Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 1 Chapter 11 Game Theory and Asymmetric Information.

Slides:



Advertisements
Similar presentations
Chapter 12: Oligopoly and Monopolistic Competition
Advertisements

Any Questions from Last Class?. Chapter 14 Bargaining COPYRIGHT © 2008 Thomson South-Western, a part of The Thomson Corporation. Thomson, the Star logo,
Michael R. Baye, Managerial Economics and Business Strategy, 3e. ©The McGraw-Hill Companies, Inc., 1999 Managerial Economics & Business Strategy Chapter.
Chapter 10 Game Theory and Strategic Behavior
The basics of Game Theory Understanding strategic behaviour.
Economic Analysis for Business Session XIII: Oligopoly Instructor Sandeep Basnyat
© 2009 Pearson Education Canada 20/1 Chapter 20 Asymmetric Information and Market Behaviour.
Chapter 10 Asymmetric Information and Agency 1.Overview of Information issue 2.Asymmetric Information 3.Application of the Lemons Principle 4.Consumer.
Econ 2610: Principles of Microeconomics Yogesh Uppal
Strategic Decisions Making in Oligopoly Markets
ECON 201 OLIGOPOLIES & GAME THEORY 1. FIGURE 12.4 DUOPOLY EQUILIBRIUM IN A CENTRALIZED CARTEL 2.
Adverse Selection Asymmetric information is feature of many markets
Simultaneous games with continuous strategies Suppose two players have to choose a number between 0 and 100. They can choose any real number (i.e. any.
Chapter 12 Choices Involving Strategy McGraw-Hill/Irwin Copyright © 2008 by The McGraw-Hill Companies, Inc. All Rights Reserved.
Chapter 11 Game Theory and Asymmetric Information
Lecture 5 Oligopoly and Strategic Behavior Managerial Economics ECON 511 Professor Changqi Wu.
Managerial Economics and Organizational Architecture, 5e Chapter 9: Economics of Strategy: Game Theory McGraw-Hill/Irwin Copyright © 2009 by The McGraw-Hill.
Objectives © Pearson Education, 2005 Oligopoly LUBS1940: Topic 7.
Chapter 12: Oligopoly and Monopolistic Competition.
1 Game Theory Here we study a method for thinking about oligopoly situations. As we consider some terminology, we will see the simultaneous move, one shot.
Game Theory Here we study a method for thinking about oligopoly situations. As we consider some terminology, we will see the simultaneous move, one shot.
By Edgar K. Browning & Mark A. Zupan John Wiley & Sons, Inc.
Market Failure and the Role of Government
This Week’s Topics  Review Class Concepts -Sequential Games -Simultaneous Games -Bertrand Trap -Auctions  Review Homework  Practice Problems.
Game Theory.
Building Competitive Advantage through Business Level Strategy
1 Oligopoly. 2 By the end of this Section, you should be able to: Describe the characteristics of an oligopoly Describe the characteristics of an oligopoly.
C H A P T E R 13 Game Theory and Competitive Strategy CHAPTER OUTLINE
Introduction to Game Theory and Strategic Interactions.
Introduction to Game Theory
Economics of Information Asymmetric Information: Adverse Selection and Moral Hazard Chapter 17.
Asymmetric Information
Game Theory, Strategic Decision Making, and Behavioral Economics 11 Game Theory, Strategic Decision Making, and Behavioral Economics All men can see the.
Pricing and Output Decisions: Monopolistic Competition and Oligopoly
1 Frank & Bernanke 3 rd edition, 2007 Ch. 11: Ch. 11: Strategic Choice in Oligopoly, Monopolistic Competition, and Everyday Life.
Chapter 13 Game Theory. Chapter 132 Gaming and Strategic Decisions Game theory tries to determine optimal strategy for each player Strategy is a rule.
Prepared by Robert F. Brooker, Ph.D. Copyright ©2004 by South-Western, a division of Thomson Learning. All rights reserved.Slide 1 Managerial Economics.
OLIGOPOLY Chapter 16. The Spectrum of Market Structures.
1 Chapter 11 Oligopoly. 2 Define market structures Number of sellers Product differentiation Barrier to entry.
Market structure and competition By A.V. Vedpuriswar.
Monetary Economics Game and Monetary Policymaking.
© 2006 McGraw-Hill Ryerson Limited. All rights reserved.1 Prepared by: Kevin Richter, Douglas College Charlene Richter, British Columbia Institute of Technology.
McGraw-Hill/Irwin Copyright  2008 by The McGraw-Hill Companies, Inc. All rights reserved. GAME THEORY, STRATEGIC DECISION MAKING, AND BEHAVIORAL ECONOMICS.
Strategic Decisions in Noncooperative Games Introduction to Game Theory.
Pricing and Output Decisions: Monopolistic Competition and Oligopoly
Chapter 12 - Imperfect Competition: A Game-Theoretic Approach Copyright © 2015 The McGraw-Hill Companies, Inc. All rights reserved.
Oligopoly. Oligopoly is a market in which a small number of firms compete. In oligopoly, the quantity sold by one firm depends on the firm’s own price.
Chapter Eleven Product Differentiation, Monopolistic Competition, and Oligopoly.
Monopolistic Competition and Oligopolies. Monopolistic Competition Companies offer differentiated products yet face competition Companies face downward.
CHAPTER 15 Oligopoly PowerPoint® Slides by Can Erbil © 2004 Worth Publishers, all rights reserved.
Lecture 8 Product differentiation. Standard models thus far assume that every firm is producing a homogenous good; that is, the product sold by In the.
Oligopolies & Game Theory
C opyright  2007 by Oxford University Press, Inc. PowerPoint Slides Prepared by Robert F. Brooker, Ph.D.Slide 1.
Review Monopoly Summary A monopoly is a firm that is the sole seller in its market. It faces a downward-sloping demand curve for its product. A.
Monopolistic competition and Oligopoly
Managerial Economics Game Theory Aalto University School of Science Department of Industrial Engineering and Management January 12 – 28, 2016 Dr. Arto.
Topics to be Discussed Gaming and Strategic Decisions
GAME THEORY and its Application Chapter 06. Outlines... Introduction Prisoner`s dilemma Nash equilibrium Oligopoly price fixing Game Collusion for profit.
PowerPoint Slides by Robert F. BrookerHarcourt, Inc. items and derived items copyright © 2001 by Harcourt, Inc. Managerial Economics in a Global Economy.
OLIGOPOLY-II.
Micro Review Day 3 and 4. Perfect Competition 14 A Perfectly Competitive Market For a market to be perfectly competitive, six conditions must be met:
MANAGERIAL ECONOMICS 12th Edition
Chapter 12 Game Theory Presented by Nahakpam PhD Student 1Game Theory.
Strategic Decision Making in Oligopoly Markets
Microeconomics 1000 Lecture 13 Oligopoly.
Ekonomi Manajerial dalam Perekonomian Global
Oligopolies Chapter 13-.
Chapter 12: Oligopoly and Monopolistic Competition
BEC 30325: MANAGERIAL ECONOMICS
Presentation transcript:

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 1 Chapter 11 Game Theory and Asymmetric Information

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 2 Overview Game theory Game theory and auctions Strategy and game theory Asymmetric information Reputation Standardization Market signaling

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 3 Game theory  Economic optimization has two shortcomings when applied to actual business situations assumes factors such as reaction of competitors or tastes and preferences of consumers remain constant managers sometimes make decisions when other parties have more information about market conditions

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 4 Game theory  Game theory: is concerned with “how individuals make decisions when they are aware that their actions affect each other and when each individual takes this into account”

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 5 Game theory  Fundamental aspects of game theory players are interdependent uncertainty: other players’ actions are not entirely predictable  Types of games zero-sum or non-zero-sum cooperative or non-cooperative two-person or n-person

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 6 Games in economics  Prisoners’ Dilemma two-person, non-zero- sum, non-cooperative always has a dominant strategy equilibrium is stable  confessing is dominant strategy for each player, no matter what other player chooses  each player has no incentive to unilaterally change his strategy

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 7 Games in economics Oligopoly pricing using prisoners’ dilemma (Low/Low) is a stable equilibrium … no incentive for either firm to deviate better off at (High/High) but it is not stable … each firm has an incentive to deviate (High/High) would be an equilibrium … if the firms were allowed to cooperate

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 8 Games in economics  Example: Beach Kiosk Game: a two- person, zero-sum, non-cooperative game Suppose two companies provide snacks and sunscreen on a beach  beachgoers will spread themselves out evenly along the beach  both companies ultimately locate at the midpoint of the beach, otherwise the other company has an advantage (closer to more beachgoers Real life example: location of gas stations

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 9 Games in economics  Repeated Game: game is played repeatedly over a period of time in a perpetual repeated game, equilibria that are not stable may become stable due to the threat of retaliation however, if number of periods is fixed, players will have incentive to ‘cheat’ in the last period due to lack of threat of retaliation, which will then allow them to cheat in all periods

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 10 Games in economics Example: assume (High, High) equilibrium reached and both firms start off charging the high price  in the next period, if one firm cheats (charges low price), it receives 600 in that period  other firm will change to low prices in the next period to ‘retaliate’ and both will end up at (Low, Low) equilibrium  thus, incentive exists not to cheat in a perpetual repeated game and (High, High) is a viable equilibrium (unlike in the short game)

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 11 Games in economics  Simultaneous games are games in which players make their strategy choices at the same time  Sequential games are games in which players make their decisions sequentially In sequential games, the first mover may have an advantage

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 12 Games in economics  Consider the following payoff matrix in which firms choose their capacity, either high or low. Suppose firm C has the ability to move first  C would choose Low, then D would choose High

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 13 Game theory and auctions  Dutch auction (a non-cooperative, non-zero- sum game): each buyer describes the quantity demanded and price to pay starting at highest price, sum quantity demanded up to the supply available all product is sold at the highest price that clears the market Seller wants to sell at highest price, buyer wants to buy at lowest price Solution: every player’s dominant strategy is to bid as late as possible

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 14 Strategy and game theory  Problem: in Prisoners’ Dilemma, players have a dominant strategy that leads to suboptimal results Commitment, explicit or implicit, can be used to achieve preferred outcomes. It must be credible: burn bridges behind you establish and use a reputation write contracts

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 15 Strategy and game theory Incentives also can be used to change the game to achieve preferred outcomes Illustration: GM card. GM came up with a strategy where customers could apply 5% of their purchases to a GM vehicle Illustration: Health insurance. Firms provide a menu of care levels.

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 16 Strategy and game theory  PARTS: paradigm for studying a situation, predicting players’ actions, making strategic decisions Players: Who are players and what are their goals? Added Value: What do the different players contribute to the pie? Rules: What is the form of competition? Time structure of the game? Tactics: What options are open to the players? Commitments? Incentives? Scope: What are the boundaries of the game?

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 17 Asymmetric information  Asymmetric information: market situation in which one party in a transaction has more information than the other party. Leads to many problems in markets: too much or too little production difficult contracting possible fraud market may disappear

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 18 Asymmetric information  Adverse selection: prior to transaction, one party may know more about the value of a good than the other Example: ‘lemons’ (bad used cars)… seller knows the vehicle well, but buyer does not, yet market does not divide in two

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 19 Asymmetric information  Moral Hazard: transaction changes the incentives of a party because it cannot be monitored after the transaction Example: insurance industry... poor information takes place after the sale, not before

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 20 Asymmetric Information  Market responses: obtaining information from third parties relying on reputation of the seller standardization of products market signaling: demonstrated success in one activity provides information about success/quality in another

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 21 Asymmetric Information  Example: education as a signal attending college demonstrates certain traits employers see this a screening device

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 22 Asymmetric Information  Example: warranties more costly on low quality goods than high quality goods consumers see them as a screening device

Chapter ElevenCopyright 2009 Pearson Education, Inc. Publishing as Prentice Hall. 23 Asymmetric Information  Example: banking systems banks know less about the borrower’s ability to repay than the customer arms length banking: US relationship banking: Japan