In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two dimensions (plane). All four kinematic equations.

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Motion in Two Dimensions
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Presentation transcript:

In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two dimensions (plane). All four kinematic equations are still true, only in vector form Superposition principle  treat vector components independently Projectile motion Chapter 4: Reading assignment: Chapter 4.1, 4.2, and 4.5 will be combined with chapter 6, skip 4.6 Homework (due Monday, Sept. 17): Problems: AE1, AE6, QQ1, QQ2, QQ6, 2, 3, 6, 7, 11, 17, 24 AE/F – active example/figure, QQ – quick quiz, Q – question, boxed – in student solution manual Remember:Homework 3 is due Tuesday, 9-11

A battleship simultaneously fires two shells at enemy ships. If the shells follow the parabolic trajectories shown, which ship gets hit first? A. B. C. Both hit a the same time. D. Need more information.

Displacement in a plane The displacement vector r: Displacement is the straight line between the final and initial position of the particle. That is the vector difference between the final and initial position.

Average Velocity Average velocity v: Average velocity: Displacement of a particle,  r, divided by time interval  t.

Instantaneous Velocity Instantaneous velocity v: Instantaneous velocity v: Limit of the average velocity as  t approaches zero. The instantaneous velocity equals the derivative of the position vector with respect to time. The magnitude of the instantaneous velocity vector is called the speed (scalar)

Average Acceleration Average acceleration: Average acceleration: Change in the velocity  v divided by the time  t during which the change occurred. Change can occur in direction and magnitude! Acceleration points along change in velocity  v! Quick quiz: Is it possible that a particle with constant speed experiences an acceleration?

Instantaneous Acceleration Instantaneous acceleration: Instantaneous acceleration: limiting value of the ratio as  t goes to zero. Instantaneous acceleration equals the derivative of the velocity vector with respect to time.

Two-dimensional motion with constant acceleration a Trick 1: The equations of motion (kinematic equations) we derived before are still valid, but are now in vector form. Trick 2 (Superposition principle): Vector equations can be broken down into their x- and y- components. Then calculated independently. Position vector:Velocity vector:

Two-dimensional motion with constant acceleration Velocity as function of time: Position as function of time: Similarly, the other two kinematic equations are now in vector form (and can also be broken up into their x- and y-components:

A melon truck brakes right before a ravine and looses a few melons. The melons skit over the edge with an initial velocity of v x = 10.0 m/s. (a)Determine the x- and y-coordinates of the particle at any time t and the position vector r at any time t. (b)Determine the x- and y-components of the velocity at any time and the total velocity at any time. (c)Calculate the impact angle, the velocity and the speed of the melons as they hit the bottom of the ravine. Black board example 4.1 The melons hit the bottom of the ravine after 5 s.

Projectile motion Two assumptions: 1.Free-fall acceleration g is constant. 2.Air resistance is negligible. - The path of a projectile is a parabola (derivation: blackboard and see book). - Projectile leaves origin with an initial velocity of v i. - Projectile is launched at an angle  i - Velocity vector changes in magnitude and direction. - Acceleration in y-direction is g. - Acceleration in x-direction is 0.

Acceleration in x-direction is 0. Acceleration in y-direction is g. (Constant velocity)(Constant acceleration) Projectile motion Superposition of motion in x-direction and motion in y-direction

A battleship simultaneously fires two shells at enemy ships. If the shells follow the parabolic trajectories shown, which ship gets hit first? A. B. C. Both hit a the same time. D. Need more information. Quick quiz:

Hitting the bull’s eye. How’s that? Demo.

A rescue plane drops a package to stranded explorers. The plane is traveling horizontally at 40.0 m/s and is 100 m above the ground. (a)Where does the package strike the ground relative to the point at which it was released. (b)What are the horizontal and vertical components of the velocity of the package just before it hits the ground? What is the speed of the package as it hits the ground? (c)Where is the plane when the package hits the ground? (Assume that the plane does not change its speed or course.) Black board example 4.2

Quick review Kinematics (displacement, velocity, acceleration) of a particle in two dimensions. All four kinematic equations are still true, only in vector form: Superposition principle  treat vector components independently!!  solve components independently, time connects equations for x- and y- components Projectile motion: