Telerik Software Academy Telerik School Academy Integer, Floating-Point, Text Data, Variables,

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Telerik Software Academy Telerik School Academy Integer, Floating-Point, Text Data, Variables, Literals Telerik Software Academy Telerik School Academy

1. Primitive Data Types  Integer  Floating-Point / Decimal Floating-Point  Boolean  Character  String  Object 2. Declaring and Using Variables  Identifiers  Declaring Variables and Assigning Values  Literals 3. Nullable Types 2

 Computers are machines that process data  Data is stored in the computer memory in variables  Variables have name, data type and value  Example of variable definition and assignment in C# 4 int count = 5; Data type Variable name Variable value

 A data type:  Is a domain of values of similar characteristics  Defines the type of information stored in the computer memory (in a variable)  Examples:  Positive integers: 1, 2, 3, …  Alphabetical characters: a, b, c, …  Days of week: Monday, Tuesday, … 5

 A data type has:  Name (C# keyword or.NET type)  Size (how much memory is used)  Default value  Example:  Integer numbers in C#  Name: int  Size: 32 bits ( 4 bytes)  Default value: 0 6

 Integer types:  Represent whole numbers  May be signed or unsigned  Have range of values, depending on the size of memory used  The default value of integer types is:  0 – for integer types, except  0L – for the long type 8

 Integer types are:  sbyte (-128 to 127): signed 8-bit  byte (0 to 255): unsigned 8-bit  short (-32,768 to 32,767): signed 16-bit  ushort (0 to 65,535): unsigned 16-bit  int (-2,147,483,648 to 2,147,483,647): signed 32-bit  uint (0 to 4,294,967,295): unsigned 32-bit 9

 More integer types:  long (-9,223,372,036,854,775,808 to 9,223,372,036,854,775,807): signed 64-bit  ulong (0 to 18,446,744,073,709,551,615): unsigned 64-bit 10

 Depending on the unit of measure we may use different data types: 11 byte centuries = 20; // Usually a small number ushort years = 2000; uint days = ; ulong hours = ; // May be a very big number Console.WriteLine("{0} centuries is {1} years, or {2} days, or {3} hours.", centuries, years, days, hours);

Live Demo

 Floating-point types:  Represent real numbers  May be signed or unsigned  Have range of values and different precision depending on the size of memory used  Can behave abnormally in the calculations 14

 Floating-point types are:  float (±1.5 × 10 −45 to ±3.4 × ): 32-bits, precision of 7 digits  double (±5.0 × 10 −324 to ±1.7 × ): 64-bits, precision of digits  The default value of floating-point types:  Is 0.0F for the float type  Is 0.0D for the double type 15

 See below the difference in precision when using float and double :  NOTE: The “ f ” suffix in the first statement!  Real numbers are by default interpreted as double !  One should explicitly convert them to float 16 float floatPI = f; double doublePI = ; Console.WriteLine("Float PI is: {0}", floatPI); Console.WriteLine("Double PI is: {0}", doublePI);

 Sometimes abnormalities can be observed when using floating-point numbers  Comparing floating-point numbers can not be performed directly with the == operator  Example: 17 double a = 1.0f; double b = 0.33f; double sum = 1.33f; bool equal = (a+b == sum); // False!!! Console.WriteLine("a+b={0} sum={1} equal={2}", a+b, sum, equal); a+b, sum, equal);

 There is a special decimal floating-point real number type in C#:  decimal (±1,0 × to ±7,9 × ): 128-bits, precision of digits  Used for financial calculations  No round-off errors  Almost no loss of precision  The default value of decimal type is:  0.0M ( M is the suffix for decimal numbers) 18

Live Demo

 The Boolean data type:  Is declared by the bool keyword  Has two possible values: true and false  Is useful in logical expressions  The default value is false 21

 Example of boolean variables taking values of true or false : 22 int a = 1; int b = 2; bool greaterAB = (a > b); Console.WriteLine(greaterAB); // False bool equalA1 = (a == 1); Console.WriteLine(equalA1); // True

Live Demo

 The character data type:  Represents symbolic information  Is declared by the char keyword  Gives each symbol a corresponding integer code  Has a '\0' default value  Takes 16 bits of memory (from U+0000 to U+FFFF ) 25

 The example below shows that every symbol has an its unique Unicode code: 26 char symbol = 'a'; Console.WriteLine("The code of '{0}' is: {1}", symbol, (int) symbol); symbol, (int) symbol); symbol = 'b'; Console.WriteLine("The code of '{0}' is: {1}", symbol, (int) symbol); symbol, (int) symbol); symbol = 'A'; Console.WriteLine("The code of '{0}' is: {1}", symbol, (int) symbol); symbol, (int) symbol);

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 The string data type:  Represents a sequence of characters  Is declared by the string keyword  Has a default value null (no value)  Strings are enclosed in quotes:  Strings can be concatenated  Using the + operator 29 string s = "Microsoft.NET Framework";

 Concatenating the two names of a person to obtain his full name:  NOTE: a space is missing between the two names! We have to add it manually 30 string firstName = "Ivan"; string lastName = "Ivanov"; Console.WriteLine("Hello, {0}!\n", firstName); string fullName = firstName + " " + lastName; Console.WriteLine("Your full name is {0}.", fullName); fullName);

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 The object type:  Is declared by the object keyword  Is the base type of all other types  Can hold values of any type 33

 Example of an object variable taking different types of data: 34 object dataContainer = 5; Console.Write("The value of dataContainer is: "); Console.WriteLine(dataContainer); dataContainer = "Five"; Console.Write("The value of dataContainer is: "); Console.WriteLine(dataContainer);

Live Demo

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 A variable is a:  Placeholder of information that can usually be changed at run-time  Variables allow you to:  Store information  Retrieve the stored information  Manipulate the stored information 37

 A variable has:  Name  Type (of stored data)  Value  Example:  Name: counter  Type: int  Value: 5 38 int counter = 5;

 When declaring a variable we:  Specify its type  Specify its name (called identifier)  May give it an initial value  The syntax is the following:  Example: 40 [= ]; [= ]; int height = 200;

 Identifiers may consist of:  Letters (Unicode)  Digits [0-9]  Underscore "_"  Identifiers  Can begin only with a letter or an underscore  Cannot be a C# keyword 41

 Identifiers  Should have a descriptive name  It is recommended to use only Latin letters  Should be neither too long nor too short  Note:  In C# small letters are considered different than the capital letters (case sensitivity) 42

 Examples of correct identifiers:  Examples of incorrect identifiers: 43 int new;// new is a keyword int 2Pac;// Cannot begin with a digit int New = 2; // Here N is capital int _2Pac; // This identifiers begins with _ string поздрав = "Hello"; // Unicode symbols used // The following is more appropriate: string greeting = "Hello"; int n = 100; // Undescriptive int numberOfClients = 100; // Descriptive // Overdescriptive identifier: int numberOfPrivateClientOfTheFirm = 100;

 Assigning of values to variables  Is achieved by the = operator  The = operator has  Variable identifier on the left  Value of the corresponding data type on the right  Could be used in a cascade calling, where assigning is done from right to left 45

 Assigning values example: 46 int firstValue = 5; int secondValue; int thirdValue; // Using an already declared variable: secondValue = firstValue; // The following cascade calling assigns // 3 to firstValue and then firstValue // to thirdValue, so both variables have // the value 3 as a result: thirdValue = firstValue = 3; // Avoid this!

 Initializing  Is assigning of initial value  Must be done before the variable is used!  Several ways of initializing:  By using the new keyword  By using a literal expression  By referring to an already initialized variable 47

 Example of some initializations: 48 // The following would assign the default // value of the int type to num: int num = new int(); // num = 0 // This is how we use a literal expression: float heightInMeters = 1.74f; // Here we use an already initialized variable: string greeting = "Hello World!"; string message = greeting;

Live Demo

 Literals are:  Representations of values in the source code  There are six types of literals  Boolean  Integer  Real  Character  String  The null literal 51

 The boolean literals are:  true  false  The integer literals:  Are used for variables of type int, uint, long, and ulong  Consist of digits  May have a sign ( +, - )  May be in a hexadecimal format 52

 Examples of integer literals  The ' 0x ' and ' 0X ' prefixes mean a hexadecimal value, e.g. 0xA8F1  The ' u ' and ' U ' suffixes mean a ulong or uint type, e.g U  The ' l ' and ' L ' suffixes mean a long or ulong type, e.g L 53

 Note: the letter ‘ l ’ is easily confused with the digit ‘ 1 ’ so it’s better to use ‘ L ’!!! 54 // The following variables are // initialized with the same value: int numberInHex = -0x10; int numberInDec = -16; // The following causes an error, because 234u is of type uint int unsignedInt = 234u; // The following causes an error, because 234L is of type long int longInt = 234L;

 The real literals:  Are used for values of type float, double and decimal  May consist of digits, a sign and “. ”  May be in exponential notation: 6.02e+23  The “ f ” and “ F ” suffixes mean float  The “ d ” and “ D ” suffixes mean double  The “ m ” and “ M ” suffixes mean decimal  The default interpretation is double 55

 Example of incorrect float literal:  A correct way to assign floating-point value (using also the exponential format): 56 // The following causes an error // because 12.5 is double by default float realNumber = 12.5; // The following is the correct // way of assigning the value: float realNumber = 12.5f; // This is the same value in exponential format: realNumber = 1.25e+7f;

 The character literals:  Are used for values of the char type  Consist of two single quotes surrounding the character value: ' '  The value may be:  Symbol  The code of the symbol  Escaping sequence 57

 Escaping sequences are:  Means of presenting a symbol that is usually interpreted otherwise (like ' )  Means of presenting system symbols (like the new line symbol)  Common escaping sequences are:  \' for single quote \" for double quote  \\ for backslash \n for new line  \uXXXX for denoting any other Unicode symbol 58

 Examples of different character literals: 59 char symbol = 'a'; // An ordinary symbol symbol = '\u006F'; // Unicode symbol code in a // hexadecimal format (letter 'o') symbol = '\u8449'; // 葉 (Leaf in Traditional Chinese) symbol = '\''; // Assigning the single quote symbol symbol = '\\'; // Assigning the backslash symbol symbol = '\n'; // Assigning new line symbol symbol = '\t'; // Assigning TAB symbol symbol = "a"; // Incorrect: use single quotes

 String literals:  Are used for values of the string type  Consist of two double quotes surrounding the value: " "  May have prefix which ignores the used escaping " "  The value is a sequence of character literals 60 string s = "I am a sting literal";

 Benefits of quoted strings prefix):  In quoted strings "" is used instead of \" ! 61 // Here is a string literal using escape sequences string quotation = "\"Hello, Jude\", he said."; string path = "C:\\WINNT\\Darts\\Darts.exe"; // Here is an example of the usage quotation Jimmy!"", she answered."; path string str text";

Live Demo

63

 Nullable types are instances of the System.Nullable struct  Wrapper over the primitive types  E.g. int?, double?, etc.  Nullabe type can represent the normal range of values for its underlying value type, plus an additional null value  Useful when dealing with Databases or other structures that have default value null

 Example with Integer : int? someInteger = null; Console.WriteLine( "This is the integer with Null value -> " + someInteger); "This is the integer with Null value -> " + someInteger); someInteger = 5; Console.WriteLine( "This is the integer with value 5 -> " + someInteger); "This is the integer with value 5 -> " + someInteger); double? someDouble = null; Console.WriteLine( "This is the real number with Null value -> " "This is the real number with Null value -> " + someDouble); + someDouble); someDouble = 2.5; Console.WriteLine( "This is the real number with value 5 -> " + "This is the real number with value 5 -> " + someDouble); someDouble); Example with Double :

Live Demo 66

Types Holding Anything & Evaluated at Runtime

 Dynamic types in C# (keyword dynamic )  Can hold anything (string, number, object, function / method reference)  Operations evaluated at runtime  Behave like types in JavaScript / PHP dynamic a = 5; dynamic b = 3; Console.WriteLine(a + b); // 8 (sum of integers) a = "5"; b = 3; Console.WriteLine(a + b); // 53 (string concatenation)

Live Demo

Questions?

1. Declare five variables choosing for each of them the most appropriate of the types byte, sbyte, short, ushort, int, uint, long, ulong to represent the following values: 52130, -115, , 97, Which of the following values can be assigned to a variable of type float and which to a variable of type double : , , , ? 3. Write a program that safely compares floating-point numbers with precision of Examples: (5.3 ; 6.01)  false; ( ; )  true 71

4. Declare an integer variable and assign it with the value 254 in hexadecimal format. Use Windows Calculator to find its hexadecimal representation. 5. Declare a character variable and assign it with the symbol that has Unicode code 72. Hint: first use the Windows Calculator to find the hexadecimal representation of Declare a boolean variable called isFemale and assign an appropriate value corresponding to your gender. 72

7. Declare two string variables and assign them with “Hello” and “World”. Declare an object variable and assign it with the concatenation of the first two variables (mind adding an interval). Declare a third string variable and initialize it with the value of the object variable (you should perform type casting). 8. Declare two string variables and assign them with following value: Do the above in two different ways: with and without using quoted strings. 73 The "use" of quotations causes difficulties.

9. Write a program that prints an isosceles triangle of 9 copyright symbols ©. Use Windows Character Map to find the Unicode code of the © symbol. Note: the © symbol may be displayed incorrectly. 10. A marketing firm wants to keep record of its employees. Each record would have the following characteristics – first name, family name, age, gender (m or f), ID number, unique employee number ( to ). Declare the variables needed to keep the information for a single employee using appropriate data types and descriptive names. 11. Declare two integer variables and assign them with 5 and 10 and after that exchange their values. 74

12. Find online more information about ASCII (American Standard Code for Information Interchange) and write a program that prints the entire ASCII table of characters on the console. 13. Create a program that assigns null values to an integer and to double variables. Try to print them on the console, try to add some values or the null literal to them and see the result. 14. A bank account has a holder name (first name, middle name and last name), available amount of money (balance), bank name, IBAN, BIC code and 3 credit card numbers associated with the account. Declare the variables needed to keep the information for a single bank account using the appropriate data types and descriptive names. 75