J OINING THE 21 ST C ENTURY : D ISABILITY, D ISTANCE E DUCATION AND N EW T ECHNOLOGY M EGAN A. C ONWAY, P H.D. T HOMAS H. C ONWAY, M.B.A. C ENTER ON D.

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J OINING THE 21 ST C ENTURY : D ISABILITY, D ISTANCE E DUCATION AND N EW T ECHNOLOGY M EGAN A. C ONWAY, P H.D. T HOMAS H. C ONWAY, M.B.A. C ENTER ON D ISABILITY S TUDIES, U NIVERSITY OF H AWAII

O UTLINE OF P RESENTATION I. Overview of EmployAble Project II. Virtual Worlds: Creating a World Without Barriers Introduction to MUVE Considerations for accessibility Examples III. Communities of Practice to Promote Accessibility and Universal Design Benefits and challenges to distance learning Communities of practice to create solutions Examples IV. Resources M. Conway T. Conway

O VERVIEW OF P ROJECT EmployAble: World Without Barriers Virtual employment center using Second Life as a platform. 2 year innovation grant funded by the Kessler Foundation. Partnership between University of Hawaii, Abilicorp, Virtual Ability.

E MPLOY A BLE Major Components/Rooms Skill BuilderEnhancing employment skills Match MakerBuilding connections between employees, employers, and mentors Access InfoSupporting hiring and retention through information

C REATING A W ORLD W ITHOUT B ARRIERS MUVE Technology Multiple User Environment Avatars in a 3-D online environment Key Benefits o Real time o Immersion o Anonymity o Interactive

W ORLD W ITHOUT B ARRIERS Accessibility of MUVE Familiarity and level of technology skills Access to equipment, software, internet Device output independence

W ORLD W ITHOUT B ARRIERS Examples Building specific skill sets Accessing information about accommodations, accessibility, technology, opportunities Bringing together people with disabilities, employers, educators, mentors

C OMMUNITIES OF P RACTICE Benefits and Barriers to Distance Learning Bridge barriers of distance, cost, environmental access. Bring together teachers and learners from diverse perspectives and cultures. Accessibility – ability to access material, content and mode of delivery Universal Design – designing material, content and mode of delivery for best learner outcomes

C OMMUNITIES OF P RACTICE Using COPs to Address Challenges Challenge: How do we actually implement accessibility and Universal design so that people with disabilities benefit from distance learning? COP: A group of stakeholders with diverse perspectives but a common goal.

C OMMUNITIES OF P RACTICES Examples Identifying individual objectives that lead to common goals. Using social media and new technology. Making it easy – usability and low investment. Documenting achievements for easy implementation.

R ESOURCES EmployAble W3C Web Accessibility Initiative Center for Applied Special Technology (CAST) Easy Chirp WebAIM Virtual Ability Radegast