Book Searching Through Augmented Reality ALLYSON PALAGI.

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Presentation transcript:

Book Searching Through Augmented Reality ALLYSON PALAGI

Augmented Reality  “Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. … As a result, the technology functions by enhancing one’s current perception of reality. - Wikipedia

Examples of AR Games Navigation Education

Book Searching Through Augmented Reality  Finding and discovering books at the bookshelf level  Easily identifying genres and classifications of books  Easing patron searches for next book to read

Goals  Help patrons find new materials on the shelf  Achieve a 10% download rate of the Library’s smartphone app across patrons by the end of the first year  Achieve a 50% update rate for the Library’s smartphone app across patrons who have already downloaded the app  See a 10% decrease in patrons helping for book selections at the circulation desk by the end of the first year  Have a return of positive feedback from questionnaires

Technologies  Purchasing an AR Book Searching application from vendors who provide the library’s smartphone application software  Uploading an AR Book Searching feature to the library’s smartphone application software  An OAI (Open Archives Initiative) plugin for the library’s OPAC, to pull data (such as user generated tags or Library of Congress classifications) in real time for the AR Book Searching App  AR tags for book spines

Project Plan PHASE 1  Purchase AR Book Searching application from library’s smartphone application vendor  Staff training with vendor  Upload AR software from vendor to OPAC  Integrate OAI with OPAC and AR software  Update library’s smartphone application with harvested data from the OAI and with AR update from vendor

Project Plan PHASE 2  Apply AR stickers to select (>10) materials  Test AR Book Searching function with taskforce  Begin beta tests with librarians (with AR stickers on >50 materials)  Integration  Performance  Stress  Apply AR tags to remaining materials  Beta test AR app with Patrons

Rollout Plan  Advertisement  Flyers, Posters and Website banners  Include information in library publications and newsletters  AR Book Searching app launch party and workshop  Have a demo version available on display when entering the library  Offer classes and/or tours of the library using the new app  Include AR Book Searching app as an everyday tool for pages and librarians

Evaluation Plan  Track library smartphone application downloads and updates  Downloads are patrons who are using the app for the first time  Updates are patrons choosing to update the app so it includes the new AR technology  Surveys  A mail home survey to be sent out three months post launch and nine months after launch  On online survey that will be available on the library’s website from launch to twelve months post launch

Timelines

Phase 1 & 2

Bibliography  Wikipedia contributors, "Augmented reality," Wikipedia, The Free Encyclopedia, ed_reality&oldid= (accessed December 1, 2014). ed_reality&oldid=