MS1 Research Delivery Olle Rydberg Tomas Tjernberg
Inspiration
Final result - 20 – 30 second long film - Realistic cg creature - Matched on live action footage
Research - Highpoly - Displacement / Normalmaps - Zbrush - Polypainting - Blendshapes in zbrush Modeling / Texturing
Research - Mental Ray - Hdri - Modified SSS - Render passes (a lot) - Motionblur and DOF in post Shading / Rendering / Compositing
Research Animation / Rigging - IK-FK rig - Muscle system - Blendshapes
Research Olle focused on: - Sculpting and polypainting in zbrush - Different ways to render displacement and normalmaps in maya - Renderpass and compositing techniques Tomas focused on: - Skinning a model on an animated rig - How to transfer skinweights - Learning tracking in Boujou The ”PigBearMouse” production pipeline test
Research - Boujou Tracking
Conclusion - Have we reached our goals so far? - Changes - Problems - Questions?