 For an application programmer, the operating system interface is most important  The functions provided by the OS  Abstract resources that are available.

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Presentation transcript:

 For an application programmer, the operating system interface is most important  The functions provided by the OS  Abstract resources that are available  Reduces the amount of detailed knowledge the programmer must know 2

3 Program Result Program Result Program Result … … Idea Machine

4 Program Result Abstract Machine Abstract Machine Program Result Program Result Abstract Machine Physical Machine … … Idea

 Process : A sequential program in execution  Resource : Any abstract resource that a process can request, and which may can cause the process to be blocked if the resource is unavailable.  File : A special case of a resource. A linearly- addressed sequence of bytes. “A byte stream.” 5

6 Data Files Other Resources Algorithm Idea Source Program Source Program Binary Program Execution Engine Process Stack Status

 OS implements {abstract machine} – one per task  Multiprogramming enables N programs to be space-muxed in executable memory, and time- muxed across the physical machine processor.  Result: Have an environment in which there can be multiple programs in execution concurrently*, each as a process 7 * Concurrently: Programs appear to execute simultaneously

8 Hardware Data Process Stack Processor Executable Memory Program Operating System

9 Shared Program Text P1P1 P2P2 P3P3 P1P1 P2P2 P3P3 Files

 Divide classic process:  Process is an infrastructure in which execution takes place – address space + resources  Thread is a program in execution within a process context – each thread has its own stack 10 Data Process Stack Program Operating System Thread Stack …

11 Data Files Other Resources Binary Program Process Stack Status Stack Status Stack Status Thread (Execution Engine)

 A thread (or lightweight process) is an execution engine component of a process; it is a basic unit of CPU utilization  It consists of:  program counter  register set  stack space 12

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 A thread shares with its peer threads its:  code section  data section  operating-system resources  collectively known as a task  A traditional or heavyweight process is equal to a task with one thread 14

 Benefits of multithreading  Improve application responsiveness  Netscape uses multithreaded programming  Use multiprocessors efficiently  Improve program structure  Use fewer system resources  Faster to switch between threads than processes 15

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 Lightweight processes  threads implemented by the OS  A process can implement user threads  threads implemented (solely) by the user  these are more efficient  but if the OS blocks one of them, they are all blocked  Kernel threads are threads that run inside the OS (a.k.a. the kernel) 18

 POSIX Thread  pthread_create  pthread_join  pthread_exit  Solaris Thread  thr_create  thr_join  thr_exit 19

 Anything that a process requests from an OS  Available  allocated  Not available  process is blocked  Examples  Files  Primary memory address space (“virtual memory”)  Actual primary memory (“physical memory”)  Devices (e.g., window, mouse, kbd, serial port, …)  Network port  … many others … 20

21 Hardware Process Processor Executable Memory Data Program Operating System Data Program Data Program Process Resource Device

 Abstraction of processor resource  Programmer sees an abstract machine environment with spectrum of resources and a set of resource addresses (most of the addresses are memory addresses)  User perspective is that its program is the only one in execution  OS perspective is that it runs one program with its resources for a while, then switches to a different process ( context switching )  OS maintains  A process descriptor data structure to implement the process abstraction  Identity, owner, things it owns/accesses, etc.  Tangible element of a process  Resource descriptors for each resource 22

23 Code Resources Abstract Machine Environment Stack Data Resources Process Descriptor Process Descriptor Resource Descriptor Resource Descriptor Resource Descriptor Resource Descriptor Resource Descriptor Resource Descriptor Other Data Structures Other Data Structures

 Process must be able to reference every resource in its abstract machine  Assign each unit of resource an address  Most addresses are for memory locations  Abstract device registers  Mechanisms to manipulate resources  Addresses used by one process are inaccessible to other processes  Say that each process has its own address space 24

 Classic processes sharing program  shared address space support  Thread model simplifies the problem  All threads in a process implicitly use that process’s address space, but no “unrelated threads” have access to the address space  Now trivial for threads to share a program and data  If you want sharing, encode your work as threads in a process  If you do not want sharing, place threads in separate processes 25

26 Address Space Code Resources Abstract Machine Environment Stack Data Resources

 Here is the classic model for creating processes: 27 FORK(label): Create another process in a copy of the original address space beginning execution at instruction label QUIT(): Terminate the process. JOIN(count): An atomic statement; count is shared disableInterrupts(); count--; if(count > 0) QUIT(); enableInterrupts();

28 procA() { while(TRUE) { ; update(x); ; retrieve(y); } procB() { while(TRUE) { retrieve(x); ; update(y); ; } Process A Process B x y Problem: A is reading y and B is reading x. What if the processes are not synchronized?

L0: count1 = 2; count2 = 2; ; update(x); FORK(L2); ; L1: JOIN(count1); retrieve(y); JOIN(count2); goto L0; L2: retrieve(x); ; update(y); FORK(L3); goto L1; L3: JOIN(count2); goto L0; 29

30 UNIX Kernel Data Segment Files Other Resources Text Segment Stack Segment Status Process

 Each process has its own address space  Subdivided into text, data, & stack segment  a.out file describes the address space  OS kernel creates descriptor to manage process  Process identifier (PID): User handle for the process (descriptor)  Try “ ps ” and “ ps -aux ” (read man page) 31

 UNIX fork() creates a process  Creates a new address space  Copies text, data, & stack into new address space  Provides child with access to open files  UNIX wait() allows a parent to wait for a child to terminate  UNIX execve() allows a child to run a new program 32

pid = fork(); if (pid == ((pid_t)-1)) { // Something must be wrong with the fork // error processing } else { if (pid == 0) { // This is the child process } else { // This is the parent process } //How about here, the parent or the child ? } 33 Do the parent and the child have the same sequence of instructions when fork() is successful? Why do we say this is the child and this the parent? How about here?

34 int pid;... /* Set up the argv array for the child */... /* Create the child */ if((pid = fork()) == 0) { /* The child executes its own absolute program */ execve(“./childProgram.out”, argv, 0); /* Only return from an execve call if it fails */ printf(“Error in the exec … terminating the child …”); exit(0); }... wait(…); /* Parent waits for child to terminate */...

35 #include #define NULL 0 int main (void) { if (fork() == 0){ /* This is the child process */ execve("child",NULL,NULL); exit(0); /* Should never get here, terminate */ } /* Parent code here */ printf("Process[%d]: Parent in execution...\n", getpid()); sleep(2); if(wait(NULL) > 0) /* Child terminating */ printf("Process[%d]: Parent detects terminating child \n", getpid()); printf("Process[%d]: Parent terminating...\n", getpid()); }

36 int main (void) { /* The child process's new program This program replaces the parent's program */ printf("Process[%d]: child in execution...\n", getpid()); sleep(1); printf("Process[%d]: child terminating...\n", getpid()); }

37 Data Files Other Resources Binary Program Process Stack Status Stack Status Stack Status Thread (Execution Engine)

38 #include... int main(int argv, char *argv[]) {... STARTUPINFO startInfo; PROCESS_INFORMATION processInfo;... strcpy(lpCommandLine, “C:\\WINNT\\SYSTEM32\\NOTEPAD.EXE temp.txt)”; ZeroMemory(&startInfo, sizeof(startInfo)); startInfo.cb = sizeof(startInfo); if(!CreateProcess(NULL, lpCommandLine, NULL, NULL, FALSE, HIGH_PRIORITY_CLASS | CREATE_NEW_CONSOLE, NULL, NULL, &startInfo, &processInfo)) { fprintf(stderr, “CreateProcess failed on error %d\n”, GetLastError()); ExitProcess(1); }; /* A new child process is now executing the lpCommandLine program */... CloseHandle(&processInfo.hThread); CloseHandle(&processInfo.hProcess); t_handle = CreateProcess(…, lpCommandLine, …); }

39 #include... int main(int argv, char *argv[]) { t_handle = CreateThread( LPSECURITY_ATTRIBUTES lpThreadAttributes, // pointer to thread security attributes DWORD dwStackSize, // initial thread stack size, in bytes LPTHREAD_START_ROUTINE lpStartAddress, // pointer to thread function LPVOID lpParameter,// argument for new thread DWORD dwCreationFlags,// creation flags LPDWORD lpThreadId // pointer to returned thread identifier ); /* A new child thread is now executing the tChild function */ Sleep(100) /* Let another thread execute */ } DWPRD WINAPI tChild(LPVOID me) { /* This function is executed by the child thread */... SLEEP(100); /* Let another thread execute */... }

40 unsigned long _beginthreadex( void *security, unsigned stack_size, unsigned ( __stdcall *start_address )( void * ), void *arglist, unsigned initflag, unsigned *thrdaddr ); Old style C runtime functions use a single copy of certain variables in a process Need a copy per thread Alternative to CreateThread() -> _beginthreadex()

 Data must be read into (and out of) the machine – I/O devices  Storage devices provide persistent copy  Need an abstraction to make I/O simple – the file  A file is a linearly-addressed sequence of bytes  From/to an input/output device  Including a storage device 41

42 Hardware Data Process Stack Processor Executable Memory Program Operating System Storage Device File Descriptor File Descriptor

43 open Specifies file name to be used close Release file descriptor read Input a block of information write Output a block of information lseek Position file for read/write ioctl Device-specific operations UNIX and NT try to make every resource (except CPU and RAM) look like a file Then can use a common interface:

44 #include int main() { int inFile, outFile; char *inFileName = “in_test”; char *outFileName = “out_test”; int len; char c; inFile = open(inFileName, O_RDONLY); outFile = open(outFileName, O_WRONLY); /* Loop through the input file */ while ((len = read(inFile, &c, 1)) > 0) write(outFile, &c, 1); /* Close files and quit */ close(inFile); close(outFile); }

45 #include #define BUFFER_LEN... // # of bytes to read/write /* The producer process reads information from the file name in_test then writes it to the file named out_test. */ int main(int argc, char *argv[]) { // Local variables char buffer[BUFFER_LEN+1]; // CreateFile parameters DWORD dwShareMode = 0; // share mode LPSECURITY_ATTRIBUTES lpFileSecurityAttributes = NULL; // pointer to security attributes HANDLE hTemplateFile = NULL; // handle to file with attributes to copy // ReadFile parameters HANDLE sourceFile; // Source of pipeline DWORD numberOfBytesRead; // number of bytes read LPOVERLAPPED lpOverlapped = NULL; // Not used here

46 // WriteFile parameters HANDLE sinkFile; // Source of pipeline DWORD numberOfBytesWritten; // # bytes written // Open the source file sourceFile = CreateFile ( "in_test", GENERIC_READ, dwShareMode, lpFileSecurityAttributes, OPEN_ALWAYS, FILE_ATTRIBUTE_READONLY, hTemplateFile ); if(sourceFile == INVALID_HANDLE_VALUE) { fprintf(stderr, "File open operation failed\n"); ExitProcess(1); }

47 // Open the sink file sinkFile = CreateFile ( "out_test", GENERIC_WRITE, dwShareMode, lpSecurityAttributes, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, hTemplateFile ); if(sinkFile == INVALID_HANDLE_VALUE) { fprintf(stderr, "File open operation failed\n"); ExitProcess(1); }

48 // Main loop to copy the file while ( ReadFile( sourceFile, buffer, BUFFER_LEN, &numberOfBytesRead, lpOverlapped ) && numberOfBytesRead > 0 ) { WriteFile(sinkFile, buffer, BUFFER_LEN, &numberOfBytesWritten, lpOverlapped); } // Terminating. Close the sink and source files CloseHandle(sourceFile); CloseHandle(sinkFile); ExitProcess(0); }

49 OS Interactive User Shell Program Application & System Software OS System Call Interface

50 Shell Process Process to execute command Process to execute command % grep first f3 f3 read keyboard fork a process read file grep

 A recent trend is to replace processes by objects  Object-oriented design models  A system is modeled as a set of autonomous entities, called objects  Each object responds to messages and interacts with other objects through message passing  Object-oriented Operating Systems  A new mechanism to specify a system  Specify the individual units of serial computation  Specify the model of interactions among units  Too early to say how important it will be... 51

 Operating systems provide a virtual computing environment for application programmers  Functions provided by O.S.  Abstract resources by O.S.  Files  Processes and threads  Objects  Programmers can develop applications more efficiently 52