Graphing in 3-D Graphing in 3-D means that we need 3 coordinates to define a point (x,y,z) These are the coordinate planes, and they divide space into.

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Presentation transcript:

Graphing in 3-D Graphing in 3-D means that we need 3 coordinates to define a point (x,y,z) These are the coordinate planes, and they divide space into 8 octants. The “1 st octant” is where all 3 coordinates are positive

It is difficult to define a point in space when graphing on a plane. Ex. Graph the points (2,4,3), (2,-4,3), (-2,4,-3), and (2,4,0). This system for graphing in 3-D is called rectangular, or Cartesian.

Thm. Distance Formula in Three Dimensions The distance between (x 1,y 1,z 1 ) and (x 2,y 2,z 2 ) is Ex. Find the distance between P(2,-1,7) and Q(1,-3,5).

Thm. Equation of a Sphere The sphere with center (h,k,l) and radius r is

Ex. Find the equation of a sphere if a diameter has endpoints (-2,4,3) and (4,0,1).

Def. Two vectors u and v are parallel if there is a scalar c such that u = cv. Ex. Show that and are parallel.

Ex. Find the terminal point of if the initial point is (-2,3,5).

Ex. Determine whether (3,-4,1), (5,-1,-1), and (1,-7,3) are collinear.

Dot Product So far, we haven’t talked about how to multiply two vectors…because there are two ways to “multiply” them. Def. Let and, then the dot product is This is also called the scalar product, since the result is a scalar

Ex. Let and, find: a) u ∙ v b) (v ∙ v) u

Properties of the Dot Product 1) a ∙ a = |a| 2 2) a ∙ b = b ∙ a 3) a ∙ (b + c) = a ∙ b + a ∙ c 4) (ca) ∙ b = c(a ∙ b) = a ∙ (cb) 5) 0 ∙ a = 0

Dot product is used to find the angle between two vectors: Thm. If θ is the angle between a and b, then Ex. Find the angle between and

Ex. Consider the points A(3,1), B(-2,3) and C(-1,-3). Find m  ABC.

Thm. Two vectors a and b are orthogonal if a ∙ b = 0. Orthogonal = Perpendicular = Normal Ex. Show that 2i + 2j – k and 5i – 4j + 2k are orthogonal

The direction angles of a vector a are the angles α, β, and γ that a makes with the positive x-, y-, and z-axes, respectively. Consider α… It’s the angle with the x-axis, so it’s the angle with i.

These are called the direction cosines of a.

Ex. Find the direction angles of

Def. Let u and v be nonzero vectors. Let u = w 1 + w 2, where w 1 is parallel to v and w 2 is orthogonal to v, as shown. 1)w 1 is called the projection of u onto v or the vector component of u along v, and is written w 1 = proj v u 2)w 2 is called the vector component of u orthogonal to v.  Note w 2 = u – w 1 = u – proj v u

Let’s find proj a b

Ex. Let u = 3i – 5j + 2k and v = 7i + j – 2k, find proj v u and the vector component of u orthogonal to v.