New Products Management

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Presentation transcript:

New Products Management Part II: Concept Generation Chapter 4 Preparation and Alternatives

“Killer Phrases:” Roadblocks to Creativity Figure 4-3 “Killer Phrases:” Roadblocks to Creativity I agree, but… We’ve done it the other way for some time. Where are you going to get the money for that? We just can’t do that. Who thought of that? It’s probably too big for us. I believe we tried that once before. It simply won’t work. Are you sure of that? You can’t be serious. It’s against our policy. Let’s shelve it for the time being. That won’t work in our market. Let’s think about that some more.

Historic Roadblocks to Creativity “I think there is a world market for maybe five computers.” Thomas Watson, Chair, IBM, 1943. “Computers in the future may weigh no more than 1.5 tons.” Popular Mechanics, 1949. “I can assure you that data processing is a fad that won’t last out the year.” Business books editor, Prentice-Hall, 1957. “So we went to Atari and said, ...’We’ll give it to you. We just want to do it. Pay our salary, we’ll come work for you.’ And they said no. So then we went to HP, and they said ‘We don’t need you, you haven’t got through college yet.’” Steve Jobs, co-founder, Apple Computers. “640K of RAM ought to be enough for anybody.” Bill Gates, Microsoft, 1981.

Historic Roadblocks to Creativity “Who the hell wants to hear actors talk?” H.M. Warner, Warner Bros., 1927. “Stocks have reached what look to be a permanently high plateau.” I. Fisher, Prof. of Economics, Yale, 1929. “We don’t like their sound, and guitar music is on the way out.” Dick Rowe, Decca Records executive, rejecting the Beatles’ demo tape, 1962. “This ‘telephone’ has too many shortcomings to be seriously considered as a means of communication [and] is inherently of no value to us.” Western Union, 1876. “Heavier-than’air flying machines are impossible.” Lord Kelvin, President, Royal Society, 1895. “Everything that can be invented has been invented.” C. H. Duell, Commissioner, U.S. Office of Patents, 1899.

Required Inputs to the Creation Process Form (the physical thing created, or, for a service, the set of steps by which the service will be created) Technology (the source by which the form is to be attained) Benefit/Need (benefit to the customer for which the customer sees a need or desire) Technology permits us to develop a form that provides the benefit.

Some Patterns in Concept Generation Customer need firm develops technology produces form Firm develops technology finds match to need in a customer segment produces form Firm envisions form develops technology to product form tests with customer to see what benefits are delivered Note: the innovation process can start with any of the three inputs.

What is a Product Concept? A product concept is a verbal or prototype statement of what is going to be changed and how the customer stands to gain or lose. Rule: You need at least two of the three inputs to have a feasible new product concept, and all three to have a new product.

New Product Concepts and the New Product Figure 4-4 New Product Concepts and the New Product C Need Form C C “C”= Concepts Technology New Product

The Soft Bubble Gum Example Benefit: “Consumers want a bubble gum that doesn’t take five minutes to soften up.” Form: “We should make a softer, more flexible bubble gum.” Technology: “There’s a new chemical mixing process that prevents drying out of food and keeps it moist.” Why would each of these taken individually not be a product concept?

What a Concept Is and Is Not “Learning needs of computer users can be met by using online systems to let them see training videos on the leading software packages.” (good concept; need and technology clear) “A new way to solve the in-home training/educational needs of PC users.” (need only; actually more like a wish) “Let’s develop a new line of instructional videos.” (technology only, lacking market need and form)

Best Sources of Ready-Made New Product Concepts Figure 4-5 Best Sources of Ready-Made New Product Concepts New Products People Technical: R&D, engineering, design Marketing and manufacturing End Users Lead Users