By Pablo Suarez Red Cross / Red Crescent Climate Centre PARTICIPATORY! (EXPECT CONFUSION) Paying for Predictions A game on information, decisions and consequences.

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Presentation transcript:

by Pablo Suarez Red Cross / Red Crescent Climate Centre PARTICIPATORY! (EXPECT CONFUSION) Paying for Predictions A game on information, decisions and consequences

1. Game = simplified representation of reality (No questioning of game rules) 2. Decisions are individual (But consultation with team is encouraged) 3. You win or lose beans (Beans cannot be shared - Start with 10) GROUND RULES

Losers: Need more beans than you have? you have a humanitarian crisis! (receive a red stone each time) Winner: Most beans Winning Team: Fewest “humanitarian crises” (red stones) If a tie, team with most total beans WINNERS & LOSERS

Local Climate in Regional Context Regional Local Flood if 10+ (~16% chance)

YOU (RED CROSS WORKER) Stand up for Flood Preparedness: Pay 1 bean before rains Early Action Wait & See Stay sitting (doing non-disaster tasks): Pay nothing

No problem : No problem : Pay 4 Not enough beans to pay? Crisis! Early Action Wait & See No disaster ? Flood ?

LET’S PLAY! Two practice rounds PLAY!

The bid: 1. Put as many beans in the bowl as you want to invest 2. By end of countdown, bring bowl to front Highest bidders: Team can see regional die before decision, throughout game (receives transparent cup). Facilitator keeps beans Other teams: Recover your beans BID FOR A REGIONAL FORECAST Half of the teams will have info about likely rains

A. Your Team: _______________________ B. Contribute to the Forecast bid: _________ beans C. Did your team win the forecast bid? Yes / No Note: Maybe manuscript for Nature CC

BID FOR DISASTER RISK REDUCTION One team will reduce impact of future extremes Bid: 1. Put as many beans in the bowl as you want to invest 2. By end of countdown, bring bowl to front Highest bidder: Facilitator keeps beans. : If and then, pay only 2 beans Other teams: Recover your beans Wait & See Flood

1.Active learning (Peer-to-peer, “Aha!” moments UNFCCC ) 2.Serious, fun engagement (Emotions matter! RockFound ) 3.Data collection on decisions (In real time GEC ) 4.Design platform for optimization (illiteracy no problem) Gameplay beats Powerpoint