CS305, HCI in Software Development (formerly Usability Engineering) Course Introduction Fall 2008.

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Presentation transcript:

CS305, HCI in Software Development (formerly Usability Engineering) Course Introduction Fall 2008

There must be a problem because…

What’s the Course About? In one sentence: –Human-computer interaction (HCI) and user- centered design in the context of SW engineering Note the target audience: –Students who may be involved in SW development –HCI is important to others: HW designers and engineers, Web designers, psychologists, etc. –But CS305 targets SW development

What is HCI? More soon… Human-Computer interface –Where people “meet” or come together with machines or computer-based systems –Physical interface (e.g. buttons, screens, menus, etc.) –Logical interface The model a system presents a user Set of tasks available and how they’re organized

From the SIGCHI Website HCI is… –An inter-disciplinary discipline (engineering, CS, psychology, graphic design, ergonomics, etc.) –Concerned with design, evaluation, and implementation –Addresses people’s needs, capabilities, limitations

SIGCHI curriculum definition site Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.

What is an interface? ?

Evolution of HCI ‘interfaces’ 50s - Interface at the hardware level for engineers - switch panels 60-70s - interface at the programming level - COBOL, FORTRAN 70-90s - Interface at the terminal level - command languages 80s - Interface at the interaction dialogue level - GUIs, multimedia 90s - Interface at the work setting - networked systems, groupware 00s - Interface becomes pervasive –RF tags, Bluetooth technology, mobile devices, consumer electronics, interactive screens, embedded technology, information appliances

HCI: Wide Range of Concerns Make an interactive system be useful for a task, and support that task effectively –Easy to use, easy to learn, avoid errors –Must understand users, understand users’ tasks Create a usable logical interface –A user’s conceptual model of the system –Overall design of how we interact Physical and low-level design –Physical interface: buttons, keys, screens –SW interface: menus, screens, colors Evaluating usability –During development, after completion

High-level Terms HCI, CHI Usability User-centered Design –An approach to design (SW, Web, other) that involves the user a great deal, in many phases Interaction Design (ID) –Something different than HCI? Maybe. –Our current textbook is an an “ID” text

Usability A definition from ISO standard 9241 –The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use. Effectiveness: –accuracy and completeness in achieving goals Efficiency: –resources expended… Satisfaction: –comfort, acceptability (happiness, pleasure)

Discussion Effectiveness, efficiency and satisfaction: –Are all of these equally important? –All the time?

What is User-Centered Design? An approach to UI development and system development. Focuses on understanding: –Users, and –Their goals and tasks, and –The environment (physical, organizational, social) Pay attention to these throughout development

ISO on User-centered Design ISO describes human-centered design processes for interactive systems Principles of human-centered design: –Active involvement of users –Appropriate allocation of function between user and system –Iteration of design solutions –Multidisciplinary design teams

ISO on User-centered Design (2) Essential activities in human-centered design: –Understand and specify the context of use –Specify the user and organizational requirements –Produce design solutions (prototypes) –Evaluate designs with users against requirements

Are You Experienced? (in UC Design, I mean) Think about a significantly complex software project you’ve been involved in –Work, research, CS340, etc. Did it seem like an example of user- centered design? –How did it, or how did it not?

What is interaction design? Designing interactive products to support people in their everyday and working lives –Sharp, Rogers and Preece (2002) The design of spaces for human communication and interaction –Winograd (1997)

Goals of interaction design Develop usable products –Usability means easy to learn, effective to use and provide an enjoyable experience Involve users in the design process

Unclear about what ID is? Not surprising! We’ll read: –What is Interaction Design and What Does It Mean to Information Designers? by Craig Marion – and –From Computing Machinery to Interaction Design by Terry Winograd –

From HCI to Interaction Design Human-computer interaction (HCI) is: “concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” (ACM SIGCHI, 1992, p.6) Interaction design (ID) is: “the design of spaces for human communication and interaction” (Winograd, 1997) One distinction: more application areas, more technologies and more issues to consider when designing ‘interfaces’

Relationship between ID, HCI and other fields Interdisciplinary fields (e.g HCI, CSCW) Design practices (e.g. graphic design) Academic disciplines (e.g. computer science, psychology) Interaction Design

Relationship between ID, HCI and other fields Academic disciplines contributing to ID: –Psychology –Social Sciences –Computing Sciences –Engineering –Ergonomics –Informatics

Relationship between ID, HCI and other fields Design practices contributing to ID: –Graphic design –Product design –Artist-design –Industrial design –Film industry

Relationship between ID, HCI and other fields Interdisciplinary fields that ‘do’ interaction design: –HCI –Human Factors –Cognitive Engineering –Cognitive Ergonomics –Computer Supported Co-operative Work –Information Systems

What do professionals do in the HCI or ID business? interaction designers - ?? usability engineers - ?? web designers – (we know this one!) information architects - ?? user experience designers - ??

What do professionals do in the HCI or ID business? interaction designers - people involved in the design of all the interactive aspects of a product usability engineers - people who focus on evaluating products, using usability methods and principles web designers - people who develop and create the visual design of websites, such as layouts information architects - people who come up with ideas of how to plan and structure interactive products user experience designers - people who do all the above but who may also carry out field studies to inform the design of products

Reminder: What is involved in the process of UC/ID design Identify needs and establish requirements Develop alternative designs Build interactive prototypes that can be communicated and assessed Evaluate what is being built throughout the process (This is what you’ll do this semester!)

Class Activity Think-Pair-Share: –Pairs write down differences –Pairs merge results –Instructor calls on pairs to share answers Question: –Think about a hard-to-use software product (or computer-based system). –In what way does it have poor usability? General problems Specific examples

Bad Interfaces, Fall 08 Cell phone voice mail –No visual, hard to bring up a message –Lots of steps Cognos database system –Vague names of product types –Slow to query the entire DB Computer repair DB –Couldn’t search by last name Advanced music keyboards with touchscreen –Lots of taps, many steps, slows down group

Signature pads –Can’t read signature, defeats the real point Rate my professor.com –Hard to find professor, must search by last name –Search buttons in opposite corners –Info ordered oddly

Eclipse –Small project, hard to get started, long time to setup. Especially for beginners. –Lots of functions. Can we better balance lots of power and intuitiveness vi Self-checkout –Slow you down to listen and respond to voice

Activity (Mini-Homework) Do this on your own on in pairs Go find two examples of problems in the GUIs of software apps or the UI of a interactive device (not Web pages) –Problem must illustrate a violation of one of the design principles or usability guidelines (taught next Monday!) –Describe the problems in these terms We’ll collect these write-ups from you and put them on the Web Be ready to “post” on Collab wiki page before class next Fri.

Bad Interfaces, Spr 08 SMOK –Zooming hard, not intuitive Do it too much, overlap, too much scrolling –Sometimes right-click, other times do something else Some commands buried –Default when adding component bad, things overlap, –Things you need to find not labeled well Too much zooming, search to find things Add tings and file is lost –Components/things easily deleted by mistake Failed to always load file correctly Demands advance planning, otherwise hard to change things later Hard to distinguish arrows between components where there are many

Excel Copy and paste from Word puts stuff in just one cell Hard to change details in graphs –Wizard great, but hard to see how to customize –2D graphs Print formatting Steep learning curve –Hard for beginners needing advanced features Click on cell, selects all, and you may delete it when you mean to edit it Formulas: hard to follow which cells are referenced Floating point accuracy

Fake iPod Different buttons are used to select at different times Mistake takes you back to beginning instead of back one Can’t define order of songs when playing

ISIS Type in year/semester: use odd format –Could default to “logical” semester Doesn’t have all info in it to be good –Need COD which isn’t there Waitlist isn’t well integrated Availability: closed at certain times (?) Can’t press enter to login in, must click –Also, tab order isn’t logical Must return back to main menu always, even when there’s a logical other window you want to do Can’t use Backspace/Back to go back Close window causes it to chide you Audit have this request/wait/return option –Seems unfriendly, unresponsive Timer period too short since you have to use >1 system Refresh -- F5 logs you out

Examples of non-usable systems Kroger’s self-checkout –Use of the scale is confusing, not enough room for stuff –Slow scanners, not as efficient as you’d hope Slow to scan/place/wait, so takes longer –Default fix is “get cashier”, no other suggestions Poor error recovery –Why can’t I swipe student ID? Didn’t check if you were a student once Ableton-Live or similar recording/audio software –doesn’t look like standard Windows program, so hard to find GUI controls –might look cool but makes it less efficient

Games that used keyboard commands only and used card-board cut-out Chem151 HW checker program –Can’t backtrack in the steps you have to do –Crashes a lot –Didn’t accept numeric answers missing x.0 No feedback on why UVa’s Webmail –Ugly to look at, not pleasing –hard to keep mail organized in folders Must explicitly copy and move –Slow –Useless spam filter –Must log into webmail/toolkit even when you’ve logged into a machine –Filters out mail headers / not clear you can control this –Indents messages in a thread, but if too deep you don’t see enough of the message

Mathcad –hard to learn at first –hard to keep track of variable / whole thing fails because of one small error / not good at explaining source of errors –use of arrow-keys vs. space-bar to move things in an equation expected arrow keys to work –4+ different versions of the equals-sign / hard to distinguish on the screen –new version can’t read files from other versions –hard to remember after not using it for a while (lots of tricks needed, hard to remember)

ISIS –pops up a window, pop-up blocker problems –can’t use browser’s back button –gives course instructor number instead of name –must enter schedule-number instead of clicking on course ID and number –Must use semester as a code, and if you get this wrong it’s confusing what’s wrong –Interface has pictures/images for links, not the conventional under-lined links –not integrated into COD, so must copy info over from COD to ISIS –Kicks you off too quickly –Too often overloaded, too many users –Unavailability at certain hours / don’t know when it’s unavailable / status not visible easily –Links on main page are too similar –SSN number use

Spring 06: Examples of non- usable systems Eclipse –Hard learning curve, bad for beginners –Too many windows, confusing layout, too much going on (advanced options) Mathcad –Interface not intuitive –Not monkey-proof (let’s you make mistakes that crash it, make it unstable) –Saving didn’t always work well –Mouse scrolling caused program to crash

Main UVa website –Cluttered, too much stuff –Random, not organized –Things you need small, hard to find – must search for –[User-base…] Grad school application sites –Multiple systems, not standard –Important info not clear, not consistent (deadlines) Geometer’s Sketchpad –Hard to figure out how to use (sit down, can’t figure out what to do). Need to read instruction book. Bad help

AOL IM –Flashing movies, ads –Opens up another window –Unwanted info, windows, distracting –Adds buddies to your buddy list (can’t remove) vi –Not intuitive, need instructions –Simple function but needlessly complex

ISIS –Have to type in year, semester (no drop downs). Cryptic input, better output –Must enter course number –Hit back, closes windows, must log-in again –Boots you off for no reason. Doesn’t handle heavy loads well. –Must disable popup blocker. –Not available at night. Data not current. –Doesn’t integrate with COD well. –Inputs don’t match outputs. –Won’t let you drop below 15 credits. Get stuck.

End of lecture 1