Application Layer 2-1 Chapter 2 Application Layer Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.

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Application Layer 2-1 Chapter 2 Application Layer Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012.
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Application Layer 2-1 Chapter 2 Application Layer Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 Thanks and enjoy! JFK/KWR All material copyright J.F Kurose and K.W. Ross, All Rights Reserved

Application Layer 2-2 Chapter 2: application layer our goals:  conceptual, implementation aspects of network application protocols  transport-layer service models  client-server paradigm  peer-to-peer paradigm  learn about protocols by examining popular application-level protocols  HTTP  FTP  SMTP / POP3 / IMAP  DNS  creating network applications  socket API

Application Layer 2-3 Some network apps   web  text messaging  remote login  P2P file sharing  multi-user network games  streaming stored video (YouTube, Hulu, Netflix)  voice over IP (e.g., Skype)  real-time video conferencing  social networking  search  …

Application Layer 2-4 Creating a network app write programs that:  run on (different) end systems  communicate over network  e.g., web server software communicates with browser software no need to write software for network-core devices  network-core devices do not run user applications  applications on end systems allows for rapid app development, propagation application transport network data link physical application transport network data link physical application transport network data link physical

Application Layer 2-5 Client-server architecture server:  always-on host  permanent IP address  data centers for scaling clients:  communicate with server  may be intermittently connected  may have dynamic IP addresses  do not communicate directly with each other client/server

Application Layer 2-6 Processes communicating process: program running within a host  within same host, two processes communicate using inter-process communication (defined by OS)  processes in different hosts communicate by exchanging messages client process: process that initiates communication server process: process that waits to be contacted  aside: applications with P2P architectures have client processes & server processes clients, servers

Application Layer 2-7 Sockets  process sends/receives messages to/from its socket  socket analogous to door  sending process shoves message out door  sending process relies on transport infrastructure on other side of door to deliver message to socket at receiving process Internet controlled by OS controlled by app developer transport application physical link network process transport application physical link network process socket

Application Layer 2-8 Addressing processes  to receive messages, process must have identifier  host device has unique 32- bit IP address  Q: does IP address of host on which process runs suffice for identifying the process?  identifier includes both IP address and port numbers associated with process on host.  example port numbers:  HTTP server: 80  mail server: 25  to send HTTP message to gaia.cs.umass.edu web server:  IP address:  port number: 80  more shortly…  A: no, many processes can be running on same host

Application Layer 2-9 App-layer protocol defines  types of messages exchanged,  e.g., request, response  message syntax:  what fields in messages & how fields are delineated  message semantics  meaning of information in fields  rules for when and how processes send & respond to messages open protocols:  defined in RFCs  allows for interoperability  e.g., HTTP, SMTP proprietary protocols:  e.g., Skype

Application Layer 2-10 What transport service does an app need? data integrity  some apps (e.g., file transfer, web transactions) require 100% reliable data transfer  other apps (e.g., audio) can tolerate some loss timing  some apps (e.g., Internet telephony, interactive games) require low delay to be “effective” throughput  some apps (e.g., multimedia) require minimum amount of throughput to be “effective”  other apps (“elastic apps”) make use of whatever throughput they get security  encryption, data integrity, …

Application Layer 2-11 Transport service requirements: common apps application file transfer Web documents real-time audio/video stored audio/video interactive games text messaging data loss no loss loss-tolerant no loss throughput elastic audio: 5kbps-1Mbps video:10kbps-5Mbps same as above few kbps up elastic time sensitive no yes, 100’s msec yes, few secs yes, 100’s msec yes and no

Application Layer 2-12 Internet transport protocols services TCP service:  reliable transport between sending and receiving process  flow control: sender won’t overwhelm receiver  congestion control: throttle sender when network overloaded  does not provide: timing, minimum throughput guarantee, security  connection-oriented: setup required between client and server processes UDP service:  unreliable data transfer between sending and receiving process  does not provide: reliability, flow control, congestion control, timing, throughput guarantee, security, orconnection setup, Q: why bother? Why is there a UDP?

Application Layer 2-13 Internet apps: application, transport protocols application remote terminal access Web file transfer streaming multimedia Internet telephony application layer protocol SMTP [RFC 2821] Telnet [RFC 854] HTTP [RFC 2616] FTP [RFC 959] HTTP (e.g., YouTube), RTP [RFC 1889] SIP, RTP, proprietary (e.g., Skype) underlying transport protocol TCP TCP or UDP

Securing TCP TCP & UDP  no encryption  cleartext passwds sent into socket traverse Internet in cleartext SSL  provides encrypted TCP connection  data integrity  end-point authentication SSL is at app layer  Apps use SSL libraries, which “talk” to TCP SSL socket API  cleartext passwds sent into socket traverse Internet encrypted  See Chapter 7 Application Layer 2-14