods Heuristic evaluation Guidelines review Consistency inspections Standards inspections Features inspection Cognitive.
1 Web Site Design Customer Centered Design Principles Patterns and Processes Dr. Carl Rebman.
Mid-Term Exam Review IS 485, Professor Matt Thatcher.
Information Architecture Donna Maurer Usability Specialist.
Employing e-Portfolios in Instructional and Co-Curricular Settings Jennifer Matthews, Senior Consultant Blackboard Inc April 13, 2005.
Web Design and Patterns CMPT 281. Outline Motivation: customer-centred design Web design introduction Design patterns.
Human Interface Engineering1 Main Title, 60 pt., U/L case LS=.8 lines Introduction to Human Interface Engineering NTU Seminar Amy Ma HIE Global Director.
The design process z Software engineering and the design process for interactive systems z Standards and guidelines as design rules z Usability engineering.
Form Builder Iteration 2 User Acceptance Testing (UAT) Denise Warzel Semantic Infrastructure Operations Team Presented to caDSR Curation Team March.
Leveraging Social Patterns The Missing Link Between Social & Marketing Hosted by: Smallbiztechnology.com Presented by: Jenn Markey Director Business.
Paper Prototyping Source:
Introduction to Interactive Media 02. The Interactive Media Development Process.
Aurora: A Conceptual Model for Web-content Adaptation to Support the Universal Accessibility of Web-based Services Anita W. Huang, Neel Sundaresan Presented.
PowerPoint Presentation for Dennis, Wixom & Tegarden Systems Analysis and Design Copyright 2001 © John Wiley & Sons, Inc. All rights reserved. Slide 1.
From Construct to Structure: Information Architecture from Mental Models Peter Merholz and Indi Young
The Mapping Problem: How do experimental biological models relate to each other, and how can dynamic computational models be used to link them? Gary An,
Three steps to sell Office Always ask every customer the following questions to get them interested in buying Office: Did you know that Office.
Are You Experienced? Seeing the Digital World Through Users' Eyes Jeffrey Veen Partner, Adaptive Path
6. Marketing Tools: Electronic and Multimedia. Tools  Templates  Spam filters  Click-through rates  Surveys  Archiving 
The One, Two Punch Facebook Re-Targeting Advertising Guide.
New Features in Release 9.2 (July 27, 2009). 2 Release 9.2 New Features Updated Shopping Experience Home/Shop page Shop at the top search New Hosted Supplier.
Requirements Gathering this process determines exactly what is required (and not required) of a project Three key areas include: Identify and prioritize.
Are You Experienced? Seeing the Digital World Through Users' Eyes Jeffrey Veen Partner, Adaptive Path
Part 1-Intro; Part 2- Req; Part 3- Design  Chapter 20 Why evaluate the usability of user interface designs?  Chapter 21 Deciding on what you need to.
Lecture 3 Web Design What makes a "good" website? Getting started on your website. Planning the layout. Picking a theme. Effective Design Tips.
General Information: This document was created for use in the "Bridges to Computing" project of Brooklyn College. This work is licensed under the Creative.
What about Chapter 7?. What is the usability process? Tyldesley’s 22 possible Measurement Criteria Let’s focus on usability–A usability initiative needs.
Web Design with HTML & CSS Lesson 1. Planning Your Website   Good design comes from decisions that designers make in order to have a certain effect.
Heuristic evaluation Functionality: Visual Design: Efficiency:
User Centered Design David Lindahl Director of Digital Library Initiatives University of Rochester Libraries.
Usability Testing & Web Design by Alex Andujar. What is Usability? Usability measures the quality of a user's experience when interacting with a Web site,
My Website Life Sciences Faculty Portals. In Class Exercises.
User Interface Structure Design Chapter 11. Key Definitions The user interface defines how the system will interact with external entities The system.
Slide 1 Chapter 11 User Interface Structure Design Chapter 11 Alan Dennis, Barbara Wixom, and David Tegarden John Wiley & Sons, Inc. Slides by Fred Niederman.
Exposing Your Brand Play a Different Numbers Game.
Teachers’ Domain: An Accessible Digital Library for Education Bryan Gould and Trisha O’Connell WGBH National Center for Accessible Media
Documenting the User Experience: Tools for Building Web Sites Jeffrey Veen
Quest Atlantis Homepage Tutorial Project Min-joung Kim Ming Ma Pil-Won On.
User Interface Design & Usability for the Web Card Sorting You should now have a basic idea as to content requirements, functional requirements and user.
SEO Who knew 3 letters could mean so much?. What is SEO? Search Engine Optimization (SEO) is the practice of improving and promoting a web site in order.
Requirements Management with Use Cases Module 10: Requirements Across the Product Lifecycle Requirements Management with Use Cases Module 10: Requirements.
 Network  A _____ of computers that can _________ w/ each other  Examples of hardware  ______________ & communication lines  Internet  Hardware.
Introduction to Usability By : Sumathie Sundaresan.
Time Blocking What would your business look like?.
LECTURE 18 16/11/15. MAKING THE INTERFACE CONSISTENT Consistency is one way to develop and reinforce the users conceptual model of applications and give.
Creating & Building the Web Site Week 8. Objectives Planning web site development Initiation of the project Analysis for web site development Designing.
Structure and Function: IA for Web Applications. Innovate - For What’s Next™ ©1999 Scient, Proprietary and Confidential Page 2 Structure - IA with content.
Paper Prototyping Source: Paper Prototyping a method of brainstorming, designing, creating, testing, refining and communicating.
The order of things The classification of animals: A. Belonging to the emperor B. Embalmed C. Tame D. Sucking pigs E. Sirens F. Fabulous G. Stray dogs.
Project Deliverables CIS 4328 – Senior Project 2 And CEN Engineering of Software 2.
How to drive more and better quality traffic to your website.
Design Evaluation Overview Introduction Model for Interface Design Evaluation Types of Evaluation –Conceptual Design –Usability –Learning Outcome.
Top 5 tricks to create a buzz around your Mobile app.
Audience Profiling with Personae and Use-Case Scenarios User Scenarios combine User Personas/Personae with User Tasks remember.
© 2008 Pearson Education, Inc., publishing as Longman Publishers. 1 Chapter 16 Memo Reports and Electronic Correspondence Technical Communication, 11 th.
Advanced Higher Computing Science
Systems Analysis and Design
CIS 4328 – Senior Project 2 And CEN Engineering of Software 2
Presentation transcript:

There’s No “You” In “User” Seeing the Digital World Through Users' Eyes Jeffrey Veen Partner, Adaptive Path

viability feasibility desirability

Hi, I'm remodeling my kitchen and buying new appliances. While researching my decisions, I visited your site to see how your refrigerators compared to other manufactures. One of the most important factors in my decision is the amount of energy the product uses -- but I couldn't find this information listed on your site anywhere. Am I not looking in the right place? -jeff

Dear Jeff, Thank you for visiting the Maytag Home Page. We welcome the opportunity to assist you. Please forward your model number and we can send the energy rating for the model. Eric Maytag Customer Service

Eric, I think you may be misunderstanding my query. I'm interested in buying a new refrigerator. One of my key decision-making points is the energy rating of the product. I'd like to be able to see the rating of all of your models on their respective product description pages. -jeff

Dear Jeff, Unfortunately, the energy ratings are not listed on the web page. Sorry for the inconvenience. Jennifer Maytag Customer Service

Jennifer, Right. I realize that. That's why I mentioned it. It's a pretty crucial decision-making point for a lot of people (including me). You should consider having your Web team add it to the standard product page. -jeff

Dear Jeff, Thank you for your comments regarding the Maytag.com Home Page. In the future, please include the model number of your Maytag appliance so that we may assist you more efficiently. Scott Maytag Customer Service

To develop an experience that empowers users to accomplish their goals by finding the patterns inherent in your stuff. Our goal...

It’s how we get a pile of stuff...

...into a structured experience.

This includes labeling... SquaresTriangles Circles SquaresCircles Triangles

...and navigation systems...

...that are intuitive to users. SquaresTriangles Circles Ah Ha!

But! Not all users have the same goals. Shapes!Colors!

So, good design lets many users...

...access lots of content...

...in many ways.

But this isn’t always as easy as it sounds...

Ancient Chinese Taxonomy “The Celestial Emporium of Benevolent Knowledge” Belonging to the Emperor Embalmed Tame Suckling Pigs Sirens Fabulous Stray Dogs Included in the present classification Frenzied Innumerable Drawn with a very fine camelhair brush et cetera Having just broken the water pitcher That from a long way off look like flies -- Jorge Luis Borges, “The Analytical Language of John Wilkins”

Design faces global issues... Colors? Colours? ¿De Colores? ? ? ? ? ? ? ? ? ?

Design faces accessibility issues... Colors ???

Design suffers from jargon... ? ? ? ? ? ? ? ? ? Shapes WebBeans tm

Design suffers from politics... CEO User Excellent!???

Design must be extensible... !?!

Successful design comes from two approaches... Top-down Figure out what users need Derive mental models Focus on user research Bottom-up Figure out what you have Develop content model Domain of traditional IA

What is a Mental Model? Grocery Shopping Prepare shopping list Look in fridge Talk to spouse Walk the store aisles Does the car need gas? How much time do I have? Plan meals Look for discounts Clip coupons

Top down: Understanding your users User research may be a science, but formality isn’t required. Ethnographic research methods sound impressively scary, but we all do it every day. Research is a way of life, not a special project you schedule and do.

User Research Tips Test often –No matter what stage your product is in, there's always some research you can do Test what’s testable –Time the research for the needs of the product and the abilities of the development team –Example: Don't research label wording before you know whether the audience wants the function it's naming Avoid research paralysis –It's OK to make decisions without first asking people, just don’t make all your decisions that way –Don’t get distracted by research and forget the product Be open-minded

User Profiles, Personas, Scenarios Studies and stories of fictional members of audience segments Humanizes rigid task-based interaction Sells user centered design throughout the organization Depersonalizes product development debates

Ethnographic Interviews, Task Analysis Engaging potential users in discussion of how they accomplish tasks in the real world. Interview transcripts are deconstructed into specific tasks that map to potential features Provides assurance of feature selection and nomenclature Provides an opportunity for innovation

Usability Testing Validation of feature decisions and implementation choices. “Measures” not only ability to complete tasks, but user expectations as well No longer the domain of the “lab coat and stopwatch” crowd

Finding Users For a simple test, find 3-4 people similar to your site’s audience –Friends, family, coworkers from other departments Determine target audience demographic/webographic/psychographic Seek them out Existing user base, customer support inquiries, advertise on existing site User groups, discussion lists Traditional means: classified ads, etc. Use a recruiter: Charge per user based on how specialized your population needs to be

What Did You Learn? Did the evaluators consistently misunderstand anything? Were they ever confused? What were they doing? What mistakes were consistently made? What did they have the most trouble with? When did they look frustrated? What were they doing? Did they do the things that you had expected them to do? Did they do things in the order in which you had expected? If not, what order did they do them in? What did they find interesting? What did you expect them to find interesting, which they did not? Did they know what the site is for?

Lessons Learned Plug-ins and Flash are two-edged swords –Interactive features are desirable when seamless –Most of our instructions are meaningless jargon Users do not read a lot on screen, regardless of the quality of the writing –People scan pages looking for the next valuable link. –They gravitate to different areas of the page for different tasks Keep it simple –Many, many expectations are brought from the external Web –Pop-up windows are instantly closed unless initiated –Underlined words are always links

User Expectations: Shopping Cart

Bottom Up: Designing with patterns

Abstract solutions to common problems in context

Patterns are applicable not only to architecture, but all kinds of design: computer science, corporate organization, traffic signage and (of course) Web design

ContentItem Detail ListInputTabular Data

Prototyping Tips Try to work in the Web’s native language if possible Extremely tight iterations (daily!) serves as high-bandwidth team communication Documentation captures “What we’ve learned,” not “What I want you to do” Avoid the “handoff” – the team refines a prototype through higher resolution versions, testing frequently

Going Dynamic Prototype is built according mental model and architecture diagrams Templates and content components can go through iterative design Changes can be viewed globally and instantly tested

Benefits of Dynamic Sites Higher initial development cost, but much lower maintenance Separates operations of site from development Do more with fewer resources Inherent interface consistency benefits user experience

The Process: Before Dynamic Sites Author Editor Copy Edit Production Design QA Post

The Process: After Dynamic Sites Author Editor Copy Edit Post ProductionDesign Template System OperationsDevelopment

Thank you! Write me: Read about this stuff: adaptivepath.com/readinglist/ Download this presentation: adaptivepath.com/presentations/gospelcom/