Virtual Reality Surgery Simulation using Haptics and Boundary Element Techniques Peiji Wang 1, Tony Glover 2, Adib Becker 1, Arthur Jones 1, Steve Benford.

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

FINITE ELEMENTS SOFTWARE FOR ELECTROMAGNETICS APPLIED TO ELECTRICAL ENGINEERING TRAINING. J. Mur, J.S. Artal, J. Letosa, A. Usón and M. Samplón Electrical.
Design and Development of Duct-Diffuser Augmented Propeller Low Head Hydro Turbines Faculty of Engineering and the Environment Tauseef Ahmed –
Laser Needle Guide for the Sonic Flashlight David Wang 1,3,4, Bing Wu 2,3, George Stetten 1,2,3,4,5 1 Department of Biomedical Engineering, Carnegie Mellon.
VIRTUAL ARTHROSCOPIC KNEE SURGERY TRANING SYSTEM Yang Xiaosong The Chinese University of Hong Kong Tsinghua University.
Investigations into tablet dissolution in a paddle type apparatus Introduction - What are we doing? Mr. Niall McMahon, School of Computing, Dublin City.
Chapter 17 Design Analysis using Inventor Stress Analysis Module
Nonlinear Hydrodynamic Analysis of Floating Structures Subject to Ocean Environments Aichun Feng. Supervisors: Dr Zhimin Chen and Professor Jing Tang Xing.
SURGICAL SIMULATIONS: IT’S ALL IN A GAME ! Gaming techniques for medical applications. V. Kotamraju, S. Payandeh, J. Dill Experimental Robotics Laboratory,
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
3D Augmented Reality for MRI-Guided Surgery Using Integral Videography Autostereoscopic Image Overlay Hongen Liao, Takashi Inomata, Ichiro Sakuma and Takeyoshi.
V-FIRE: Virtual Fire In Realistic Environments Michael Penick ◦ Grant Kelly ◦ Juan Quiroz with Dr. Fred Harris, Dr. Sergiu Dascalu, and Brian Westphal.
1/31 CS 426 Senior Projects Chapter 1: What is UML? Chapter 2: What is UP? [Arlow and Neustadt, 2005] January 22, 2009.
Lecture 4: Perception and Cognition in Immersive Virtual Environments Dr. Xiangyu WANG.
MSIS 110: Introduction to Computers; Instructor: S. Mathiyalakan1 Specialized Business Information Systems Chapter 11.
CAP4730: Computational Structures in Computer Graphics Basic Graphics Hardware.
Surface Mine Truck Safety Training Design And Implementation of a Multi-user VR Driving Simulator Yan W. Ha, Jeremy Murray, and Dr. Frederick C. Harris,
1 CS 426 Senior Projects Chapter 1: What is UML? Chapter 2: What is UP? [Arlow and Neustadt, 2002] January 26, 2006.
Introduction to virtual engineering László Horváth Budapest Tech John von Neumann Faculty of Informatics Institute of Intelligent Engineering.
1 Perception and VR MONT 104S, Spring 2008 Lecture 22 Other Graphics Considerations Review.
SUBMITTED TO SUBMITTED BY Lect. Sapna Gambhir Neha MNW-888-2k11 CN.
Welcome to CGMB574 Virtual Reality Computer Graphics and Multimedia Department.
Microwaves and Fiber Optics Lab of the Institute of Communications and Computer Systems (MFOL/ICCS) Athens – IST event 2/6/2003.
Introduction In recent years, products are required to follow the trend of fashion. It is very popular in using freeform surface to design the model of.
A Survey of COMPUTER GRAPHICS
Facial animation retargeting framework using radial basis functions Tamás Umenhoffer, Balázs Tóth Introduction Realistic facial animation16 is a challenging.
SRAC 2001 Presented by: Kiko (Application Engineer) Intelligent CAD/CAM Technology LTD. Cosmos World.
System Analysis of Virtual Team Collaboration Management System based on Cloud Technology Panita Wannapiroon, Ph.D. Assistant Professor Division of Information.
Introduction Surgical training environments as well as pre- and intra-operative planning environments require physics-based simulation systems to achieve.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Business Process Change and Discrete-Event Simulation: Bridging the Gap Vlatka Hlupic Brunel University Centre for Re-engineering Business Processes (REBUS)
Shape Modeling Vladimir Savchenko
Modeling - Simulation and AI Software ©Ideler2002.
Human Computer Interaction © 2014 Project Lead The Way, Inc.Computer Science and Software Engineering.
Principles of Information Systems, Sixth Edition Specialized Business Information Systems Chapter 11.
Principles of Information Systems, Sixth Edition Specialized Business Information Systems Chapter 11.
Fundamentals of Information Systems, Sixth Edition1 Natural Language Processing and Voice Recognition Processing that allows the computer to understand.
Electronic Visualization Laboratory University of Illinois at Chicago Tele-immersive Cranial Implant Design Chris Scharver September 12, 2001
Visual Computing Geometric Modelling 1 INFO410 & INFO350 S2 2015
1 Haptic Systems Mohsen Mahvash Lecture 9 20/1/06.
Virtual Systems Engineering Course objective: To study methods for design and analysis of virtual systems What is a virtual system ? A virtual system is.
W E L C O M E. A U G M E N T E D R E A L I T Y A SEMINAR BY JEFFREY J M EC7A ROLL NO:
Medical Illustrations are the standard for publishing and documenting medical procedures, teaching illustrations, instructional films, and legal proceedings.
© 2005 Prentice Hall1-1 Stumpf and Teague Object-Oriented Systems Analysis and Design with UML.
Fundamentals of Information Systems, Third Edition1 The Knowledge Base Stores all relevant information, data, rules, cases, and relationships used by the.
VIRTUAL REALITY PRESENTED BY, JANSIRANI.T, NIRMALA.S, II-ECE.
Haris Ali (15) Abdul Ghafoor (01) Kashif Zafar (27)
M. Zareinejad
Conclusion This study involves the development of a procedure to measure the actual energy performance of a building: the Dwelling Energy Measurement Procedure.
Haptic Deformation Modelling Through Cellular Neural Network YONGMIN ZHONG, BIJAN SHIRINZADEH, GURSEL ALICI, JULIAN SMITH.
Virtual Tutor Application v1.0 Ruth Agada Dr. Jie Yan Bowie State University Computer Science Department.
4D XCAT Phantom for Multimodality Imaging Research W. Paul Segars, PhD Carl E. Ravin Advanced Imaging Labs Duke University.
Abstract Panoramic Virtual Reality Motivation to Use Virtual Reality VR Types
HAPTIC TECHNOLOGY ASHWINI P 1PE06CS017.
Kozeta Sevrani - Sistemet e Informacionit11.1 Specialized Business Information Systems Chapter 11.
“A Learner-Centered Computational Experience in Nanotechnology for Undergraduate STEM Students” IEEE ISEC 2016 Friend Center at Princeton University March.
1 INTRODUCTION TO COMPUTER GRAPHICS. Computer Graphics The computer is an information processing machine. It is a tool for storing, manipulating and correlating.
HAPTIC SYSTEMS.
CIRP Annals - Manufacturing Technology 60 (2011) 1–4 Augmented assembly technologies based on 3D bare-hand interaction S.K. Ong (2)*, Z.B. Wang Mechanical.
Computer Graphics Lecture 2. Computer graphics application 1- Graphics and chart :- Early application for graphics display simple data graphic, but today.
Introducing virtual REALITY
TEXT BOOK : COMPUTER GRAPHICS DONALD HEARN & M.PAULINE BAKER
MCA 503 COMPUTER GRAPHICS TEXT BOOK :
POSTPROCESSING Review analysis results and evaluate the performance
Slope stability of the “Corniche Ouest” of the Dakar
Virtual Reality.
AN INTRODUCTION TO COMPUTER GRAPHICS Subject: Computer Graphics Lecture No: 01 Batch: 16BS(Information Technology)
Introduction to Systems Analysis and Design Stefano Moshi Memorial University College System Analysis & Design BIT
Investigators Tony Johnson, T. V. Hromadka II and Steve Horton
Technology of Data Glove
Presentation transcript:

Virtual Reality Surgery Simulation using Haptics and Boundary Element Techniques Peiji Wang 1, Tony Glover 2, Adib Becker 1, Arthur Jones 1, Steve Benford 2, Chris Greenhalgh 2 and Michael Vloeberghs 3 1 School of Mechanical, Materials and Manufacturing Engineering, 2 School of Computer Science and Information Technology, 3 Academic Division of Child Health, School of Human Development, University of Nottingham, Nottingham, NG7 2RD, UK 1 {eazpwj, a.a.becker, 2 3 Fig 3: Sub-system interaction Simulation System Figure 2 depicts the physical components of the simulator. These consist of a semi-silvered mirror, 3D stereo glasses and the Phantom haptic interface device (manufactured by Sensable Technologies [2]). The monitor stand may be adjusted such that the image is reflected onto the mirror, allowing participants to operate upon the virtual brain from above, which is more akin to the physical conditions in an operating theatre. In a further attempt to increase the realistic nature of the application, the virtual brain model has been reconstructed from MRI scans of a human brain. References References [1] Trevelyan J. “Boundary Elements for Engineers, Theory and Applications”, Computational Mechanics Publications, Southampton, [2] Sensable Technolgies – Haptic Interface devices [3] The OpenSceneGraph graphics library - Abstract A range of outside influences, including litigation and improving technology, have all contributed to an increasing need to replace or enhance the on-the-job training of surgeons with new technology to allow simulation in a non-risk environment and ultimately make the final procedure on the live subject safer. Virtual reality (VR) is one such technology, and recent years have seen the development of VR medical training simulators in several areas. However, simulating the physical behaviour (flexibility, ease of cutting) of the organs and tissues involved in a procedure remains a major problem for the uptake of VR medical simulators. This project addresses this problem by using boundary element analysis to simulate the realistic real-time deformation and cutting of virtual organs and tissue to support both visual and haptic feedback. Outline of boundary element techniques in the simulation system The BE method is an alternative computational mechanics technique for modelling complex deformable objects. Comparing to Finite Element (FE) methods, BE techniques only require modelling the surface of the deformable “virtual organ” and reduce the size of the system equations to be solved, and also avoiding the need to generate interior node and element data which do not contribute to satisfying the requirements of a VR model, see Fig. 1. According to [1], commercial users report an average time saving over FEM can be as much as 30:1 for 3D modelling. These indicate that the BE method is potentially a much more suitable technique than the FE method for modelling real-time deformable objects and to support haptic simulation. Implementation The above approach has been implemented in a suite of computer programs (encoded in Fortran, C++ and utilising the OpenSceneGraph [3] graphics library) resulting in a simulation of deformable objects that supports the core actions of prodding, pinching, separation with retractors and cutting. The simulation provides both real-time visual and haptic feedback, respectively using a 3D stereoscopic viewing system and a haptic device. Figure 3 below summarises this initial implementation. Results Screenshots of the various simulation processes, both on a simple geometric model and on a simulated brain, are shown below. Fig 1: Meshes comparison of BEM and FEM modelling Fig 2: Simulation system Acknowledgment The authors wish to acknowledge the financial support of the work described in this poster through Engineering and Physical Sciences Research Council research grant GR/R Prodding Pinching Cutting Evaluation has also been undertaken by performing informal user trials amongst a group of neurosurgeons affiliated to the Royal College of Surgeons. Analysis of the feedback indicates that the simulation was very well received in terms of ease of use and realistic haptic sensation.