Specification and Description Language Lecture 5 SDL Department of Software Engineering
2 Summary What is SDL Intro History Goal SDL Characteristics SDL Structure Example Glossary Example Glossary References
3 Introduction What is SDL When designing, languages are used to formalize, partition and structure the concept, so that it can be divided into more easily implemented pieces. Formal languages are often used to communicate between design engineers. A key feature is that SDL is used for specification, design and implementation thus avoiding errors introduced when converting between different languages for different phases. It also combines the power of expression and communication of graphical presentation with the formality required to carry out thorough analysis.
4 What is SDL SDL is used to apply to System Design Languages (in particular the ITU specification and description language and other related languages such as ASN.1( Abstract Syntax Notation One ), MSC(Message Sequence Charts ) and TTCN (Tree and Tabular Combined Notation) from ITU and UML from OMG. SDL (Specification and Description Language) is an object-oriented, formal language developed and standardized by The International Telecommunication Standardization Sector (ITU-T)ITU-T SDL is a broad-spectrum language that can be used from requirements capture to implementation. proposed for the specification of complex, event-driven, real-time, and interactive application involving many concurrent activities that communicate using discrete signals
5 What is SDL SDL describe the architecture, behaviour and data of distributed systems in realtime environments Useful for specifying the normative(THINGS LIKE TO BE) requirements of telecommunications protocol standards Wide spectrum language - specification to implementation
6 History 1968 Development of SDL arose out of an ITU study started of the way to handle stored programmed control switching systems Result of this study was to agree in 1972 that languages were needed for specification, programming and human machine interaction First pre-release :The first, small SDL standard was produced in 1976 as the language for specification Graphics, process semantics, structure, data, definition more thorough, start of tools, user guide 1988 SDL88, the first standard
7 History 1992 SDL92, MSC [ VDM (alias Meta IV) to underpin the natural language description]. intro of OO and methodology guidelines 1995 SDL with ASN SDL-2000 MSC-2000 Object modelling support Improved implementation support 2001 SDL-2001 Meeting UML
8 Application area Type of systems: Type of information: Level of abstraction: Real time Interactive Distributed Heterogeneous ( diverse number of other areas ranging over aircraft, train control, medical ) Behavior, structure Overview to details
9 Use of SDL SDL (and MSC) Interpreted as C++ etc. Product used to create used to produce Specification Ideas Customer modelled by Design Engineers Design Implementation Software Engineers modelled by made as executes as Interpreted as Tools transformed by
10 Goals Provide a better way to describe behavior Support human communication and understanding Easy verification conformance of implementation of specifications Design optimization Analyzing specifications for completeness and correctness
11 Goals Use of computer based tools to create, maintain and analyze specifications Formal high quality descriptions produced better, quicker and cheaper Provide to programmers an easy way to do verification, validation of the design, failure testing, automatic documentation and simplified maintenance
12 SDL Characteristics Graphical form Based on communicating processes OO description of components Nonproprietary internationally standardized language Formality and clarity High degree of testability Portable, scalable (upgraded easily and for a long time ), open, reusable
13 Examples Cellular phones Switches GPRS (General-Packet Radio Service UMTS ( Universal Mobile Telecommunications System ) GSM Global System for Mobile Communication ISDN ( Integrated Services Digital Network )
14 SDL & others languages SDL is well suited to be the core of full-scale projects because of its abilities to interface with other languages. UML MSCASN.1 TTCN
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16 SDL Structure (MORE DETAIL) Comprises four main hierarchical levels: System Block Process Procedure
17 SDL Structure (MORE DETAIL) A system contains one or more blocks, interconnected with each other and with the boundary of the system by channels The block is the main structuring concept A block can be partitioned into sub-blocks and channels A channel is a means of conveying signals Channels connected to a block are connected to signal routes within the block Signal routes carry the signals sent by a process instance of the set to which the route is connected
18 System In SDL/GR the system definition is called system diagram A system diagram usually contains the following elements: 1. system name (Daemongame ) 2. signal descriptions (for the types of signals interchanged between the blocks of the system or between the blocks and the environment; Newgame, Probe, etc) 3. channel descriptions (for the channels connecting the blocks of the system to one another and to the environment of the system; Daemonserver, etc.); 4. data type descriptions (for the user defined data types, visible in the whole system and its environment; there are no user defined data types); 5. block descriptions (for the blocks into which the system is partitioned; the system contains only one block: Blockgame)
20 System A signal definition contains a signal name and the types of values conveyed by the signal (the signal Score can convey a value of the type Integer). Definitions written in the textual syntax (such as the description of signals and user defined data types) are placed inside a text symbol in SDL/GR.
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22 Block A block is a part of the system that can be treated as a self-contained object
23 Block A block diagram usually contains the following elements: 1. block name (Blockgame ) 2. signal descriptions or the signals local to the block, i.e. not visible outside the block; (Gameover, Gameoverack ) 3. signal route descriptions (for the signal routes connecting the processes of the block to one another and to the environment of the block; in R1, R2, etc.); 4. channel-to-route connections (the specification of the connections between the channels external to the block and the signal routes internal to the block; Daemonserver to R4, etc.): 5. process descriptions (for the process types that describe the behaviour of the block; Monitor, Game).
25 Process A process in SDL is an extended finite state machine [T he transition can be expressed by an “if statement” consisting of a set of trigger conditions. If trigger conditions are all satisfied, the transition is fired, bringing the machine from the current state to the next state and performing the specified data operations.The behavior of a finite state machine is described by states and transitions]if statementtrigger conditionsdata operations A process description is given through a process diagram In SDL there are five basic constructs for the description of a process task
26 Process A process diagram usually contains the following elements: 1. Process name 2. Formal parameters 3. Variable descriptions 4. Process graph 5. Procedure Descriptions 6. Timer descriptions
27 Process Example Process P dcl c character; procedure proc; c Proc FPAR v1 Integer Proc c
28 Procedure The procedure construct in SDL is similar to the one known from programming languages A procedure is a finite state machine[ the transition is associated with a set of input Boolean conditions and a set of output Boolean functions] within a process. It is created when a procedure call is interpreted, and it dies when it terminatesBoolean A procedure description is similar to a process description, with some exceptions. The start symbol is replaced by the procedure start symbol
29 Procedure A return symbol is introduced: When a procedure is running, the calling process or procedure is suspended in the transition containing the procedure call
30 Describing behavior with SDL The behaviour of a system is constituted by the combined behaviour of the processes in the system A process is defined as finite state machine, that works autonomously and concurrently with other processes A process reacts to external stimuli in accordance with its description A process is either in a state waiting, or performs a transition between two states
31 Describing behavior with SDL The co-operation between the processes is performed asynchronously by discrete messages called signals Every process has an infinite input queue associated, which acts like a FIFO queue Any signal arriving at the process is put into its input queue A
32 Describing behavior with SDL When a signal has initiated a transition, it is removed from the input queue
33 Process Addressing Every process has a unique address The address is not determined by the user, but is rather created by some abstract SDL machine during the creation of a process For any signal sent by a process there must be one and only one destination Destination can be specified: Implicitly explicitly
34 Explicit Addressing SDL has the TO construct for the explicit addressing of processes The keyword TO is used in an output, and it is followed by an expression containing the address of the destination process A TO P2_ADDRESS
35 Implicit Addressing The explicit specification of a destination address is not necessary if the destination is uniquely defined by the system structure
36 Process Creation/Termination Processes can be created by other processes dynamically at interpretation time This is indicated in a block diagram by a dashed line from the creating process to the created process The creating and created process must belong to the same block
37 Process Creation/Termination A P2(A,true) S2 S1 Process P1Process P2 dcl v3 Integer V3 = v1 * 2 v3 FPAR v1 Integer, v2 Boolean
38 Glossary ASN.1 Abstract data type CCITT Comite Consultatif International Telegraphique et Telephonique; the former name of ITU-T FSM Finite state machine IDL Interface description language; textual representation that enables designers to capture interfaces and data types of objects IPC Interprocess communication ITU International Telecommunications Union OMG Object Modeling Technique; a notation for capturing requirements with object analysis
39 Glossary ITU-T Telecommunications standardization body OMT Object Modeling Technique; a notation for capturing requirements with object analysis SDL-GR Graphical notation for SDL SDL-PR Textual notation for SDL
40 References SDL Forum Society Specification and Description Language Tutorial SDL 2001: Meeting UML 10 th International SDL Forum Copenhagen, Denmark, June 2001 Proceedings Rick Reed, Jeanne Reed Ed Springer Documenting Software Architecture: Documenting Behavior Bachmann, Bass, Clements, Garlan, Ivers, Little, Nord, Stafford
41 References SAM work shop SDL & MSC workshop (open discussion platform)
SDL Shapes Name 42 The table below gives the shape names and the corresponding node shapes.
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