TC 448 Machinima Sept. 1st Class overview. Definition “Animated film making within a real- time virtual 3D environment “ – Paul Marino My Definition:

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Presentation transcript:

TC 448 Machinima Sept. 1st Class overview

Definition “Animated film making within a real- time virtual 3D environment “ – Paul Marino My Definition: –A video produced using a majority of motion images captured in a video game environment

Definition Break Down Film making –Scenery, actors, story, editing 3D virtual environment –2D also applies Real Time –No long render times Majority of images from a game –Can combine Special effects / live action shots

Example Red vs Blue – Episode 1 video

Example Explained Uses the game Halo The camera was another player

Example Explained Each character was controlled by a human Audio was over dubbed on top of the video

Skills Required Film / Video Editing Audio Production / Editing Special Effects Others include: –Writing –Storyboarding –Game Scripting / Programming –3D modeling –Video Distribution and Presentation –Gaming Knowledge

Course Objectivies Learn the skills it takes to make Machinimas –Film –Storytelling –Pre and Post production –Audio –Teamwork

Get to know each other Introductions –Name. –Major. –Experience with Film production. –What you hope to get out of class?

Syllabus Time: 10:20am to 12:10pm Fridays + 1 hour arranged Website: gel.msu.edu/machinimagel.msu.edu/machinima Class Location: 242 Comm. Arts Office: 253 Comm. Arts Office Hours: 4:00pm – 5:00pm, on Wednesdays 12:10pm – 1:00pm, on Fridays Or otherwise arranged

Website Blogging –Need a blogger account –Need to me your account name so I can add you to the author list. Site will be used: –To show off work. –To talk about machinima. –A resource site to use.

Class Storage class.cas.msu.edu –User Name: TC448s2 –Create a folder using your MSU ID Name, from your , in the students folder So mine would be (medlerbe) for example

Required Materials Access is what you need: –Access to games –Access to proper video capturing software or equipment –Access to production software and equipment It is required for your final project to capture footage with no water marks

Suggested Material Books: –3D Game-Based Filmmaking by Paul Marino –Machinima by Matt Kelland, Dave Morris, Dave Lloyd Software: –Machinimation –FRAPS Storage –DVDs, Flash Drives, Portable Hard Drives

Provided Materials Room 242 Comm. Arts –Has Maya, 3DS Max, Photoshop, Machinimation, Virtual Dub, DivX, Xvid, and FRAPS (free) Room 236 Comm. Arts –Has Final Cut Pro, Soundtrack Pro

Admin stuff Attendence Academic Honesty Work from other classes Plagiarism Copyright

Assignments Four main assignments –Sept. 8: Critique of Machinimas –Sept. 22: Preproduction and Storyboards –Oct. 6: Individual Machinimas –Oct. 20: Group Machinimas

Grading 5% in class assignments 10% Critique of Machinimas 10% Preproduction and Storyboards 25% Individual Machinimas 50% Group Machinimas (These will be broken down further when they are assigned)