Polar Shadows By: Tim, Mark, and Kelynn. The Story It is the year 2493, the earth’s resources have been diminished due to overpopulation. Solution team’s.

Slides:



Advertisements
Similar presentations
FILM LANGUAGE Stories told on film are often very powerful. As an audience we connect with the characters presented to us and feel along with them as.
Advertisements

POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]
GAME:IT Designing Good Games. Question: What makes a computer game a game? A computer game is a software program in which one or more players make decisions.
Subway Surfers Game Review. Basic Information Company Name: Kiloo Games and Sybo Games Type of Game: Action (Endless Runner) Price: Free Release Date:
Bounty Hunter 5000 The Game by Darian Stone. Game Plot In the year 5001 humanity has advanced deep into space, discovered six solar systems and countless.
AND VOLUME LIGHT AND VOLUME. LIGHT AS AN ELEMENT OF EXPRESSION.
Space Cadet Defender HD CIS 587 Game Evaluation – Ruth Johnson.
Interaction design using the graphical user interface (GUI)
Shadow of the Colossus Sony Computer Entertainment Team Ico.
Game Design Serious Games Miikka Junnila.
The most incomprehensible thing about the world is that it is comprehensible.
Se7en.
Game Title Make sure your title is brief, descriptive, and “snappy.” Try to come up with something that will attract players to your game.
SM3120 Game Level Design Lesson 03 – Level Design: Architecture and Spaces Ryan Lam.
Game Title: Ace Combat 04: Shattered Skies Company & Author: Namco
Elements of a Story Ms. Walsh Elements of a Story: Setting – The time and place a story takes place. Characters – the people, animals or creatures in.
Screening and Signaling Edition 7: Chapter 12, pages Edition 6: Chapter 12, pages
The Sun and Moon God’s greater and lesser lights.
XNA GAME STUDIO 4.0 LEARN PROGRAMMING NOW Game Design.
Authorities IGN – GameSpot – Game Informer -
After word User Interface in Games. Principles of User Interface Design Know your user Know your user's tasks Craft an interface suitable to the user.
Let’s Write a Mystery. What is a Mystery? A mystery is a secret, a riddle, or a puzzle. You have to find out the secret, and solve the riddle or puzzle.
Music and Sound. Background Xbox 360 game console allows players to add their own music into a game Golden rule: never let the player become annoyed or.
Mise en Scence Emily Hemmings. ‘’ Don’t Look Now’’ 1973 Nicolas Roeg.
9/17/20151 Game Look and Feel CIS 487/587 Bruce R. Maxim UM-Dearborn.
The Receiver  The Receiver is about an explorer and former NIPLE (National Intelligence for People Living Everywhere) agent captain Kevin. His family.
My 3 Careers These are the 3 careers I choose. Programming Engineering Pro Game Broadcaster.
Muhammet Arda KILIÇ. Level Design Introduction Levels inDifferent Games Components of Level Elements of Good Level The Process Who Does Level Design?
Mafia Dmitriy Ansolis CIS487 9/27/09. Introduction Title: Mafia Publisher: Gathering of Developers (aka God Games) Developer: Illusion Softworks Release.
Myths and Legends Nature and Animals. Native Americans believed in- myths and legends heroes and tricksters Social order and appropriate behavior Creation.
Native American literature Myths & folktales
Studying films Revision for The Woman in Black. What makes a film? There are lots of important techniques used to make films interesting to watch. Meaning.
Se7en Opening title sequence Analysis. Mise – en - scene Location and setting – The opening title sequence for se7en does not include any long shots of.
Things that you should consider for Gameplay Game Design Vishnu Kotrajaras, Ph.D. Later parts are from Jesse Schell’s slides.
Read Like a Reader. 1. Question Readers ask good questions about the things they read. Questions help readers clarify their understanding.
Curriculum night. Game plan for life HES is a special place where the EXTRAORDINARY happens! A place where every individual is COMMITTED to SUCCESS and.
“Change the Way You Play” John P BengeGame Designer | Environment Modeler Eric FritzGame Programmer Andrew PatrasProject Manager | Technical Director |
The twelve steps of a classic story
Video Game Genres. Action FPS (Halo), TPS (Gears of War), or “beat- em-ups” Key ideas: Excitement and pace! Require eye/hand coordination and quick reflexes.
The 3 Realms. Jodie Blackwood. The 3 Realms. Jodie Blackwood.
Shots/Frames From Our Opening Title Sequence ‘The Present Past’
(Working Title)‏ 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype.
Computer Game Design Entry A game of stealth, strategy and timing.
CIS 588 AI Evaluation for World of Warcraft Jonathan Schmoll February 14, 2005.
AI Evaluation David Nowell CIS 588 2/14/05 Baldur’s Gate.
CIS 587 – Game Evaluation Alien vs. Predator 2 Jonathan Stoffer CIS 587 Fall 2005.
 A plan of attack for your games content  Or (more specifically)  A detailed description of all games mechanics, objects, characters, stats, ect… that.
Review By: Skyler Basta. Basic Info Developer: Ska Studios Designer: James Silva Artwork: Michelle Juett Silva Genre: Side Scrolling Hack and Slash Price:
INTERFACE COMPOSITION GAME DESIGN. OBJECTIVES After this lesson, students will be able to: Identify the Eight Golden Rules of Human-Computer Interface.
F.E.A.R. Game AI Evaluation by Robert Rak. What is F.E.A.R. ? FEAR is a First Person Shooter game Player takes on the role of an elite strike force team.
Question 1 The Long Game Our opening title sequence is very typical to the Thriller Genre. Indeed, the narrative involves the murder of female victim;
Research task 1 By Rhys Funnell. Genre  In French genre means ‘kind’ or ‘sort’ which in film is used to define what genre the film is for example thriller,
By: Orion Kendra Halo 4. Table of Contents Chapter 1: Why You Should Play Halo 4 Chapter 2: Halo 4 Basics Chapter 3: Comparison Chapter 4: Guns Chapter.
‘’In what ways does your media product use, develop or challenge forms and conventions of real media products?’’ Emily Hemmigs.
Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
THE CALL OF DUTY FRANCHISE BY ANGUS, CALEB, MAVERICK.
ANALYSIS OF OPENING TITLE SEQUENCES… Jack McFarlaneVarndean college.
2D Game Design Pitch “Invasion” By: Tom Nanke. Abstract of Game Story It is the year 2190 and planet Earth is trying to salvage the last bit of civilization.
DECISION MAKING. GET READY FOR CLASS Pick up – Lesson 3: Decision Making Take out your homework assignment from last time. – Make sure everything is completed.
GAME DESIGN Elements of Engagement. Objectives Know the relationship between immersion and engagement Detail the elements needed to create audience –
Analysis of Opening Title Sequence: The Talented Mr Ripley.
* Science fiction is a writing style which combines science and fiction. * It is only limited by what we presently know about the basic physical laws.
Story composition Pt. 2 Game Design.
Exploring the Universe. What three things are the criteria for a planet? Orbits the Sun Large enough that gravity pulls it into the shape of a sphere.
Literature Circles Ideas for sharing tools. Sharing Tools A tool should usually take 20 minutes or less to create It needs to actively involve all group.
Short Story Definitions. A Short Story is… A piece of prose (writing) which is less involved than a novel. It usually involves: One important person One.
Artificial Intelligence and Video Games
Literary Elements Part Two:
By Nick Ponikiewski.
Technically & Symbolically.
Presentation transcript:

Polar Shadows By: Tim, Mark, and Kelynn

The Story It is the year 2493, the earth’s resources have been diminished due to overpopulation. Solution team’s have been dispatched to every corner of the universe to gather whatever forms of power they can and return them to our galaxy. Captain Sid Meyers (you) and his task force (Alpha) of highly trained space marines are assigned to explore the moon of Helos. The previous team (Delta) stationed their has been said to be M.I.A. for about a year now. The job of the new team is to investigate what happened to Delta and to see if they had discovered any form of a usable resource. Not long after being in Delta’s base camp Alpha finds records of a valuable energy source called Helite buried deep under the surface of the moon. While journeying down to find the Helite they encounter a humanoid alien species called the Helans. The Helans they meet are a tribe called “The Light Dwellers”, which is a relatively civilized and peaceful group. They teach Alpha of “The Shadow Dwellers” which are former Light Dwellers that were changed by an unknown force. Alpha soon finds they cannot find they Helite without the help of the Light Dwellers, so they agree to help them in finding a solution to deal with the Shadow Dwellers. This is where the story begins with three things in mind: Investigate the Shadow Dwellers, Find the Helite, Stay Alive.

Genre First Person Shooter Thriller/Action/Adventure

Setting Helos: moon in a distant galaxy Surface: icy, windy, dark most of the time (very short day light hours), rough jagged terrain Underground: ancient temples/cities, cavernous, tunnels Very eerie and haunted feel to the surroundings

Atmosphere Each place will have a different atmosphere: o Light Dwellers City- Sense of sadness, but conservation. City will be well lit, but the background music will be very calm. Classical piano will play in certain scenes to give a sense of seriousness. o Shadow Dwellers Areas- A great sense of fear, eerie music will play in the background faintly, not enough to give the game a cheesy feel. Lots of darkness and quick jolts of shadows even if it seems nothing is around. There will be times where you feel like you don’t want to go forward because it is not lit very well, but you cannot go back.

Level Design Temples underground similar to Aztec architecture, but with a frozen ruined look Dark in certain areas where bad things lurk, and light in safe areas

Main Characters Sid Meyers “ Captain” –leader of Alpha John Black - Special Weapons Expert Eleanor Swan “Doc” Tom Bearington “Bear” Arnold Whitell – Civilian Contracted Archaeologist/Geologist Rasha- Light Dweller Representative -Light Dwellers: humanoid species, well reserved, groomed, but sill a tribal look to them, definitely signs of intelligence and civility, peaceful but defensive. -Shadow Dwellers: humanoid species turned savage and beastly. No indications of intelligence or civility. Wild, almost soulless creatures.

Objectives Find the Helite (Main) Investigate “Shadow Dwellers” and find solution by eliminating or returning them to normal Investigate how Dleta disappeared, what activities they did while stationed

Features Different paths of the game are determined by player choices Unique A.I. Interaction - teammates follow only orders that do not conflict with their own morals, which will be revealed as the storyline develops Destructible environment

Interface HUD kept to a minimum, information is displayed on your helmet’s visor Visor also identifies known objects in view, for example: A circle would appear around a case of shotgun shells indicating ammo Guns have small screens to indicate ammo, weapons without screens (native weapons) show nothing, you learn how much ammo it holds after using it

Why is it fun? Varying storylines, no player will play the same Thrilling, will definitely keep you on edge Always some sort of excitement, no trivial tasks or repetitiveness.

Assigned Jobs & Duties Tim Project Manager Webmaster Character Designer Mark Lead Designer Gameplay Designer Kelynn Artist Look and feel Designer