Swarm-based sequencing recommendations in e-learning Colin Tattersall, Bert van den Berg, René van Es, José Janssen, Jocelyn Manderveld, Hub Kurvers, Francis Brouns, Wim Waterink, Catherine Bolman, Pierre Höppener, Rob Koper Onderwijstechnologisch Expertisecentrum
Introduction Life Long Learning Adult learners who work Learning takes mostly place in spare time Update knowledge Online and Distance Education Flexibility Full learning programs Short programs Learners guided by interest Shopping behavior
Overview: -Background -Simulation -Results -Questions
Learning Networks Facilities for life long learners Support seamless, ubiquitous access Activity nodes: Anything that supports learning Course Workshop Conference Web resource Providers and learners can create new ANs
Background I: Developmental research
Learning Networks II Self-organized, distributed e-learning systems, designed to facilitate lifelong learning. Refers to the connection of a large number of actors and learning artifacts into an organization, as well as to the physical ICT network and facilities that are responsible for the technical connections.
Goal Position Learning Network AN e AN n AN g AN k AN h AN wAN s AN x AN f AN t AN o AN v AN u Actors
Issues in a learning network: Position: Where are you at this moment Goal: What do you want to reach To do list: Goal – Position ≈ A list of ANs that you still have to complete
Problem: How do we support life-long learners to determine their learning path We used the principles of self-organisation to provide Feedback What feedback?
Principles of Self-organisation
What feedback? Last completedBest Next
Feedback tool Navigation help for learners Advices best next AN Based on the behaviour of other learners Applied at an Internet course
Architecture for wayfinding support
Feedback mechanism ABCDE {}13245 A 4251 B2 213 C34 12 D424 5 E1253 E = {ABBCCCCCDDD}
Approach – different viewpoints: 1. Analysis of current situation: Case 1 st year of Psychology 2. Simulating the effects of feedback/stigmergy in a Learning network 3. Feedback tool developed and tested in experiment Hypotheses: 1.Increased efficiency in Experimental group 2.Higher path conversions in Experimental group
Simulation of a Learning network Why a simulation To save time To test techniques prior to tool development To make predictions
The underlying model Learner Goal Competencies Motivation Available studytime Activity node Objective & Level Quality Studyload Studying of a AN by Learner Matching error Select best alternative Time learner spends Attain or dropout
De Roma simulation The learning network consists of ANs Learners have to successfully complete all ANs Various factors: With feedback/without feedback Amount of ANs Amount of learners AN quality Rate of feedback pursuit
Exemplary outcome Without pheromones 67% successful 30% dropout With pheromones 76% successful 22% dropout
Convergence of learning paths Without pheromones Module-7,Module-8,Module-5,Module-9,Module-3,Module-11,Module-4,Module-2 Module-5,Module-7,Module-9,Module-3,Module-11,Module-2,Module-1,Module-6 Module-3,Module-5,Module-6,Module-4,Module-11,Module-1,Module-7,Module-10 Module-10,Module-11,Module-9,Module-2,Module-4,Module-5,Module-3,Module-6 Module-7,Module-5,Module-6,Module-1,Module-2,Module-3,Module-9,Module-4 With pheromones Module-1,Module-7,Module-5,Module-6,Module-2,Module-3,Module-8,Module-11 Module-4,Module-10,Module-7,Module-1,Module-8,Module-5,Module-3,Module-9 Module-1,Module-8,Module-4,Module-9,Module-11,Module-3,Module-5,Module-2 Module-7,Module-1,Module-8,Module-4,Module-9,Module-5,Module-10,Module-2 Module-1,Module-8,Module-4,Module-9,Module-11,Module-3,Module-2,Module-5
Internet course Two Moodle sites Internetcursus.ou.nl (control group 505 learners) Minicursus.ou.nl (experimental group 507 learners) Per group 1 helpdesk 11 AN’s (modules) Beginning internet surfers 2 hours studyload per AN Ended with 5 question test Started March 17 Ended July 17
Cursusoverzicht
Control group
Experimental group
Content example
Learning paths
Learning Paths
Preliminary results Base upon: Questionnaire in the course Male/FemaleMale/Female AgeAge Preliminary training/experience Computer skills Learning paths (logged) Questionnaire afterwards
Completion rate of AN’s
Summary of preliminary findings Convergence Course completion Experimental group 95 Control group73 Non-starters Experimental group 114 Control group128 No show246
Final results I
Period I Final results I Learner progress
Period I Period II Final results I Learner progress
Period IPeriod IIPeriod III Final results I Learner progress
? Period IPeriod IIPeriod IIIPeriod IV Final results I Learner progress
Period IPeriod IIPeriod IIIPeriod IV Final results I Learner progress Significant difference up to interference
Final results II (after correction) Goal attainment Completion of 11 ANs GroupTotal ControlExperimental No ,6% ,8% ,1 Yes ,4% ,2% ,9% Total ,0% Significant difference
Final results III Efficiency Avarage time needed to complete all 11 modules Control group: 38,9 days Experimental group: 36,5 days Not significant
Roma results - products Smiling Faces Articles en papers: Simulation Swarm-based adaptation: wayfinding support for lifelong learners 'Self Organising Wayfinding Support for Lifelong Learners' published in 'Education and Information Technologies'. Swarm-based sequencing recommendations in e-learning
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Male/Female back Female Male unknown