Research Institute for Digital Media and Content Keio University Tokyo, Japan Naohisa Ohta

Slides:



Advertisements
Similar presentations
E I B U S I N E S S O V E R V I E W 1 Entertainment Imaging Business Overview.
Advertisements

Calit2-Living in the Future " Keynote Sharecase 2006 University of California, San Diego March 29, 2006 Dr. Larry Smarr Director, California Institute.
Free-viewpoint Immersive Networked Experience February 2010.
Animation arsy. Definition Animation is the process of creating a continuous motion and shape change illusion by means of the rapid display of a sequence.
Team 3 – Presentation What and kinds of buildings and equipment would be needed.
U.S. Entertainment Industry: 2006 Market Statistics MPA Worldwide Market Research & Analysis.
János Fügedi Comparing Methods of Digitizing 16 mm Archive Films.
Introduction To Computer and Information Technology.
Sony Pictures Digital Backbone From the lens to the screen.
Course 36: From Ivory Tower to Silver Screen: Visual Effects Companies Reveal How R&D Find its way into Production.
The Academy of Motion Picture Arts & Sciences Building an Interim Digital Preservation System Nancy Silver Digital Archival Program Manager Science and.
Using Photostory. Creating a Visual Audio Story in Microsoft Photo Story 3 Before you begin, you will need to save images and sounds to file ready for.
Business and Computing Deanery Multimedia Week 14 Virtual Reality.
The Worldwide Future of Digital Imaging Rafi Chickvashvili & Boaz Ben-Yaacov 26 June 2001.
Digtial Image Processing, Spring ECES 682 Digital Image Processing Oleh Tretiak ECE Department Drexel University.
Definitions of 4k and Extended Dynamic Range October 7 th, 2014.
0 23 February, 2006 Tetsuro Fujii NTT Network Innovation Laboratory 4K Pure Cinema Joint Field Trial NTT-WB-TOHO Digital Cinema Distribution over International.
1 International Real-Time Streaming of 4K Digital Cinema iGrid September 2005 Calit2, University of California, San Diego, CA ORGANIZERS Keio.
Visualization Technology Basic Masaki Hayashi Nov.12, 2013 Visualization of 3D CG.
Digital Archive of Cultural Heritages - Three Dimensional Modeling of Cultural Heritages and its use for Educational Purposes - Atsushi Nakazawa, Takeshi.
Graphics cards: A video card (also called a graphics card) is an expansion card which generates a feed of output images to a display. Most video cards.
Unit 30 P1 – Hardware & Software Required For Use In Digital Graphics
© Tanner, KCL 2007 How do I decide if JPEG 2000 is for me? Choosing standards when there are so many… Simon Tanner Director.
Copyright © 2006 Keio University APRU New Initiatives and Open Forum Session New Initiatives for Global Knowledge Sharing by Research Institute.
UCSD Center for Hybrid Multicore Productivity Research.
Go Digital, Get Creative! Presented by: COMPSCI 162.
CMPD273 Multimedia System Prepared by Nazrita Ibrahim © UNITEN2002 Multimedia System: Enabling Technology References: S. McGloughlin, “Multimedia: Concepts.
Teaching with Multimedia and Hypermedia
CineGrid for Digital Cinema and Beyond Tom DeFanti Research Scientist California Institute for Telecommunications and Information Technology University.
Telescience Project and bandwidth challenge on the TransPAC Toyokazu Akiyama Cybermedia Center, Osaka University.
Summit 2009 Building a New User Community for Very High Quality Media Applications On Very High Speed Networks October 7, 2009 Jim DeRoest ResearchChannel.
Tells - a facility for web-based, remote real time laboratory experiments University of Limerick Ireland.
THOMSON Broadcast & Media Solutions 1 Digital Cinema Standards Dave Bancroft Thomson Broadcast & Media Solutions IBC 2003 THOMSON Broadcast & Media Solutions.
CSC 308 – Graphics Programming Graphics Application Areas i.e. “Why do we care?” Dr. Paige H. Meeker Computer Science Presbyterian College, Clinton, SC.
24th APAN Centre for Instructional Technology National University of Singapore by Lim Sew Hoo Medical Workshop 29 th Sep 2007, Xian.
Digital Cinema Revolution Presented by Ken Dozier USC Viterbi School of Engineering Western Research Application Center July 27 th, 2006.
Computer Graphics An Introduction. What’s this course all about? 06/10/2015 Lecture 1 2 We will cover… Graphics programming and algorithms Graphics data.
Multimedia Chapter 1 Introduction to Multimedia Dhekra BEN SASSI.
Why 4K? ghj / k-cw21 Why 4K? George Joblove Sony Pictures Technologies.
Why 4K? ghj / i1 Why 4K? George Joblove Sony Pictures Technologies.
Computer Vision Technologies for Remote Collaboration Using Physical Whiteboards, Projectors and Cameras Zhengyou Zhang Microsoft Research mailto:
THEATER DATA STORAGE & DATA-PULL PLAY-OUT SCREEN DIGITAL CINEMA IMAGE REPRESENTATION SIGNAL FLOW CHART SHOWING FILM CENTRIC CAPTURE  FRONT VIEWEDGE OBSERVER.
MULTIMEDIA Hardware 4/24/2017.
Naohisa Ohta The Digital Cinema Lab Research Institute for Digital Media and Content Keio University, Tokyo 4k Streaming on IP Networks iGrid2005 Panel:
Year 9 Photography Award Christmas Holiday Photos Time is running out. These are the rough scheduled dates leading up to the exhibition 9 th Jan – Taking.
DIGITAL CINEMA.
CONFIDENTIAL Sony Overview April Sony Corporation Overview page 1 Consumer Products & Devices Networked Products & Services Financial Services Sony.
Copyright: Band Pro Film & Digital Inc Rob Willox Director of Marketing Content Creation Group Director of Marketing Content Creation Group Sony.
Competency 004 The Master Technology Teacher Knows and Applies Basic Strategies and Techniques for using Digital Video Technology.
Digital Imaging, Photography, Videography. Photography Writing with light.
EXAMPLES OF DIGITAL ARCHIVES AND LIBRARIES Advanced Techniques in Processing Images Advanced Techniques in Processing Images Chapter 6. Slide 57.
CineGrid HPA Tech Retreat 2006 Laurin Herr President, Pacific Interface Inc.
“ Ultra-Broadband and Peta-Scale Collaboration Opportunities Between UC and Canada Summary Talk Canada - California Strategic Innovation Partnership Summit.
1 Lecture 10: High-tech, Low-tech: Professor Victoria Meng What do “emerging digital media” look and sound like?
Scientific Visualization Facilities The Digital Worlds Institute Andy Quay Associate Director Digital Worlds Institute University of Florida.
TELE-IMMERSION PRESENTED BY: N. Saai Kaushiik N. Saai Kaushiik.
Nina Sabnani. Media Artefacts: Illustrated Books, Animation Films, Documentary Films, Visual Narratives Collaborative Design Exploring and Experimenting.
ANIMATORS AND TECHNIQUES By Rhiannon james. ANIMATION Animation is the process of creating motion and shape change illusion by means of the rapid display.
University of Delaware Integrating Technology with PBL Institute for Transforming Undergraduate Education
Motion Graphics By Jin Lin. What is motion graphics? A digital technique that combines the languages of film, animation, and graphic design. Usually displayed.
Digital Image Data Base Archiving Artwork Electronically.
Visualization Technology Basic Masaki Hayashi Nov.10, 2015 Visualization with 3D CG.
Cinema Work by : -Daniela nº7 -Diana nº8. Film Film encompasses individual motion pictures. Film is an art form. Films are produced by recording images.
Use of high speed photonic networks for efective use of very high quality media production Michal Krsek (CESNET) Mirek Sochor (CESNET/UPP)
“OptIPuter: From the End User Lab to Global Digital Assets" Panel UC Research Cyberinfrastructure Meeting October 10, 2005 Dr. Larry Smarr.
May 17, 2010 Michal Krsek CESNET Use of high speed photonic networks for effective use of very high quality media production.
Chapter III, Desktop Imaging Systems and Issues: Lesson IV Working With Images
4k Theoretical Discussion
4k Discussion Sony Pictures.
Sony Pictures Confidential
Presentation transcript:

Research Institute for Digital Media and Content Keio University Tokyo, Japan Naohisa Ohta

Keio University DMC Research Environment Experimental Studio Space and Auditorium Sony 4K SXRD projectors (2) NTT 4K JPEG2000 real-time codecs (2) Olympus 4K Motion Picture Camera (rental) IMAGICA IMAGER XE 4K film scanner 10Gbps/40Gbps Network Connectivity

Why CineGrid? DMC’s mission within Keio University includes R&D to enable global tele-education at the highest possible quality CineGrid is a way for DMC to test and demonstrate techniques for networked collaboration using 4K content 4K acquisition, distribution, display 4K acquisition, distribution, display 1-10Gbps low-latency networks worldwide 1-10Gbps low-latency networks worldwide Access old media - 4K film scan and restore algorithms Access old media - 4K film scan and restore algorithms Archiving of new 4K content - Eternal Memory concept Archiving of new 4K content - Eternal Memory concept Collaboration with USC/ETC and UCSD/Calit2 Collaboration with USC/ETC and UCSD/Calit2

iGrid K Gear at DMC/Keio Olympus 4K Cameras PC Clusters to real-time 4K render Toppan ’ s “ Nijo Caslte ” SGI PRISM for GeoFusion and Digital Dailies NTT JPEG2000 Codec

iGrid2005: Six Hours of 4K 4K Scientific Visualization 4K Digital Cinema 4K Distance Learning 4K Tele-Presence 4K CG 4K Animation ( Live )

iGrid K Distance Learning An Illustrated lecture on the Guttenberg Bible Life Size Image of the Professor and Rare Books. Locked-down camera + dolly camera + 4K still-store

iGrid2005 4K Tele-presence Photo: Richard Edlund On the Screen VIP at Keio/Japan On the Stage VIP at UC SD