Technology for ELL Amanda Peregrina Instructional Technology Coach.

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Presentation transcript:

Technology for ELL Amanda Peregrina Instructional Technology Coach

watch?v=o03cInrUVWM

Students learning a second language move through five predictable stages: Preproduction, Early Production, Speech Emergence, Intermediate Fluency, and Advanced Fluency (Krashen & Terrell, 1983)

Research shows that high levels of student engagement are "a robust predictor of student achievement and behavior in school" (Klem & Connell, 2004, p. 262). One way for mainstream teachers to engage their ELLs more is by asking tiered questions. Questions should be tailored to each ELL's level of second language acquisition.

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Technologies which support a cognitive approach to language learning are those which allow learners maximum opportunity to be exposed to language in meaningful context and to construct their own individual knowledge. Examples of these types of technologies include text-reconstruction software, concordancing software, and multimedia simulation software

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Text-reconstruction software allows teachers to provide students various texts in which letters or words are either missing or scrambled. Students work alone or in groups to complete or re-arrange the texts, thus supporting a process of mental construction of the linguistic system.

While such activity could in theory be carried out with paper and pencil, the computer facilitates the process for both teachers and students

Concordancing software allows teachers or students to search through small or large texts to look for instances of the actual use of particular words. Concordancers are thus supplements to dictionaries in that they help illustrate the usage of a word, rather than just its definition. Concordancers are also useful for investigating collocational meanings (e.g., "large box" vs. "big box," or "think about" vs. "think over") or grammatical features (e.g., "was going" vs. "used to go") c4a3-4f39-acf7- 24ae4fafc44a%40sessionmgr4001&vid=0&hid=4101

Multimedia simulation software allows learners to enter into computerized microworlds with exposure to language and culture in a meaningful audio-visual context. The best of these programs allow learners a good deal of control and interactivity so they can better manipulate their linguistic input.

Sociocognitive approaches, in contrast to cognitive approaches, emphasize the social aspect of language acquisition; learning a language is viewed as a process of apprenticeship or socialization into particular discourse communities (Schieffelin & Ochs, 1986; Gee, 1996).

From this perspective, students need to be given maximum opportunity for authentic social interaction, not only to provide comprehensible input but also to give students practice in the kinds of communication they will later engage in outside the classroom. This can be achieved through student collaboration on authentic tasks and projects ( Candlin & Murphy, 1987; Long & Crookes, 1992; Prabhu, 1987 ) while simultaneously learning both content and language (see for example Flowerdew, 1993; Meskill, in press; Snow, 1991).

It has been found to have a number of beneficial features which make it a good tool for language learning. First, computer-assisted discussion tends to feature more equal participation than face-to-face discussion; teachers or a few outspoken students are less likely to dominate the floor, resulting in class discussions which are more fully collaborative (Kelm, 1992; Kern, 1995; Meskill, Swan and Frazer, 1997; Warschauer, 1996; Warschauer, 1999).

Second, computer-assisted discussion allows students to better notice the input from others' messages and incorporate that input into their own messages, thus expanding opportunities for learning of new linguistic chunks (e.g., collocations, common phrases; see St. John & Cash, 1995; Warschauer, 1999).

Third, computer-assisted discussion, which takes place in writing and allows more planning time than does face-to-face talk, features language which is lexically and syntactically more complex than oral talk (Warschauer, 1996).

Finally, since computer based discussion can take place outside of the classroom, it provides students increased opportunities to communicate in the target language.

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