Its E-Live: From A-I to A-Life CHID 370/COM 302, Winter 2007 “Our work is given form in order that it may function, in order that it may be a functioning.

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Presentation transcript:

Its E-Live: From A-I to A-Life CHID 370/COM 302, Winter 2007 “Our work is given form in order that it may function, in order that it may be a functioning organism.” Paul Klee Paul Klee, The Golden Fish, 1925

Troy Innocent Interactive AI Iconica is an artificial world made of language, populated by lifeforms whose bodies are made of media encoded with different systems of representation. The artificial life model that generates the appearance and behaviour of this world is based on an iconic language which may be combined using grammatical rules to create an endless number of possible meanings.

Think about Ludea as a 21st century version of the board game Ludo. On the streets of Melbourne three warring cultures struggle for territory: * Neo-Materialists use traditional forms of communication such as words * Post-Symbolics communicate only through images, and * Post-Humans are reliant on machines for communication

Jon McCormack Technical Virtuosity Creation of second world beauty Critique of lost first world beauty

Christa Sommerer & Laurent Mignonneau Artificial Life Render everyday technologies “marvelous” Emergent Qualities

EauDeJArdin 2004 Monet comes to life

Mobile Feelings II, 2004 Phones with affective communication Touch A pulse

Life Writer, 2006 Text as code Life space Communication creates spaces for life

Bill Vorn Aka: Yves Bilodeau Co-director of Hexagram Concordia University

Bill Vorn Stele 2001 Artificial Death Series

Evil Live, 2004 Simon Penny Game of Life Cellular Automatans Chaos Expression

Bedlam, 2003 Dislocation Sensing Three locations Quasi-sense and flux

Simon Penny Director Arts, Computation, and Engineering Irvine, CA i.edu/penny/

Artificial Intelligence –John McCarthy MIT (now Stanford) Coined the term AI, 1955 Case Based –Declarative, language based –Intelligence as problem solving Rule Based –Program follows “rules” Mainframe (IBM ) John McCarthy and IBM 7090 playing chess, c.1967

Hive Mind Marvin Minksy Connectionist systems –Many interactive parts –Society of Mind, 1988 DEC PDP-1, Minskytron “Connectionists take pride in in not understanding how a network solves a problem.” Product (mind) over substance (brain)

Embodied Intelligence Rodney Brooks High level reasoning not necessary to mediate between perception and action Interaction “Elephants Don’t Play Chess” Evolutionary Situated and communicative robots irobot (

Rodney’s Robots Genghis (1989) Cog (1999)

The Affective Cynthia Brazeal Student of Rodney Brooks Affect

``the objective world surrounding us is not the only one possible; there are others, latent'’ Paul Klee Machines don’t separate us from reality- -they help us understand it Help make our conception of what is human richer! How much art and how much science