Paradigms for Interaction New computing technologies arrive, creating a new perception of the human-computer relationship Batch processing -> Impersonal.

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Presentation transcript:

Paradigms for Interaction New computing technologies arrive, creating a new perception of the human-computer relationship Batch processing -> Impersonal computing Time sharing -> Interactive computing Networking -> Community computing Graphical displays -> Direct manipulation Microprocessor -> Personal computing WWW -> Global information Ubiquitous computing -> ???

Paradigms for Interaction Time-sharing 1940s and 1950s – explosive technological growth 1960s – need to channel the power Single computer supporting multiple users IBM 360

Paradigms for Interaction Video Display Units More suitable medium than paper 1962 – Sutherland's Sketchpad Computers for visualizing and manipulating data One person's contribution could drastically change the historyof computing

Paradigms for Interaction Programming toolkits Engelbart at Stanford Research Institute 1963 – augmenting man's intellect 1968 NLS/Augment system demonstration The right programming toolkit provides building blocks to producing complex interactive systems The tablet sdk makes developing for the tablet relatively easy The new microsoft games sdk has made the wiis easier to program

Paradigms for Interaction Personal computing 1970s – Papert's LOGO language for simple graphics programming by children A system is more powerful as it becomes easier to user Future of computing in small, powerful machines dedicated to the individual Kay at Xerox PARC Smalltalk – first OO language – visual interface the Dynabook as the ultimate personal computer (better than today’s PDAs)

Paradigms for Interaction Window systems and the WIMP interface Humans can pursue more than one task at a time Windows used for dialogue partitioning, to “change the topic” 1981 – Xerox Star first commercial windowing system Windows, icons, menus and pointers now familiar interaction mechanisms

Paradigms for Interaction Metaphor Relating computing to other real-world activity is effective teaching technique LOGO's - turtle dragging its tail File management on an office desktop Word processing as typing Financial analysis on spreadsheets Virtual reality – user inside the metaphor Paper - tablet Problems Some tasks do not fit into a given metaphor Cultural bias

Paradigms for Interaction Direct(?) manipulation 1982 – Shneiderman describes appeal of graphically- based interaction Visibility of objects Incremental action and rapid feedback Reversibility encourages exploration Syntactic correctness of all actions Replace language with action 1984 – Apple Macintosh The model-world metaphor What You See Is What You Get (WYSIWYG)

Paradigms for Interaction More Direct Tablet Stylus direct onto output surface Inking Recognition

Paradigms for Interaction Hypertext 1945 – Vannevar Bush and the memex Key to success in managing explosion of information Mid 1960s – Nelson describes hypertext as non-linear browsing structure Hypermedia and multimedia Nelson's Xanadu project still a dream today

Paradigms for Interaction Computer Supported Cooperative Work (CSCW) CSCW removes bias of single user / single computer system Can no longer neglect the social aspects Electronic mail is most prominent success

Paradigms for Interaction Groupware Taxonomy Same place Different time Same time Different place “Synchronous, co-located” Whiteboard Lecture/tutorial Meeting Decision Support Systems “Synchronous, distributed” ICQ/IRC chat MS Netmeeting (Internet) Phone Video conferencing “Asynchronous, co-located” “Sticky notes”/annotations Whiteboard, cabinet Shared PC “Asynchronous, distributed” , Newsgroups ICQ message Document repository

Paradigms for Interaction The World Wide Web Hypertext, as originally realized, was a closed system Simple, universal protocols (e.g. HTTP) and mark-up languages (e.g. HTML) made publishing and accessing easy Critical mass of users lead to a complete transformation of our information economy Browser centric desktop? Browsers are terrible environments to really ‘program’

Paradigms for Interaction Ubiquitous Computing “The most profound technologies are those that disappear.”Mark Weiser, 1991 Late 1980’s: computer was very apparent How to make it disappear? Shrink and embed/distribute it in the physical world Design interactions that don’t demand our intention

Paradigms for Interaction Sensor-based and Context- aware Interaction Humans are good at recognizing the “context” of a situation and reacting appropriately Ambient Displays – John Downs ‘Kitchen notice board Automatically sensing physical phenomena (e.g., light, temp, location, identity) becoming easier How can we go from sensed physical measures to interactions that behave as if made “aware” of the surroundings?