The Modern Jump Rope: The Future of Active Video Games AAHPERD National Convention Charlotte, NC 2013 Lisa Witherspoon, PH.D. Assistant Professor - University.

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Presentation transcript:

The Modern Jump Rope: The Future of Active Video Games AAHPERD National Convention Charlotte, NC 2013 Lisa Witherspoon, PH.D. Assistant Professor - University of South Florida Director of the USF Active Gaming Research Labs

What is Active Gaming (AG)?  Exergaming, Interactive Fitness, Technology-Driven Physical Activities Technology Physical Activity Active Gaming  Dance Dance Revolution, Nintendo Wii, Microsoft Kinect, Sony Move

Why Active Gaming  Obesity Physical Activity  Born Mobile – Technology Saturation

Then and Now  Then – (5 - 7 years ago) a few health facilities and schools  Now – Doctor’s offices, corporate wellness facilities, hospitals, schools, health facilities and at HOME!

AG and the DAP Challenge  AG is a tool to Accomplish Learning Objectives  Planning Lessons around AG? Scope and Sequence?  Maximizing Participation  Providing Specific Feedback  Assessing Objectives

A Challenge in the Physical Education Curriculum  Purpose of AG in the classroom  Effective and is 21 st Century  AG is not a babysitter  Connection to the Home – making it relevant!

The Future of AG?  Technology is not going away!  Technology is becoming more appealing and desirable  Active Gaming continues to develop and improve  Gesture Tracking  Products developed for the Physical Education Classroom

The Future of AG in Schools  Physical Education teachers must adjust  Physical Education teachers must become aware and educated  Why?  Professional Development – workshops, conferences, personal training, etc.

Thank You Lisa Witherspoon Assistant Professor, School of Physical Education and Exercise Science Director of the University of South Florida Active Gaming Research Labs