Understanding Hypermedia
Packaged as an educational computer software where information is presented and student activities are integrated in virtual learning environment.
Tutorial software packages Knowledge webpages Simulation instructional games Learning project management and others.
The presentation of information – learning activities in hypermedia is said to be sequenced in a non – linear manner. Example: flight stimulator used to train pilots
The learner make his own decisions on the path, flow or events of instruction.
The learner controls the sequence and pace of his path depending on his ability and motivation.
Hypermedia includes more than one media but does not necessarily use all types of media in one presentation.
Given all capabilities, hypermedia still does not replace life’s experience and learning from nature and life. Information and communication technology cannot replace the teacher altogether.
Get the learners’ attention Recall prior learning Inform learners of lesson objectives Introduce the software and its distintive features Guide learningeliciting performance Provide learning feedback Assess performance Enhance retention and learning transfer Get the learners’ attention Recall prior learning Inform learners of lesson objectives Introduce the software and its distintive features Guide learningeliciting performance Provide learning feedback Assess performance Enhance retention and learning transfer
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