Edugaming Workshop session: Tuesday 8:00 – 9:20 AM Roles: Producer, Programmer, and Tester Curriculum planning for prototypes Mary Rasley.

Slides:



Advertisements
Similar presentations
BLR’s Human Resources Training Presentations
Advertisements

Action Learning: Some principles
Curriculum Development and Course Design
Digital Game-Based Learning Why and How it Works.
Chapter 1 My Role on the Team. Chapter 1 My Role on the Team.
Maths and English from Year 3 to Year 9: A student perspective Sue Helme and Richard Teese Centre for Research on Education Systems The University of Melbourne.
Achieving Examination Success
EDT321EDT321 1 Summer Session Technology for Learning Instructional Simulations.
Welcome to Math 302A Attendance: Number Sense Game Use a given operation to get from a starting number to within 1 of the goal. Example: Start: 100, Goal:
Apprenticeship and Workplace Mathematics Meeting the Needs of Today’s Students.
Director of Mathematics & Science
FAMILY MATH NIGHT BLACK WALNUT PS OCTOBER 30, 2014.
Shameicha Wade Curriculum Specialist. What is An Essential Question?
Problem Based Lessons. Training Objectives 1. Develop a clear understanding of problem-based learning and clarify vocabulary issues, such as problem vs.
Preparing for Major Tests: Developing a Five Day Study Plan
Helping Students Learn to Learn: Simple Things that Teachers Can Do Angela Ho, EDC Chan Chi Hung, Learning to Learn Project.
Monday. 1. What do you hope to get out of having an AVID mentor teacher? 2. What will YOU do to take responsibility for meeting once a month and maintaining.
Creating Significant Learning Experiences L. Dee Fink.
INTRODUCTION.- PROGRAM EVALUATION
Test Preparation Strategies
Facilitator Training Program. Day One Agenda – Day One Welcome Getting Started Activity Course Objectives Overview of Facilitation Skills Facilitation.
The impact of peer- assisted sentence- combining teaching on primary pupils’ writing.
Course Design Adam Berman Nydia MacGregor. Today’s goals and agenda Identify best practices of designing a course Understand how students learn Understand.
“Teaching Electricity and Circuits Through Inquiry” Shawna Young EdTech Leaders Online.
1 Pedagogical implications of mobile technologies Diana Laurillard WLE Symposium on M-Learning 9 February 2007.
Understanding Student Expectations & Effective Teaching Presented by: Dr. Laura Marler Associate Professor of Management College of Business Mississippi.
DASH Developmental Approaches in Science, Health and Technology Sumiko Hirata Tatashi Binejal Lucy Samuel Lucia Hisaiah.
Mathematics Leadership Community Matamata Principals and Lead Teachers Term Honor
It is a daily sequential programme of mental maths provision, with a strong emphasis on learned facts and developing the mental agility to do something.
E DUGAMING W ORKSHOP SESSION : M ONDAY 8:00 – 9:20 AM I NTRODUCTION AND CURRICULUM ISSUES Mary Rasley.
Project Based Learning What, Why & How. Objectives for Today Have you experience the beginning of a project (= Making your own project) Analyze your experience,
+ Chapter 7 Using Integrated Teaching Methods. + Integrated Teaching Methods Combining direct and indirect delivery of instruction Encourages self-directed.
WHAT ARE TUTORIALS? Tutorials are a time for students to collaborate and help one another with questions they are having in academic classes.
10 Principles of a Successful Classroom. Students are presented with meaningful, higher-order, activities that create the context for learning and build.
Project Based Learning
Session Objectives Analyze the key components and process of PBL Evaluate the potential benefits and limitations of using PBL Prepare a draft plan for.
A Parent’s Guide to Formative Assessment Communication is Key! Education is shared between the home and the school. Good communication is important as.
HPR 443 Outdoor Leader competencies. Overview (1) knowledge and skills (2) educational and psychological foundations (3) outdoor education foundations.
Teaching Academic Vocabulary Focus on: Activities 10/29/2015.
HOW TO SUPPORT YOUR CHILD MATH HOMEWORK. PURPOSES OF HOMEWORK : Independent Practice – an opportunity for students to determine how well they understood.
+ Getting Started: Projects Based Learning Wando High School PD – October 28, 2015 Chris Turpin H222/H230.
Module 1 Peer Coaching on Paper Peer Coach Training.
Math Study Skills: Introduction
Developing Junior Players. Community Club Coaching Resource Progressive Long Term Player Development Framework that aims to support community club coaches.
Instructional Leadership: Planning Rigorous Curriculum (What is Rigorous Curriculum?)
Structuring Learning. Agenda Structuring learning. Structuring lab sessions. Engagement. Critical Thinking. Ideas for structuring learning. Activity.
Assessment without levels. Why remove levels?  levels were used as thresholds and teaching became focused on getting pupils across the next threshold.
St John Fisher Primary School Mathematics Workshop 24 th February 2016 On your table you will find: Example SATs questions: Please have a go. What strategies.
Writing Across the Curriculum at Kennedy-King College Some myths and facts…
GOING DEEPER INTO STEP 1: UNWRAPPING STANDARDS Welcome!
CDIO: Overview, Standards, and Processes (Part 2) Doris R. Brodeur, November 2005.
WHAT ARE TUTORIALS? Tutorials are a time for students to collaborate and help one another with questions they are having in academic classes.
Add Sub Workshop 1.
2 What are Functional Skills? How do they fit in and how will they be assessed?
Day Two: February 25, :30-3:00. Series Goals Participants will have the opportunity to:  Work collaboratively to:  Deepen their knowledge of the.
Welcome at Maastricht University. Faculty of Arts & Social Sciences An Introduction to Problem Based Learning (PBL) Dr. Wiebe Nauta Faculty of Arts &
Chapter 1 My Role on the Team. Chapter 1 My Role on the Team.
Online engagement Techniques
Welcome to Bramber PrimarySchool Maths
“Make it Stick”- Study Strategies for Retention
Assessment without levels
Activity 2.10: unpacking EA2 preparing for argument writing
Critically Evaluating an Assessment Task
What are Tutorials? Tutorials are a time for students to collaborate and help one another with questions they are having in academic classes.
Core Competencies for Primary School Teachers in Crisis Contexts
Agenda Jigsaw - What is it Jigsaw - What is its purpose
PARTICIPATORY TEACHING STRATEGIES By: Alfredo S. Donio Jr.
Adult Learning and Training
St Bartholomew’s Primary School 2018/19
Presentation transcript:

Edugaming Workshop session: Tuesday 8:00 – 9:20 AM Roles: Producer, Programmer, and Tester Curriculum planning for prototypes Mary Rasley

Agenda: Today’s Goals: ◦ Continuing what we started yesterday…  In depth with the industry speakers (producer, programmer, tester roles) – separate PPT  Another step in the curriculum planning process for our game prototypes Please ask questions as we go…

Could education itself be a game? Student (players) get assignments (goals) that must be handed in (accomplished) by due dates (time limits). They receive grades (scores) as feedback repeatedly as assignments (challenges) get harder and harder until they reach the end when they encounter the final exam (boss monster) which they can only pass (defeat) if they have mastered all skills in the course (game). Students who perform vary well are listed on the honor roll (leader board). From:The Art of Game Design A Book of Lenses by Jesse Schell

Places for games: Fact-based learning – integrate the facts into the game as part of the game that must be learned to progress. Give rewards in the game for learning them that count toward something more interesting. Problem solving – use skills and techniques in an integrated way. Combine techniques to reach a goal. Videogames require planning, strategy, and patience if a player is to succeed.

Miller’s pyramid of learning Knows Knows how Shows Does Game-based learning is focused on doing

Where we are: Our student think nothing of handling complex concerns, creating strategies, collaborating with other players, etc in a game but then they come to class…

Models of learning: Linear models: ◦ Lecture ◦ Readings ◦ Videos Complex systems of relationships are better understood with simulations that immerse the person in experienced-based learning e.g. ◦ Human circulatory system ◦ Working of a cell ◦ Ecology of endangered species

The hard question: How can we create a game about fact- based material without making it a quiz? First be sure we have defined what we want the student to learn. State the goals in a clearly defined manner. Consider: Why is this topic being taught? How does it relate to our lives? Does it form a frame of reference for other topics/disciplines? Should it be the focus of the game or simply an aspect of the game? What is its significance? How can we immerse the student in the reality of where we apply the knowledge? Is there a situation or environment that allows us to focus on the topic? Can we imagine the topic in another context? Are their effective representations we can use for a real world object? e.g. soldier immune cells fighting diseases Can we encourage exploration of the idea through a game? What can the student try in a “safe” practice environment? What mental model do you use for the topic? How can you extend it to a game?

Activity: In small groups by subject, reflect on these questions and see if you can answer these for one of the ideas you brainstormed yesterday