A Web 2.0 tool Social Networking
“Second Life is the leader of virtual meeting, event, training, prototyping, and stimulation solutions that catalyze innovation while reducing the cost and environmental impact of travel“ –Linden Research, Inc. (2009) “(Second Life) lets us hone our skills and create engaging, immersive environments to display our information. It offers a chance to network with professional colleagues from around the world.” Greenhill, K. (2008)
A virtual world where you can: Connect Explore Shop Work For an online Introduction go to
Family Friends Co-workers Classmates or Meet new people Instant Messaging or Teleconferencing via headset or built in microphone.
Create your own Avatar Customize body shape Facial features Outfits
SHOP WORK Spend (L$): Clothing Hair Tattoos Furniture Art Electronics And much more Earn (L$): Get a job - DJ, Bouncer, Sales clerk, etc. Create something new & sell it Art, games, homes, clothing, etc. Gamble Ask for handouts
EXPLORE Travel by walking, flying, or teleport!
Museums Dance clubs Restaurants Theme parks Famous Places Book clubs Class discussions Meetings Watch movie clips Work conferences ATTEND REAL TIME:ATTEND VIRTUAL:
Greenhill, K. (Nov 2008). Do we remove all the walls? Second Life librarianship. The Australian Library Journal, 57, 4. p.377(17). Retrieved March 22, 2011, from Expanded Academic ASAP via Gale: find.galegroup.com. =EAIM&userGroupName=empsu_web find.galegroup.com. =EAIM&userGroupName=empsu_web Higgins, C. C., (July 2009) retrieved from blogs.sun.com/vw/resource/secondlife-cec08-peterryan.jpg blogs.sun.com/vw/resource/secondlife-cec08-peterryan.jpg Linden Research, Inc. (2009) retrieved from Second Life Work. (2011, January 5). Second Life Wiki,. Retrieved March 17, 2011 from oldid= oldid=