Project requirements Summer 2015 Intro to 3D Animation (Please use this address for me.)
Important Note Because of the very compressed nature of our semester, if you want, you can simply hand in still renders of your scene, instead of animating it You must render your scene from at least 6 different perspectives The maximum grade you will receive will be a B You will not need a soundtrack
Architectural modeling Please do either an outdoor architectural model or an indoor architectural model Your scene must be fleshed out if you do an outside model, we need the grounds around the main models, or perhaps a perimeter wall, as well as a sun and horizon. If you do an inside model, we need walls, a ceiling, and windows (preferably with light coming in or something else interesting happening outside).
Specific requirements Most of your modeling should be polygon modeling All models must be of appropriate proportions, with appropriately scaled textures, for both colors and bump maps All objects much have appropriate materials on them Do not apply textures directly to models Most materials should have bump maps Some will use the same tiling as the material color Others will use a different tiling or will have no tiling Make sure your scene uses a variety of materials and not just one or two
Textures It is critical that you find appropriate textures for your materials They must tile seamlessly They must not have obvious patterns that repeat with tiling, and make the material look unnatural They need to be of at least 1024 by 1024 resolution The tiling of textures of materials must be correct with respect to the real world size and scaling of your models
Texture and material applications Materials and textures must look as photorealistic as possible Iterate with your lights, cameras, rendering settings, and materials to get the best look you can Make sure that other attributes of your materials, such as transparency and gloss look right, given the scene and materials Don’t use any watermarked textures
Other required components Glass – at least one use of it At least one significant use of a layered texture, created in Photoshop or similar bit mapped image application A sound track – either music or one that you create Animation – can be Moving camera, keyframing, a motion path, a blend shape, or hard body dynamics Secondary movement, like a rotating fan or a flapping flag is suggested
Required components, continued Add detail to your models so that they do not look simplistic or minimal Use at least one field that causes motion, like air, gravity, or turbulence There must be at least one polygon model with significant smoothing, with the Smooth tool, beveling, or by manually increasing the edge count All models contain have logical Outliner hierarchies
Rendering stats No lower resolution below 1280 by 960 Use full anti-aliasing The video must be at least 1 minute long You will need to hand in your project folder and your video, but you should remove your individual frames from your images folder All of your textures must work when I open your project Render at least 24 frames per second All models must be clearly visible (no dark scenes) and also not washed out by lights
Do nots… Do not render from the default camera Do not use the default light in your renderings Do not import any models or components of models from anywhere. The only exception is that you can import wireframes that you personally made in some other app And keep in mind that I have seen much of what is out there on the Web… Do not use any canned material from the visor except as secondary modeling to flesh out your scene (like grass)