Virtual Reality Environment in C3I Systems Jan Hodicky, Petr Frantis Communication and Information Systems Departement University of Defense, Brno Czech.

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Presentation transcript:

Virtual Reality Environment in C3I Systems Jan Hodicky, Petr Frantis Communication and Information Systems Departement University of Defense, Brno Czech Republic

AGENDA  Current state of presentation layer of C3I systems  Czech C3I system  Questionnaire  VR operator station  Architecture overview  Visualization  Conclusion

CURRENT STATE OF PRESENTATION LAYER OF C3I  FBCB2 (USA)  CG2 - C3D  RT - area of interest

CZECH C3I SYSTEM  First design Ground Forces Tactical Command and Control System (GFTCCS) in 1996  Presentation layer - desktop application  Limitations:  Speed of interaction operator-system  Display resolution  2D visualization  Defense research project ( ): VR devices in modernized conception of implementation of GFTCCS in the Czech Army Forces  New presentation layer with VR devices – 3D

QUESTIONNAIRE  New presentation layer - only supporting tool of the current GFTCCS  3D solution with implemented VR devices is a key factor to increase situational awareness  The implementation of VR devices should be executed as a step-by-step process  Details must not endanger lucidity

VR OPERATOR STATION  Head Mounted Display (HMD)  6DOF tracking devices  Data gloves

ARCHITECTURE OVERVIEW New 3D presentation layer VR devices used for user interaction 3D terrain database generation on demand Uses digital terrain data sources of GFTCCS 3D representation of tactical symbols Service Oriented Architecture

ARCHITECTURE OVERVIEW VR Presentation Layer Core Input Layer GFTCCS APP6a data Terrain database generator Digital map resources HW VR Input Layer HW VR

VISUALIZATION 3D Terrain visualization including topographic objects and features - Standard Army of the Czech Republic available (shared with the GFTCCS) - digital elevation model - digital vector map - digital satellite or aero images - digital topographic maps - WGS-84 coordinate system - Fast terrain and objects generation time

VISUALIZATION Topographic features and object reconstruction Utilize low-resolution satellite images Adds details and emphasizes important topographic features and objects Combines vector and raster data Matches the original by its dimensions and shapes Uses pre-defined sets of textures

VISUALIZATION

Military tactical symbol visualization Represented as 3D objects Tactical symbols mapped on semi-transparent square block Tactical lines floating in 3D space Compatible with APP6a standard

New presentation layer of GFTCCS –3D visualization –Immersion –Utilization of VR devices for user input –Versatility Issues –Quality of digital terrain data –Unit symbol placement CONCLUSION

QUESTIONS