Prepare an Asset List Project 4 Due date: Friday, September 24 th.

Slides:



Advertisements
Similar presentations
WEBQUEST Let’s Begin TITLE AUTHOR:. Let’s continue Return Home Introduction Task Process Conclusion Evaluation Teacher Page Credits Introduction This.
Advertisements

Cyberlesson Let’s Begin TITLE AUTHOR: Presented by: Recommended Grade Level:
Submission Process. Overview Preparing for submission The submission process The review process.
Mobile Marketing in Practice
Making Games with Game Maker Project 2 Due dates: A) Tuesday, September 5th, by 11:59pm (list) B) Sunday, September 14th, by 11:59pm (final)
INDIVIDUAL MARKS THE REST = TEAM MARKS. INDIVIDUAL MARKS THE REST = TEAM MARKS.
IMGD The Game Development Process: Project 5 – Level Design Due: Friday, October 9 th Status report: Monday, October 5 th.
WEBQUEST Let’s Begin TITLE AUTHOR:. Let’s continue Return Home Introduction Task Process Conclusion Evaluation Teacher Page Credits This document should.
Game Inception and Design Project 1 Due dates: –Wednesday, January 18th: First-draft –Monday, January 23rd: Peer Review due –Thursday, January 26th: Final.
Level Design Project 4 Due date: Wednesday, February 23rd.
Game Evaluation and Testing Project 5 Due date: Monday, February 28th.
Level Design Project 5 Due date: Friday, October 6th.
Game Inception and Design Project 1 Due date: –Wednesday, May 24 th (in class)
Game Inception and Design Project 2 Due dates: – Friday, September 8 th, 11:59pm.
Level Design Project 4 Due date: Wednesday, February 22nd.
Content Creation Project 2 Due date: Monday, September 22 nd.
Engineering H193 - Team Project Gateway Engineering Education Coalition P. 1 Spring Quarter 2007 Progress Reports Week 4 Day 1.
Complete and Present Prototype Project 6 Status report: Tuesday, October 5 th Due: Saturday, October 9 th Presentation: Tuesday, October 12 th.
Game Logic Project 3 Due date: Monday, June 5 th.
IMGD The Game Development Process: Project 5 – Level Design Due: Friday, October 10 th (in class) Status report: Monday, October 6 th.
Interactive Media and Game Development Project. Game Idea Suggestions Goal: build complete, mini-game –Constrain idea by resources (time) Think small.
Game Logic Project 4 Due date: Wednesday, September 27 th.
A Technical Game Project 4 Due dates: Game Idea Friday, March 16 th Game Plan Friday, March 23 rd Web Page Sunday, April 9 th First Playable Wednesday,
Interactive Media and Game Development Project. Introduction ARG story: –monolithic game corporation (like EA) is trying to take over the world –using.
Content Creation Project 2 Due date: Monday, February 7th.
CS & ECE Senior Design Project Winter 2008 Karen Davis Chia Han Altan Ferendeci.
Team Leader Training How to manage a team or be on a team (and survive) 540f07tltrain5sep6 1.
Software Documentation Written By: Ian Sommerville Presentation By: Stephen Lopez-Couto.
Report Writing Three phases of report writing Exploratory phase (MAPS)
211 Multimedia Web Design Lesson 7 Planning / Designing a Site.
Grant Writing Workshop June 4, Research the grant-making organization’s mission and funding interests NOTES: Do not change or manipulate your idea.
Introduction to Interactive Media 02. The Interactive Media Development Process.
Product Analysis of a Coat Hanger
Moodle (Course Management Systems). Assignments 1 Assignments are a refreshingly simple method for collecting student work. They are a simple and flexible.
Put the Title of the WebQuest Here A WebQuest for xth Grade (Put Subject Here) Designed by (Put Your Name Here) Put Your Address Here Put some interesting.
Put the Lesson Title Here A webquest for xth grade Designed by Put your You may include graphics, a movie, or sound to any of the slides. Introduction.
Introduction to Interactive Media The Interactive Media Development Process.
MULTIMEDIA DEFINITION OF MULTIMEDIA
How to start Milestone 1 CSSE 371 Project Info There are only 8 easy steps…
Going Deeper with Mark Twain A WebQuest for 10th Grade Composition Designed by Sandy Schaufelberger Wes-Del High School, Gaston IN
Activity 3 - introduction
CSC USI Class Meeting 10 November 9, 2010.
Report on Evaluation Process The decisions and issues involved in the proposal, research, design and prototyping of the Mood Gallery are documented on-line.
Ian F. C. Smith Writing a Journal Paper. 2 Disclaimer / Preamble This is mostly opinion. Suggestions are incomplete. There are other strategies. A good.
Certificate in Digital Applications – Level 02 Multimedia Showcase – DA202.
CM220 College Composition II Friday, January 29, Unit 1: Introduction to Effective Academic and Professional Writing Unit 1 Lori Martindale, Instructor.
Prepare a Game Treatment Project 3 Due dates: Tuesday, September 14 th, in class.
BTEC Creative Media Production UNIT: 72 TASK 3. Learning Intentions To understand how to generate design documents To know the purposes of design documents.
Art 155 Information Architecture In-class Presentation Week 4B.
Welcome!!!. Let’s start with introductions Introduce yourself, stating your name, and your some of your favorite books or movies. My name is Alyssa and.
Game Logic Project 4 Due date: Monday, September 29 th.
First Playable Project 4 Due date: Monday, September 24 th.
MULTIMEDIA ARTIST & ANIMATOR Heather Wright 5/9/14 1 hour Mrs. Miller.
Before you begin The activities documented in this file should cover the previous 12 months. The Committee on Student Members reviews Applications three.
Windows 7 and file management
Asset List & Content Creation
Software Documentation
Project Portfolio Architecture of Complex Systems Name
LO3 - Activities Movie and Try Surfing Animation - DA202
Treatment Document Due date: Monday, September 10th, by 10:00am
Game Inception and Design
MUSIC VIDEO Production technologies of representations DESIGN PLAN.
Project 4 Due date: Monday, September 28th
Project 5 Due date: Wednesday, September 29th
Game Inception and Design
Music Technology What’s in the course?
Making Games with Game Maker
LO4 – New This Year and Find Out More
Making Games in Flash Project 2 Due dates:
Making Games with GameMaker
Presentation transcript:

Prepare an Asset List Project 4 Due date: Friday, September 24 th

IMGD 1001 Introduction  Second in a series of related projects Will build towards working game  Focuses on the content that must be created for a game decisions and tradeoffs that go into its creation  For the artistic creation part, don’t worry if not an artist graded more on your ideas and effort than on your execution

IMGD 1001 Motivation (1 of 2)  Creativity in game art necessary, but must be constrained if production deadlines of game are to be met Need sound planning and decision-making to produce art in timely fashion  Only finite resources (time and money) So tradeoffs between quality (spending lots of time on all art) and quantity (using simple art or re-using art for many assets)

IMGD 1001 Motivation (2 of 2)  Planning is important in content creation as in other parts of game development Changing character design at concept costs a few hours of time at the drawing board Changing character design that has been animated costs weeks Exacerbated if technical (ex: MIDI to something else, normal to bump-mapped) since affects programming  The purpose of this assignment to familiarize with decision making and trade-offs

IMGD 1001 Overview  Work in same group!  Identify, select and create array of content for game and briefly document 1. Write a vision statement 2. Create an asset list 3. Select and document assets 4. Create 40 original assets 5. Submit your plan and assets

IMGD 1001 Vision Statement  Describe "look and feel" of your game's content words No specific format, just effective and Describe motifs, styles, colors, sounds  Sketches of characters or settings optional  Can reference movies, games, etc. as inspirational Say explicitly which aspects, not just whole film Can include specific descriptions or sketches of specific characters, environments, interfaces, etc.  Clear enough so if given to several artists, they would all return with similar work

IMGD 1001 Identify Assets  Identify all assets for game sprites, tiles, sound effects, music, icons …  Document functional requirements sprite size (dimensions), number of frames and types for animations, length of sound loops … Ok if details are just best-guesses Ok to specify ranges  No specific format  organized and readable (text, spreadsheet, or whatever works)  Will also map item to file name of acquired asset (next task)

IMGD 1001 Select and Document Assets  Select assets Download actual content Indicate filenames in list Document sources!  When done, should be an actual filename associated with every asset  Make notes if content fall short of your requirements, for some reason

IMGD 1001 Submission  Asset plan document 1. Team name, individual names, 2. Game title 3. Artistic vision statement, words 4. Complete asset list (specs, file names, comments 5. A separate list of the 40 original assets you have created.  Folder/directory with original content  Online Turnin

IMGD 1001 Create Original Assets  40 assets (to be used in Flash) One image, tile, icon, frame-of-animation, sound- effect, or measure-of-music is one "asset“ Any combination Could be single sprite  Hint: one sprite faces in four directions with five frames of animation per direction = 20 frames)  If unsure what is 1 asset, ask  Don’t modify others – work must be completely original  Artistic quality less important than art that is: Original Fits with vision

IMGD 1001 Grading Guidelines  Rubric on Web page  Names/logins: 1 point  Game title: 1 point  Artistic statement: 8 points  Asset list and documentation: 50 points  40 original assets: 40 points

IMGD 1001 Resources  Links to libraries of tilesets, sprites, sounds  If you find others, can let class know!  Not all of the resources are free in the same way Respect the authors' rights by following the rules set forth