15-744: Computer Networking L-12 Wireless Broadcast.

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Presentation transcript:

15-744: Computer Networking L-12 Wireless Broadcast

Taking Advantage of Broadcast Opportunistic forwarding Network coding Assigned reading XORs In The Air: Practical Wireless Network Coding ExOR: Opportunistic Multi-Hop Routing for Wireless Networks 2

Outline Opportunistic forwarding (ExOR) Network coding (COPE) Combining the two (MORE) 3

packet Initial Approach: Traditional Routing Identify a route, forward over links Abstract radio to look like a wired link src AB dst C 4

Radios Aren’t Wires Every packet is broadcast Reception is probabilistic src AB dst C 5

packet Exploiting Probabilistic Broadcast src AB dst C packet Decide who forwards after reception Goal: only closest receiver should forward Challenge: agree efficiently and avoid duplicate transmissions 6

Why ExOR Might Increase Throughput Best traditional route over 50% hops: 3( 1 / 0.5 ) = 6 tx Throughput  1 / # transmissions ExOR exploits lucky long receptions: 4 transmissions Assumes probability falls off gradually with distance srcdstN1N2N3N4 75% 50% N5 25% 7

Why ExOR Might Increase Throughput Traditional routing: 1 / = 5 tx ExOR: 1 / (1 – (1 – 0.25) 4 ) + 1 = 2.5 transmissions Assumes independent losses N1 srcdst N2 N3 N4 25% 100% 8

ExOR Batching Challenge: finding the closest node to have rx’d Send batches of packets for efficiency Node closest to the dst sends first Other nodes listen, send remaining packets in turn Repeat schedule until dst has whole batch src N3 dst N4 tx: 23 tx:  24 tx:  8 tx: 100 rx: 23 rx: 57 rx: 88 rx: 0 tx: 0 tx:  9 rx: 53 rx: 85 rx: 99 rx: 40 rx: 22 N1 N2 9

Reliable Summaries Repeat summaries in every data packet Cumulative: what all previous nodes rx’d This is a gossip mechanism for summaries src N1 N2 N3 dst N4 tx: {1, 6, , 96, 99} tx: {2, 4, , 98} batch map: {1,2,6,... 97, 98, 99} batch map: {1, 6, , 96, 99} 10

Priority Ordering Goal: nodes “closest” to the destination send first Sort by ETX metric to dst Nodes periodically flood ETX “link state” measurements Path ETX is weighted shortest path (Dijkstra’s algorithm) Source sorts, includes list in ExOR header src N1 N2 N3 dst N4 11

Using ExOR with TCP Node Proxy ExOR Gateway Web Proxy Client PC Web Server TCP ExOR Batches (not TCP) Batching requires more packets than typical TCP window 12

Discussion Exploits radio properties, instead of hiding them Scalability? Parameters – 10%? Overheads? 13

Outline Opportunistic forwarding (ExOR) Network coding (COPE) Combining the two (MORE) 14

Background Famous butterfly example: All links can send one message per unit of time Coding increases overall throughput 15

Background Bob and Alice Relay Require 4 transmissions 16

Background Bob and Alice Relay Require 3 transmissions XOR 17

Coding Gain Coding gain = 4/

Throughput Improvement UDP throughput improvement ~ a factor 2 > 4/3 coding gain

Coding Gain: more examples Without opportunistic listening, coding [+MAC] gain=2N/(1+N)  2. With opportunistic listening, coding gain + MAC gain  ∞

COPE (Coding Opportunistically) Overhear neighbors’ transmissions Store these packets in a Packet Pool for a short time Report the packet pool info. to neighbors Determine what packets to code based on the info. Send encoded packets 21

Opportunistic Coding B’s queueNext hop P1A P2C P3C P4D CodingIs it good? P1+P2Bad (only C can decode) P1+P3Better coding (Both A and C can decode) P1+P3+P4Best coding (A, C, D can decode) B A C D P4 P3 P3 P1 P4 P3 P2 P1 P4 P1

Packet Coding Algorithm When to send? Option 1: delay packets till enough packets to code with Option 2: never delaying packets -- when there’s a transmission opportunity, send packet right away Which packets to use for XOR? Prefer XOR-ing packets of similar lengths Never code together packets headed to the same next hop Limit packet re-ordering XORing a packet as long as all its nexthops can decode it with a high enough probability 23

Packet Decoding Where to decode? Decode at each intermediate hop How to decode? Upon receiving a packet encoded with n native packets find n-1 native packets from its queue XOR these n-1 native packets with the received packet to extract the new packet 24

Prevent Packet Reordering Packet reordering due to async acks degrade TCP performance Ordering agent Deliver in-sequence packets immediately Order the packets until the gap in seq. no is filled or timer expires 25

Summary of Results Improve UDP throughput by a factor of 3-4 Improve TCP by wo/ hidden terminal: up to 38% improvement w/ hidden terminal and high loss: little improvement Improvement is largest when uplink to downlink has similar traffic Interesting follow-on work using analog coding 26

Reasons for Lower Improvement in TCP COPE introduces packet re-ordering Router queue is small  smaller coding opportunity TCP congestion window does not sufficiently open up due to wireless losses TCP doesn’t provide fair allocation across different flows 27

Discussion Wired vs. wireless coding Traffic patterns Scale 28

Outline Opportunistic forwarding (ExOR) Network coding (COPE) Combining the two (MORE) 29

Best single path  loss prob. 50% In opp. routing [ExOR’05], any router that hears the packet can forward it  loss prob = 6% Use Opportunistic Routing Opportunistic routing promises large increase in throughput src R1 dst R4 R2 R3 50% 0%0% 0% 50% 30

src R1 dst But Overlap in received packets  Routers forward duplicates R2 P1P1 P2P2 P 10 P1P1 P2P2 P1P1 P2P2 31

ExOR State-of-the-art opp. routing, ExOR imposes a global scheduler: Requires full coordination; every node must know who received what Only one node transmits at a time, others listen 32

Global Scheduling? Global coordination is too hard One transmitter src dst 33

Global Scheduling? src dst Global coordination is too hard One transmitter  You lost spatial reuse! Does opportunistic routing have to be so complicated? 34

MORE (Sigcomm07) Opportunistic routing with no global scheduler and no coordination We use random network coding Experiments show that randomness outperforms both current routing and ExOR 35

src R1 dst Go Random R2 α P1+ ß P2α P1+ ß P2 γ P1+ δ P2γ P1+ δ P2 Each router forwards random combinations of packets Randomness prevents duplicates No scheduler; No coordination Simple and exploits spatial reuse P1P1 P2P2 P1P1 P2P2 36

src dst1dst2dst3 P1P1 P2P2 P3P3 P4P4 P1P1 P2P2 P2P2 P3P3 P3P3 P4P4 P3 P4 P1 P4 P1 P2 Random Coding Benefits Multicast Without coding  source retransmits all 4 packets 37

src dst1dst2dst3 P1P1 P2P2 P3P3 P4P4 P1P1 P2P2 P2P2 P3P3 P3P3 P4P4 8 P1+5 P2+ P3+3 P48 P1+5 P2+ P3+3 P4 7 P 1 +3 P 2 +6 P 3 + P 4 P3 P4 P1 P4 P1 P2 Random Coding Benefits Multicast Without coding  source retransmits all 4 packets With random coding  2 packets are sufficient Random combinations Random coding is more efficient than global coordination 38

MORE Source sends packets in batches Forwarders keep all heard packets in a buffer Nodes transmit linear combinations of buffered packets srcABdst P1 P2 P3 P1P2P3 =+ b+ ca a,b,c 4,1,3 0,2,1 4,1,3 P1P2P3 = ,1,3P1P2P3 = ,2,1 Can compute linear combinations and sustain high throughput! 39

srcABdst P1 P2 P3 P1P2P3 =+ b+ ca a,b,c 4,1,3 0,2,1 4,1,3 = ,2,1 8,4,74,1,3 8,4,7 MORE Source sends packets in batches Forwarders keep all heard packets in a buffer Nodes transmit linear combinations of buffered packets 40

Destination decodes once it receives enough combinations o Say batch is 3 packets 1,3,2 5,4,5 4,5,5 P1P2P3 = P1P2P3 = P1P2P3 =+ 5 4 Destination acks batch, and source moves to next batch MORE Source sends packets in batches Forwarders keep all heard packets in a buffer Nodes transmit linear combinations of buffered packets 41

But How Do We Get the Most Throughput? Naïve approach transmits whenever allows If A and B have same information, it is more efficient for B to send it Need a Method to Our Madness A B dst 42

Probabilistic Forwarding A B dst 43

Probabilistic Forwarding e1e1 e1e1 e2e2 A B dst Src P1P1 P2P2 Loss rate 50% Loss rate 0% 44

Probabilistic Forwarding e1e1 A B dst Src P1P1 P2P2 e1 ? 50% of buffer e1e1 e2e2 e1 How many packets should I forward? 45

Probabilistic Forwarding e1e1 A B dst Src P1P1 P2P2 50% 0% e1 e1e1 e2e2 Pr = 0.5 Pr = 1 Compute forwarding probabilities without coordination using loss rates 46

A B dst Pr = 0.5 Pr = 1 Can ExOR Use Probabilistic Forwarding To Remove Coordination? P1 P2 P1 Without random coding  need to know the exact packets to forward every time With random coding  need to know only the average amount of overlap Without random coding  need to know the exact packets to forward every time With random coding  need to know only the average amount of overlap Probability of duplicates is 50% 47

Adapting to Short-term Dynamics Need to balance sent information with received information MORE triggers transmission by receptions A node has a credit counter Upon reception, increment the counter using forwarding probabilities Upon transmission, decrement the counter Source stops  No triggers  Flow is done 48

Opportunistic Coding Three ways to get neighbor state Reception report Guess Based on ETX metric (delivery probability) Estimate the probability that packets are overheard The neighbor is the previous hop of the packet 49

COPE Design Pseudo Broadcast Cons of broadcast Unreliable due to no ACK Lack of backoff Piggy back on unicast Set one of intended node as Mac address List all others in COPE header (between MAC and IP header) Receiver: if it is on the list, decode the packet, else store the packet in its pool 50