Chapter 5 Recursion. Basically, a method is recursive if it includes a call to itself.

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Presentation transcript:

Chapter 5 Recursion

Basically, a method is recursive if it includes a call to itself.

Example 3: Towers of Hanoi

/** * Determines the steps needed to move disks from an origin to a destination. * The worstTime(n) is O(2 n ). * n the number of disks to be moved. orig the pole where the disks are originally. dest the destination pole temp the pole used for temporary storage. a String representation of the moves needed. IllegalArgumentException if n is less than or equal to 0. */ public static String move (int n, char orig, char dest, char temp) { final String DIRECT_MOVE = "Move disk " + n + " from " + orig + " to " + dest + "\n"; if (n <= 0) throw new IllegalArgumentException( ); if (n == 1) return DIRECT_MOVE; return move (n ‑ 1, orig, temp, dest) + DIRECT_MOVE + move (n ‑ 1, temp, dest, orig) ; } // method move

The total number of calls to move is: n … + 2 n-1 = Σ 2 i i=0

n-1 Σ 2 i = 2 n - 1 i=0 See example 6 of Appendix 2 for a proof by mathematical induction.

This shows that worstTime(n) is O(2 n ), and, because 2 n - 1 disks must be moved, worstTime(n) is  (2 n ), that is, 2 n is also a lower bound. We conclude that worstTime(n) is  (2 n ).

To trace the execution of this recursive move function:

Example 5: Backtracking

Backtracking is the strategy of trying to reach a goal by a sequence of chosen positions, with re-tracing in reverse order of positions that cannot lead to the goal.

Strategy: Try to go west; if unable to go west, try to go south; if unable to go south, backtrack (until you can go south). Do not go to any position that has been shown not to lead to a goal. The goal is either G1 or G2. Start at P1. P3 P2 P1 P4 P5 G2 P7 P6 G1

When a position is visited, it is marked as (potentially) being on a path to the goal. If we discover otherwise, the marking must be undone, so that position will never again be visited. For example, P4 is not visited from P5.

We will solve this maze-search problem within the general framework of backtracking, which can easily be utilized in other applications.

The Application interface and the Backtrack class are the same for any backtracking project.

import java.util.*; public interface Application { // Returns true if it pos is a legal position and not a dead end. boolean isOK (Position pos); // Marks pos as possibly being on a path to a goal position. void markAsPossible (Position pos); // Returns true if pos is a goal position. boolean isGoal (Position pos);

// Marks pos as not being on a path to a goal position. void markAsDeadEnd (Position pos); // Returns a string representation of this Application. String toString(); // Returns an iterator over the positions directly // accessible from pos. Iterator iterator (Position pos); } // interface Application

Maze searching: 1 = Corridor; 0 = Wall start finish Iterator choices: north, east, south, west Marked as possible = 9; dead end = 2

Solution: 9 = Path; 2 = dead end

All that need to be developed are the Position class, the class that implements the Application interface and a tester. For this application, a position is simply a row and column, so:

Exercise: Recall the solution when the order was north, east, south, west:

Re-solve with the order north, east, west, south: start finish Hint: Only one ‘1’ remains.