Wearable RFID for Play Yevgeniy Medynskiy Susan Gov.

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Presentation transcript:

Wearable RFID for Play Yevgeniy Medynskiy Susan Gov

Introduction and Motivation Deployment of RFID systems Inventory tracking ATM/credit cards Subway systems Wearable RFID systems Activity recognition Elderly care Social and collaborative activities?

Wearable RFID for Games Inexpensive and suitable for amateurs Everyday objects can be game pieces! Non-traditional game objects Augment existing game pieces Knowledge of players Player interactions Timing and history Extensibility Multiple readers per player Gesture recognition

Related Work Tagaboo RFID embedded in vest and glove Based on the game of “tag” Non-traditional game objects Real-Life Sims Andreas von Hessling and Ali Mazalek Control a virtual avatar Activity tracking and inference

RFID Game Prototyping Low-fidelity prototyping Easy to (re)make Functional

Wearable RFID Readers I Ingredients: SonMicro RFID Reader Gumstix computer Bluetooth Total cost: ~$300 “High-end model”

Wearable RFID Readers II Ingredients: SonMicro RFID Reader Socket module 9V battery Total cost: <$200 “Budget model”

Making our Prototype Wearable Hand glove RFID antenna Forearm attachment Electronics 100% cotton and velcro casing Ground wire

Demo

Future Work/Limitations Usability Evaluation How-To Website

Thanks! Questions? Acknowledgements David Minnen, Ali Mazalek, Jay Summet