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Goal : Your average user can use it without frustration. Usability guidelines: Don’t make users think. Avoid obscure messages. Web Usability 2
We don’t read pages, we scan them We are usually in a hurry. We know we don’t need to read everything. We are good at it. Web Usability3
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Brochure / Billboard Convey message quickly. Create visual hierarchy on each page. Font sizes Group related things Nested blocks Take advantage of conventions. Minimize noise. Web Usability6
What we see on a page depends on what we have in mind We tend to focus on words/phrases that seem to match Task on hand. Current / Ongoing personal Interests. Trigger words that are hardwired into our nervous systems like Free Sale Se Our own name. Web Usability7
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Homepage Different from all other pages. It communicates the site’s value and purpose. Shows all major options available on the site. Enable access to home page from any other page. Web Usability9
Navigation We don’t make optimal choices, we satisfice. Back button is the most used feature. Navigation links: Primary, Secondary, Tertiary.. Page names are like street signs of the web. Bread crumbs. You are here: Home > Gallery > Art > Photography > Nature Web Usability10
Usability Testing Iterative design approach. Create prototypes. Wireframes. Study: 30% more task completions on sites redesigned following usability rules. Web Usability11
Conclusion No single way to design, but follow the rules. Watch for the trend, don’t copy. Your competition is just one click away, don’t frustrate your users. Web Usability12
Reference / Further reading Don’t make me think – Steve Krug. (research based guidelines) (Jakob Nielsen) Web Usability13
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