NEXT PROJECT ralph’s pet hotel
Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering production Format : Printed, clipped or taped to board, 36 inches in larger dimension Due: Wednesday March 27 th
Content: at least the following 20’x40’x15’ more or less At least one window, any size At least one door Signage Service counter Dog play area with screen or fence Dog bowl [Custom decorative light fixture] Electric lighting At least one custom material Seating for human and dog Wall base [Crown molding with profile] [Custom decorative light fixture]
Grading criteria: Inclusion of the required elements above. Control of media, and quality of the final print. Difficulty of the modeling, lighting, and materials creation.
starting the project: spatial geometry define a project folder save MAX file – it creates many folders set UNITS set Grid and Snap
drawing building geometry use Walls use Doors use Windows Boxes for ceiling and floor Hide things for easier work flow
spline modeling: common modifiers Extrude Bevel Lathe Sweep
spline modeled objects Signage (text + bevel or bevel profile modifier) Dog bowl (spline + Lathe modifier) Crown molding and base with profile (rectangle + sweep modifier) curtains (spline + extrude + melt + wave or ripple) sculptures (shapes + taper or twist)
common shape modifiers Bend Shell Squeeze Twist Taper Subdivide + wave
shape modeled objects Seating for dogs (sphere + squeeze modifier, or a box + melt + turbosmooth + affect region modifiers) Custom decorative light fixture (use any modeling shapes and modifiers that you like) lighting grid (box + lattice modifier)
materials-based objects Dog play area with screen or fence (use the fence tool, or a custom material with an opacity map) Water (plane + noise)
Compound objects Standard lighting (ceiling rectangle + cylinders for recessed lights + proboolean subtraction) Toggle Auto-grid for work plane
imported furnishings avoid too many polygons! formfonts, turbo squid SketchUp, 3ds max, autocad file formats Many websites out there group for easy manipulation
INSERTING A CAMERA
types free target insert move into position display in perspective viewport (C)
camera controls
basic shortcuts F4 toggles edge line display ALT-W maximize viewport V=Viewports mode Ctrl+Right Mouse Button=Modeling mode Shift+Right Mouse Button=Snap mode F9 =render last F10 =open render dialogue window 7 =show statistics 8 =toggle environment and effects dialogue window w =move selection e =rotate selection r =scale selection c =camera view p =perspective view g =toggle the viewport grid on/off s =snaps toggle a =angle snaps toggle Ctrl+c =create camera from perspective view Ctrl+x =expert mode toggle Alt+x =display object as see-through z =zoom selected object Ctrl+Alt+z =zoom extents